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Everything posted by law-giver
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Oh i also have the none ACE versions of the same Islands. Gonna tidy Takistan up, ACE & none ACE, and probably post them all. Can't wait 'til Benny releases his next masterpiece. Right gotta get to bed, worked last night, back in tonight. :(
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I've been playing mine and it never happened to me. What version are you using? ;) Here, try mine. But note, i removed walls from the factories and MHQ i prefer a harder game with more risks. I removed the TierOne Operators, never like addons to be forced apart from ACE 2 that is. I moved a button or two over to the left in the GUI, (On back i think). Plus a few other little things. I also moved all the town camps, respawns & depots so that they're on flat areas. Always found that annoying, spawning in a bloody forest! Also note that this is my own private edit so if there's something you don't like......TOUGH! :) Links removed! Let me know if it's ok and i might upload Utes & Zargabad. All credit to Benny & his motley crew and WildFire6. Thanks guys. :)
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Thanks WildFire6, this is awesome. Downloaded Lingor ripped out the TierOne operators and made Zargabad, Utes & Chernarus. Took about 10 mins to do. Gonna do Takistan soon, but got work tonight and this weekend. :( Had a quick go on Utes and got my @ss kicked! LOL!!!!!! ;)
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A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
law-giver replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah i downloaded the latest Acre Fix etc but still no joy. I then loaded your much needed Six Updater which automatically updated jayarmalib and i have no problems now. Previous to that i was tearing my hair out. I posted the above before i used your updater.........Doh!!!!!! Awesome tool Sickboy. Just can't live without it. ;) -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
law-giver replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is caused by ArmA II Launcher. My solution was to create a new profile select your ArmA2 And OA location for example but don't browse and create ArmA II - OA Beta, leave that blank. Will post a screenie in a minute! ;) http://img834.imageshack.us/img834/3052/launcherc.th.png' alt='launcherc.th.png'> Uploaded with ImageShack.us[/img] -
Yeah bring it on Cyper. I have ArmA2 and all the addon packs but still lovingly play ArmA. There's just so much out there for ArmA, and the servers still seem to have people playing ArmA. Not everyone has the horsepower to play ArmA2. Luckily i have but i'm still fond of ArmA. Take your time mate. ;)
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Here's the latest version 1.1.9.0. Big thanks to Doomguy, it wouldn't exist without him. :D Added Mando Hitch, tweaked the HUD a little. Probably final version unless Doomguy works his magic. :) Gonna make a CSLA version next, and play a bit of ACE2 on ArmA2 OA. Guess i'm neglecting it a little. LINK: http://www.2shared.com/file/wPjjjxaY/Warfare_Waco_LG_No_Hints.html Any problems or "I don't like this, i don't like that!" then edit it but give credit were credits due. Again, thanks for your help Doomguy much appreciated. Guess i owe you a few beers. ;)
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Will have a look mate and get back to you. If you're right i may have to give you a kiss.:D UPDATE: Thanks Doomguy, i finally found out why. It's because i had "0" StartingPosition_X's. I copied them over and it's worked a charm, no more heli's flying out to sea. Do i feel stupid? Er...yeah! :D After a quick tidy up, i'll upload tomorrow. Again all credit to Doomguy and a teeny weeny weeny bit for me. ;) Oh and here's a man kiss for Doomguy.......X :D
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I've corrected the East West ammocrate error in Construction_StationaryDefense.sqs & Config_Structures.sqs and removed the majority of West weapons in the ammocrate to make a little more balanced towards East weapons. West had way too many in comparison. It's a shame the original game has limited East Weapons. But it's still down to the individual to make the kill, with or without a scope. You could always play East with more funds at the start of the game or just realize that WAR is never a fair battle. ;) The Vietnamese never complained they were out gunned or outmatched. They got on with it and kicked *ss! :D ---------- Post added at 05:47 PM ---------- Previous post was at 05:42 PM ---------- If anyone knows how to get rid of this problem i'd be a happy bunny. There's a fire mission marker on the map south west of the island with a circular marker and some heli's fly towards it like flies on sh*t! Doomguy made a suggestion but i couldn't resolve it! It's doing my head in. :( http://img810.imageshack.us/i/arma2011030710232114.jpg/
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Upload it mate and i'll give it a whirl. I already have my own versions, i did the addon free one because i knew that not everyone wanted ACE, including me. :D
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@ Kenoxite Feel free to upload your own version edit mate, the more the merrier. Just give credit to Doomguy. There's probably a few things i've missed out, so any info' always helps! ;) Also i'm aware of the East's lack of weapons but due to it being addon free i didn't want to add any addon dependencies to it. But warfare is customisable to suit whatever the individuals tastes. I never play on the East side so it never bothered me. And on top of that i use replacement configs so addons aren't forced on anyone. ;) Oh and thanks for pointing out the WeaponBoxWest for East, just checked it and changed it to the correct text.
