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legolasindar

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Everything posted by legolasindar

  1. ACE3 be more AGM o CSE system? CSE is based in moduls placed on editor. I not like this system, this create a dependence of editor job. And AGM use an addon system, this is more easy for use.
  2. In a tense moment you can cut the wrong part of the men down, for me this is more realistic. In a firefight, is very possible you experience disorientation, or confusion. With a static 2D menu, you only push one button and see the progress bar moving. With a 3D menu, is a little more complex, more realistic, you need pay more attention at you job. I like the medics, not the pusher-buttons-dolls :p
  3. Any plans for the new ACE3 mod and others mods, for example the great RHS? Compatibility, cross job? Compatibility or assistance between mods are good way. For example, share 3D PiP for RHS and ACE3. If you have same features (best) in RHS, ACE3, is more good. But these are only positive suggestions, nothing more xD
  4. legolasindar

    RHS Escalation (AFRF and USAF)

    Yes, you are wrong :p Cross job is more for compatibility, or assistance between. For example, share 3D PiP for RHS and ACE3. If you have same features (best) in RHS, ACE3, is more good. But these are only positive suggestions, nothing more xD
  5. legolasindar

    RHS Escalation (AFRF and USAF)

    Any plans for the new ACE3 mod? Compatibility, cross job?
  6. Please, rename all vanilla weapons, items and vehicles ingame to their real analogs. Real is more fun ;)
  7. legolasindar

    AI Spawn Script Pack

    I cant find where is for config the size of the patrols for ambientcombat. For example set the patrol size of 4-8 soldiers. Help me please.
  8. legolasindar

    [COOP] All Out Warfare

    In the main web of the Ambient combat script LV, i found this. And i have a question, where can modify the number of soldiers inside the patrols? If i like patrols of 12 or of 4? I not found.
  9. legolasindar

    Base generator script

    See this mission ;) http://forums.bistudio.com/showthread.php?181502-COOP-All-Out-Warfare
  10. legolasindar

    [COOP] All Out Warfare

    But this make i cant open CHVD normally, only can in the AoW Menu at base in the flagpole.
  11. legolasindar

    [COOP] All Out Warfare

    I found a problem with the CHVD. If you use CHVD addon version, when you enter the mission, this disable the addon version, but with the CHVD script version you can only change the view distance in the Aow Menu at base. The addon version can change VS anywhere, but script not. ---------- Post added at 19:30 ---------- Previous post was at 17:47 ---------- Assassinate task feedback: Actually, in the assassinate task, you need to kill a civilian (why?), and you have no way of knowing that civilian is. To improve the realism, would make more sense to kill a soldier, not a civilian without knowing why. That is, or kill a civilian, with a short text explaining why (is a drug carter, a murderer, etc ..) or kill a soldier. And in both cases, especially in the civilian, would require a system to know who he is. It makes no sense to get somewhere, and kill the first civilian you see in the mark, just because you suppose this is the target. A simple system that lets you know at least the name of the civilian, to verify if it is the same name as the description of the task. It might also be interesting to other civil operators were created in the area, so you have to make sure that you do not kill the innocent.
  12. legolasindar

    [COOP] All Out Warfare

    Second feedback: 1- The ambient combat is good, but have a suggestion. 1a. By default, appear OPFOR and IND factions, all vs all. I suggest parameter for decide what faction you like see, and alignment of this (BLUFOR+IND vs OPFOR for example). 1b. Maybe a exclusion zone in the AO operations (created task) for the ambient combat. Last night, i make 2 task, and the ambient combat units arrive on this zone and kill all enemy defenses placed for the task defense :) 1c. Maybe exclusion zone for the FOB, or friend defenses. For example AR and RL in the bunkers of the corners, 2 AAA units and 2 static AT units inside the FOB for perimetral defense. 2- The air transport is usefull, but when you land in FOB, when all the players exit the helicopter, this disappear, is no very inmersive. Can you make this AI chopper wait 20 seconds for disappear, or when all get out, this chopper fly to the 1500m of distance for example and disappear? Is only for inmersive ambient. The mission at this moment is very nice, i play last night and is very interesting and usefull, these are some suggestions for improvement. The mission seems to be very well optimized, the performance is very good. For me, good optimization is more important than quantity of functions and scripts you may have a mission, and now yours seems to be very well optimized.
  13. legolasindar

    RHS Escalation (AFRF and USAF)

    I think same of castorFIN. PIP in the actual stage of the BMP is a not good solution. Unclear (bad definition), low refresh frequency, drops FPS. When i try this vehicle, i use 2D optic for drive. Or improve PIP, or use more usefull use other system. For example normal 3D cabin with PoV adjustable (in the ArmA3, with the classic controls, you can move around the cockpit you head with the CTRL key (im not speaking about ALT key for rotate the head). This is my feedback, me feel ;)
  14. legolasindar

    RHS Escalation (AFRF and USAF)

    OMG! And my community complained that I got many addons to our standard. We simulator works well with many addons?:p
  15. legolasindar

    [COOP] All Out Warfare

    I fixed using. baseFlagPole setFlagTexture "images\senyera.paa";
  16. legolasindar

    [COOP] All Out Warfare

    Thanks ;) ---------- Post added at 21:25 ---------- Previous post was at 20:10 ---------- I put baseFlagPole setFlagTexture [0, "images\senyera.paa"]; in the ReBuild.sqf but not work, or the base not create well (not sign textures and not teleport to base) or base is created well but the flag not have my texture. I changed flagpole_F for flag_NATO_F in the base.sqf, but not work.
  17. legolasindar

    [COOP] All Out Warfare

    I test you mission and is very nice, good work! I have some questions: 1- In my community use its own standard with VCOMAI addon. Have any conflict with you VCOMAI+UPSMON already in the mission?. 2- Where i can modificy the civil ambient for reduce the number of civilians?. 3- I think the airplane spawn need to be similar to boat spawn, mark spawn point, spawn, and if you like teleport. I not like appear directly in the air. How can i change this?. 4- Where is the files for modify the base template for a custom base?. 5- Enemy Assault mission, used in my community, the enemy spawn randomly nearby of the players in all the map, for make a interception, patroll and ambushes to the players. Not only in the AO. This force players to hold the combat attitude all the time, not only when you are in the AO. You All out Warfare have this? And if not, you can implement this with a activate/disable parameters option for the mission? Thanks ;)
  18. Is the ALIVE mod actually compatible with AGM? RHS? and vcomai?
  19. Solved, problem are in the permissions, i hate linux XDD
  20. legolasindar

    RHS Escalation (AFRF and USAF)

    Ok thanks.
  21. legolasindar

    RHS Escalation (AFRF and USAF)

    I not understand why reason have M150 RCO and AN/PVQ-31A RCO, is the same optic in-game with same 3D and textures. Do you plane erase one of this, or what is the real reason? Thanks
  22. legolasindar

    RHS Escalation (AFRF and USAF)

    Thanks for the new update, downloading... 4,5M/s for me, go good.
  23. legolasindar

    RHS Escalation (AFRF and USAF)

    Arma 4 with the same 32bits and 20% CPU usage :p
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