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Everything posted by legolasindar
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Combat Space Enhancement 0.2
legolasindar replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not work for me, i load CBA,TFAR and CSE. Icon appear, and can interact with vehicles, but cant interact with myself, medic windows not appear, i cant do nothing. I try rebinding keys, but not work. -
Vcom AI V2.0 - AI Overhaul
legolasindar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I appreciate that you have considered my suggestions. I know from experience that the authors of the addons are not always receptive to suggestions or opinions. So I value your hear my suggestions, even if they are difficult to implement. Thank you. -
Virtual Ammobox System (VAS)
legolasindar replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the info. -
I not understand, from 1.1 to 1.0?
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Virtual Ammobox System (VAS)
legolasindar replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks you very much for this amazing script, in my community we have used from the beginning, and has been a great help. One question, Bohemia implement its own VAS system in ArmA 3? I do not know anything about. -
LAxemann's "Mount" - Animations for attaching rifle items
legolasindar replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is a very good addon. But i have a suggestion, when you load a profile from VAS, this make animation for all the accesories in the weapon. The sense of the profile is a fast load equipment. Can make the posibility to disable animations when you load a profiles from VAS?. Yes my english is very bad :rolleyes: -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
legolasindar replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's horrible that one entry, which only sought advice to improve addon, that has been attacked so rude and impolite manner. I know that there are other addons, I tell myself, but my intention was not to need other addons, when the TPW just needed a few improvements. You do not want to touch the EBS, which is where he was born, to improve it? Okay, it's your thing. But how are you seeing things around here, I'd better go looking to change addon.- 5767 replies
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- single player
- realism
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(and 1 more)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
legolasindar replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is a great addon that you do, I use it since I was the TPW_EBS, but precisely for quite a while, not you update the EBS. They are realeasing other addons that modify the AI, with very interesting features. I think it is time to improve the EBS, with features like. - The AI communicate with each other. If you shoot a squad, another squad that is not part of it also is alerted. - Using AI environment, mortars, statics, smoke etc ... - Changes in the accuracy shooting. - Revise suppression has stopped working as before, is now almost impossible for the AI to react. It is a sincere proposal, any additional things TPW_MODS it is very good, but in my community I started using the EBS, and has not been touched for a long long time.- 5767 replies
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- single player
- realism
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(and 1 more)
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AN/PNC-212 : Simple Military GPS Receiver
legolasindar replied to [CORP] Sacha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, 1.1 of SMGR create conflict with some addons, TFAR, AGM, Safety Weapon, etc... I opened this ticket in the AGM Github, but the problem is in the SMGR i think -
Vcom AI V2.0 - AI Overhaul
legolasindar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I said in previous post, for me, the action still needs to be corrected as a unit. The groups are undone and the leaders sent soldiers to death alone do not seem to act as a cohesive unit. The addon is very good, has many improvements in AI behavior, but something as basic detracts from the finish. A combat unit does not send waves of lone soldiers to kill the enemy, it is not effective. Should move in groups of fire, and keep a line of fire and some formation. This is my suggestion to try to improve the addon, which in itself is already very good. -
The CSAT Modification Project (Release)
legolasindar replied to theevancat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice idea, i not like the vanilla CSAT uniforms, i not like kill Ants. -
This is my point, not need the scroll menu for use this keys, my suggestion is erase the scroll menu options.
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Yes my english is not good ;) Actually, in the menu of the scroll mouse, appear all the options. If you use the action Kill the engine (you can do this with the menu or with the Key E), you can use the same keys for move, AWSD, for padel. For my with the E key for kill the engine, and AWSD for padel, not need this options in the scroll mouse menu. For my is not good have key movements in the scroll mouse menu.
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Great addon, good work. I have a suggestion, with the engine kill not need controls in the mouse scroll.
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Authentic Gameplay Modification
legolasindar replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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GSP Sniper and Marksman Weapons
legolasindar replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This addon is good, but the quality of the textures and the 3D models is not the best. I suggest improve this features, but good addon. -
Authentic Gameplay Modification
legolasindar replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the new version. -
LAxemann's "Climb" - Enables basic climbing in ArmA 3
legolasindar replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is a nice addon, but i have one suggestion. Not very believable see a soldier with full weight bearing and equipment, through such a small window in 2 seconds. If you can, you should set a size limit to cross, and lengthen the time. Thanks. -
Up Armored HMMWV Modification - Release
legolasindar replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice addon, but in you last update, changelog say "TFAR Support Added", but in my test, the Long Radio not appear when i use ALT+P. -
Authentic Gameplay Modification
legolasindar replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I reported this 3 issues in the GitHub. Unconsciousness effects remain after respawn, Zeus, Dead cam... #216 In a differents missions, when one player is dead or unconsciousness, the camera effects remain in the Spectator Cam, Zeus mode, and after respawn. Custom AGM controls need x2 (double key) options #217 For exemple, i have 2xG for launch grenade and CTRL+2xG for change type of grenade, with this avoid accidents. But with AGM, when i press two times ALT+G for change two times the mode, this change the grenade and launch this. Grenade launch mode ALT+G not work in Patrol Operations 3 #218 I tried diferents options and combinations, but i cant change the grenade launch mode in the PO3. -
Vcom AI V2.0 - AI Overhaul
legolasindar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can confirm this. -
Vcom AI V2.0 - AI Overhaul
legolasindar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's good to try to outflank, but not good to do so alone. The smallest unit is the binomial send a single soldier, especially in urban areas, away from the group, is put at unnecessary risk at the same soldier and the whole unit. If the AI wants flank, which is the most basic tactic, you must at least in pairs. I however do not see the one flanking AI, I see rather a scattered unit, which does not quite know what to do, since the lone soldier goes back and forth, instead of flanking. I know the AI ArmA 3 does not give much, but really see how the AI ​​sends soldiers in all directions and sometimes alone, I do not think a military tactic, where the most important thing is survival, it seems more of a showcase for players can hunt ducks. Just to send the soldiers at least in pairs, and have much more sense. -
Vcom AI V2.0 - AI Overhaul
legolasindar replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is a good addon, i like the comunication between diferents AI units, but need some improvements in my opinion. - The suppresion AI react is very limited, in my test, i shoot 2 magazines of 200 bullets from 500m to the AI, and this never stop of shooting me. Normally when you have this wall of iron, you search cover, you down the head. You need improve the suppresion system. - I actually use TPW_Mods+WW_AICover for the AI reaction. In this, the units works together. But in you VCOMAI addon, i see every time, broked units. For exemple, i shoot to the enemy unit composed by 12 soldiers. And i see one guys going away from his unit, other two the some to the other direction, and after 1 minut, all squad is broked, 2 soldiers here, 1 soldier 200 meter away, other 1 soldier 150m away, etc... I think that you need to correct this, a scattered unit is dead unit. - Units when to enter and move through a city or town, keep formation, instead of changing to a column formation or compact double column. The addon is very good, is a good job, but in my opinion need these improvements. -
In the changelog says "- Multiband support (receive/send on 2 channels per radio)" I see the button in the LR, but in the SW i not found button for set secondary channel. And in the pop-up of bottom, only say main channel you are transmitting, not the secondary. ---------- Post added at 12:26 ---------- Previous post was at 12:21 ---------- Ok i found the button, is in the top of the radio, the rotary ;)
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Great, thanks very much, this is a nice work