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I might try that mate, if i remember it was when i was playing warfare and using GL3 i would find abandoned vehicles everywhere. It was kinda spooky. :D. But anyway, i have sh*t loads of D.I.Y this week as the missus has pulled me away from the computer. :( I guess orders are order......LOL!!!!!!
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Easy fix like you said, just remove SPON Map, compared to Doomguys i updated SPON Map to the latest version as i was getting errors when selecting various map tools. But saying that i don't use it myself nor do i use GL3 as i found the ai disembarking vehicles for no reason. I use ECS and a chopped down 24mb version of SLX. The ai are much more fun to play against, and the effects from both ECS and SLX are very cool. Plus i have sh*t loads of Replacement configs that i've edited. I get bored. :D If i forget or don't remove SPON Map feel free to edit as you please. ;)
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Got another version coming out soon 1.1.9.0. Just waiting for my Warfare Master (Doomguy) to get back to me on a small problem that is bugging me and annoying Siglar. It's not game breaking, just odd. - Merged a few more of Doomguys 1.9.0 script updates. - Added ability to remove defences (Purchased Hesco walls) by striking 'Delete' Button on your keyboard. Warfare - BEA *Working* - Fixed fast travel from Dolores to Iguana. *Noticed while playing the other day.* If i get fed up with doing the D.I.Y i may add more islands. Also with the delete thing above i might add delete to the remaining buildable items at the camps and main bunker. It's handy in case you build it and you build it on uneven ground and cant line the gun up as in the MG nest. Done that a few times. ;) If anyone wants Mando hitch added , let me know. I removed it a while back but will re add it if requested. :D
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Right this is basically 1.1.8.5 no hints with the fixed prices as requested. 1.1.9.0 seems to have problems with Ai freezing. http://www.2shared.com/file/tnu7O_85/Warfare_Waco_LG_No_Hints.html Let me know if you're happy with it. ;)
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After looking at it quickly this morning it looks as though this was intentional as Doomguy in his latest update is focusing on infantry which makes sense in keeping the cost of the soldiers down. So instead of reverting it i'm going to leave it as it is. After all it's the hardware that should be expensive. :D And personally i prefer what Doomguy has done as it's making the game much more fun instead of an overflow of tanks and other heavy armor. And the choppers picking up soldiers and dropping them off with an AH6 in support is pretty cool to watch. Obviously you could buy sh*t loads of tanks but for me i prefer soldier on soldier. Sounds a bit gay that! LMAO!!!! :D UPDATE: After firing up Doomguys ACE version i can see that my prices aren't the same. I have two WACO edits 1.1.8.5 which i uploaded and another 1.1.9.0 which has more of Doomguys updates and it's the uploaded one which has the wrong prices and my newer one which i never uploaded has the correct prices as in Doomguys latest. My bad! I might upload it later on today after i've tidied it up and pbo'd it. Got to got to bed as i'm in work again tonight. :(
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It's not nitpicking mate, and besides if you want something removed then that's fine by me. It only takes a minute or two anyway. I'll upload in a few minutes after my breakfast. I've disabled the hints and disabled the view distance and terrain GUI's for the time being, and i've left the blue + & - 100m increments as it's a handy thing to have. Maybe i'll add terrain in the same way. Oh, and i found the addon i was refering to with view and terrain all in one, and if i remember when you respawn it doesn't display in the list again so it's a one off. It's bisigned as well, not by me. I'll add it anyway, use it or bin it. ;) Right here's the disabled hints & disabled view distance and terrain gui's version. Added the words "View +" & "View -" to the blue buttons. Looks better for people who didn't know what they were. ;) Maybe i'll add "Terrain +" & "Terrain -" on the oppposite side with little pink buttons. :D http://www.2shared.com/file/tnu7O_85/Warfare_Waco_LG_No_Hints.html
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Glad you like it. The reason i removed ACE was because i prefer to use my custom replacement configs, one for Desert and one for Woodland depending on the islands i play, plus i modify addon configs for personal use. As for the view distance i will remove one or the other or both. I'm sure someone made an addon version. If i find it i'll add it in the new upload and remove the view distance rubbish all together. I never really used it, only added it for something to do. :rolleyes: The hints, i was meant to remove them as someone requested on an earlier post, i don't even notice them after a couple of minutes. Years of practice ignoring the missus. :D Will upload in a couple of days, got work this weekend! :( Again credit to DoomGuy, it's his work, i'm just messing it up! ;)
