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LizardX

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Everything posted by LizardX

  1. Hey all, I'd like to change the DSAI, want the resistance guys to speak English, not Russian. I checked the ECP files but looks too difficult for me... could anyone lend me a hand? Thx in advance! Good topic, btw.
  2. As I know, no one released one yet. One of the Iraqi mods, and the RKSL guys mentioned it (release in the future), or I can give you an unfinished model if you want.
  3. LizardX

    i am looking for a Russian SAM "SA-2"

    As I know, no one released one yet. One of the Iraqi mods, and the RKSL guys mentioned it (release in the future), or I can give you an unfinished model if you want.
  4. LizardX

    Tonal Special Forces

    Thanks mate, it worked!
  5. LizardX

    Tonal Special Forces

    Could someone give me a working link to the patch - none of the link in the first post work for me... Thanks!
  6. LizardX

    ArmA Progress Updates

    Staropramen dark, mate... yum yum
  7. LizardX

    ArmA Progress Updates

    OFF No smiley at all? Are you serious, buddy? One has to do what he has to do but slaugthering a human being (even if he's a bad guy) is not a cause to be proud. Please keep this bullshit for yourself, thank you! OFF OFF edit: someone else was faster...
  8. LizardX

    ArmA Progress Updates

    You know, the zig-zag driving. Okay, but what's the relation between the zig-zag and the high graphics load?
  9. LizardX

    ArmA Progress Updates

    Are LOD transitions basically a GPU, CPU, RAM or combination of those thing? What should that reviewer have to upgrade to improve the LOD transition smoothness? I don't know, mate, it wasn't in the article. By the way I don't understand this transition thing. In an older ArmA video i saw that classic rough OFP-style transition on a building model. In the new 1 hour long gameplay video, we can see another thing: at the start when we see the GUI screen there are bushes, and they have a strange, "growing" change. Sorry, I don't know the exact English term for this, it's like the transition would last relatively long and new branches would grow in front of my eyes (I've seen a similar method in a Gothic + video). I don't know if I like it. What's the name of this techniqe?
  10. LizardX

    ArmA Progress Updates

    A short preview (in Hungarian) with some new (?) pictures: HERE Brief translation: the preview is based on Games Conv. press release version. Cons: - when the graphic engine is "overloaded" with a high number of high-poly objects, the vehicle driving AI is going nuts, will make a lot of turns even on straight roads (???) - the test PC was: P4, 1 GB RAM, GF6600GT, and that was laggy also on lower resolution and/or the LOD-transitions were rough Pros: - nice models - good secondary missions - much better AI in urban fight (altough no detailed description) - basicly the same editor The guy tried to implement some unknown OFP-addons but he failed. Summary: this is what the veteran OFP-lovers have waited for, we won't be disappointed. Thx
  11. LizardX

    Germany 1985

    I think it's a very good initiative, I support your idea!
  12. LizardX

    AnimationPhase and LOD bug

    Aggreed! The OFP engine is MUCH MUCH better, has more freakin in-built features than a lot of people would think!
  13. LizardX

    ArmA Progress Updates

    That's the best summary of infantry warfare!
  14. LizardX

    radar config..

    1. It would require heavy main config.cpp/config.bin hacking, buddy. Take a look at the official 1.91 config. edit: sorry, it wasn't clear enough.
  15. LizardX

    ArmA Progress Updates

    Wrong, you've watched too many Holywood movies. If shotgun actually did that, then the shooter would have to "fly" few meters backward too. Mythbusters rule! Sorry, I wasn't clear enough. I meant OFP's existing feature: take a shotgun (I recommend LSC's Mossberg M590, downloadable from opf2.info), and shoot an AI guy from a distance of 10 meters. He will fly like a bird, Mythbusters or not. Or take a handrenade, using the latest ECP, and drop it towards a BMP. If you lucky, you can hit the armour, and it will bounce from the grenade, because the ECP handgrenade weights a brutal mass, 100.000 kgs or what. My point is: even OFP counts something kinetic energy, altough OFP has its own physics rules, but they exists!
  16. LizardX

    ArmA Progress Updates

    I'd like to ask what that kinetic energy thing is. As my physics knowledge says it was the effect when a high moving energy (is this the correct English term?) object hit something, it transfered its energy to the something it hit (for ex. if you shoot somebody with a shotgun from close range, he flies a few meters back). But it's already in OFP, so what are we talking about? Thx
  17. LizardX

    LCWF MOD

    You can PM me, hope I can fix it for free...
  18. LizardX

    Latest screenshots available

    Hehe, nice bug in the chopper picture: weird tail rotor, think it's the alpha-channel. Someone should talk about the "move to top/bottom" O2 feature to BIS Â Â Just kidding, I know they'll fix it, but I like those bugs, because they make me feel "yeah, they are guys like me, we face the same shite as we make our game/addons everyday, like I were a developer too". I can imagine the guys' faces: "hey, let's release a shiny new picture, the community will glory in it, and we're proud of ourselves, he he", then replies come "lookit that tail rotor!", so BIS guys start to swear like a trooper... Man, I do like this whole BIS/OFP/ArmA/community thing!
  19. LizardX

    Shadows and SetObjectTexture

    I think it's an engine limitation, but I'm not sure. If I remember correctly, no weapon+mortar cast a shadow, maybe it's a similar feature.
  20. LizardX

    Sniping-Jacks Mapfact Nogova2

    I have CRC errors with both the main .rar and the misc file. Dowloaded 3 times, the error still there. Would you Mapfact guys take a look or fix a mirror please? Thank yew! Edit: Nevermind, got it from ofp2.info.
  21. LizardX

    Destructable buildings/walls/etc

    Wow! Very impressive, altough a bit laggy... GJ!
  22. LizardX

    OFP : Happy Birthday 5 Years

    Yeah, Happy Birthday OFP, the No.1 Game! And thanx BIS for turning me an addict!
  23. LizardX

    deltawing trike

    AFAIK those named selections, their movement angles and parameters are hard-coded, you cannot config them There are ways to get around these limitations but they require some nice O2+config+function wizardry, a great suck... greets
  24. LizardX

    Exclusive Armed Assault report

    Music for my ears!
  25. LizardX

    GameSpot's E3 2006 impression.

    No mate, I didn't want to threat BIS, I was just mad about that well-disciplined Gamespit expert, who thinks solving a problem means "save and reload all the time until accidentaly I can make it to the next level", not "think about tactics, plan, then execute". About character switching: I hope that it will be an optional feature, but I fear that it will confuse mission design. Again, I hope you're right. peace
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