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Sod it, here's a link. Any prob's let me know. Now i'm having a beer! ;) http://www.2shared.com/file/tnu7O_85/Warfare_Waco_LG_No_Hints.html Oh, it's an addon version, not an MPMission file. There are five island variations. :D
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Will upload my latest version based on DoomGuys 1.1.9 bar a few amendments. Here's a list of everything i've done since my first version that's added on top of DoomGuys version. If anyones interested that it. - Removed all ACE addons. - Added 'Graphics' GUI. Player can set view distance + & - (100m increments). - Added 'Graphics' GUI. Headbug fix button. Warfare - BEA - Added ability to remove defences by striking 'Delete' Button on your keyboard. Warfare - BEA *Needs Fixing* - Added build ammocrate. - Added build minefield. - Added Spotlight. - Removed AA. - Changed the radio icon. Now looks like a radio. - Added near explosion sound. - Added 'Rommels Configuration ActiveText'. View Distance & terrain Grid. - Added random distant explosion sound effect. - Added latest SPON Map. - Fixed the radio tower markers etc. Oops!!! - Added start intro sound. Can't remember where i pinched it from. Thanks anyway! - Changed wire defences round Med' tents to Hesco Wall. They were disappearing on town capture! - Added new islands IC Alameda & IC Barbuda. - Created Waco_Warfare_LG addon version & separate MP files. - Added Ai Markers as requested by Siglar. :-) - Removed Mando Hitch. - Added set terrain GUI. - Added view distance GUI. - Added Dr.Eyeballs team status. - Added in game hints & tips. - Added: Boat 'Push' function. Warfare - BEA - Added: Cargo Ejection (based of cr), for cargo choppers. Warfare - BEA - Modified: Unflip button now unflip nearby vehicles too, you don't have to be in a vehicle to use it. Warfare - BEA - Added: Vehicles bought by player spawned locked, player can lock/unlock them indefinetly. Warfare - BEA I think that's it. Having a beer at the moment! ;)
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That's exactly why i love you.......COUGH!!!!! :D I have ArmA2 OA & BAF & PMC but i still love to play ArmA. And all i play is your Warfare and cRCTI that i edited for personal use. My 2 boys like playing Doomguys Warfare. I might put Ace back on and see how it's meant to be played. Just to keep you sweet. ;) Seriously Doomguy, i appreciate all the time and effort, and the improvements /additions and fixes you add to make Doomguys Warfare what it is. Bl**dy addictive. ;)
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LMAO Doomguy, guess i'll be busy tomorrow making another version. Of course i agree with Doomguy. Download ACE and play it the way it was meant to be played, and play mine if you don't. Either way they're both Doomguys, i've just removed the addon dependency! I'll upload after i've played Doomguys latest version. Thx again Doomguy for not giving up on ArmA. ;)
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SIX Projects - Updater Suite, Portal, Config Browser, etc.
law-giver replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent tool Sickboy, this is definitely a must have tool. I don't leave home without it. ;) 2.1 Stable working fine as did the others come to that. One thing though mate if you ever update it, is the Remove selected and Copy Selected buttons at the bottom need enlarging slightly as the text don't seem to fit. Sorry but i have to gripe about something. :D Seriously though, thanks for the hard work and no doubt time you've put into this useful & must have app'! ;) -
I have a no addon version of DoomGuys Waco 1.1.9 if anyone's interested in me uploading it. Personally i like it because it's more infantry and light vehicles instead of heavy armor killing the game off at the start. Ask DoomGuy for a list of changes as he created 1.1.9, i just removed the addon dependency! ;) Or just download his version and give it a try! :)
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After you've downloaded the SLX Mod open it up and drag the folder @SLX to your ArmA folder. Then open your ArmA shortcut on your desktop and in the target box you should have "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" or something similar. Add this on the end: -mod=@SLX; If you have Queens Gambit then change it to this: -mod=DBE1;@SLX; <--------- you can add more mod folders if you have any by adding the folder name. But make sure you have ; in between each additional mod folder you add to the target line. An example from my addons list: -nosplash -nopause -openal -maxmem=2048 -cpuCount=2 -mod=DBE1;@EEH;@RTEditor;@CoC;@CTI;@Des_Repl; etc etc etc Although i'm using ArmA Mod Launcher. I'll post a link if i find it. Hope that helps you get started. If i've confused you then don't hesitate to ask. ;)