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l etranger

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Everything posted by l etranger

  1. VTS 3.5 beta 7 package updated to support razoreniya ---------- Post added at 06:52 PM ---------- Previous post was at 06:52 PM ---------- WWII , roger i will add the para, does the UKF weapon pack come with ammo crate ?
  2. hm. i'm a bit lazy to make a config for each each of those addon (config are easy to do). I would rather have something wich is normalized between UK players if you know of it
  3. sure, btw is there a UK mod avaible for arma 2 ?
  4. Xeno or Sickboy, would any of you know how are handled the action for using earplug and mask ? when you pick on of these with a unit you have "selectplayer" thoses options doesn't appear if you pick the gear. Like createdunit wasn't handled by cba.
  5. It's related to ACE init. I had this problem too, i will take alook if i can fix it a simple way.
  6. Current version : VTS 3.5 Beta 7 Armaholic mirror: - Virtual TrainingSpace 3.5 - ACE Co-25 (@) Beta7.0 Beta 7 -Added a system to play any unit of your side (go to a tent and select one of the available player unit class) -Added a simple system to leave team or regroup with any players of your side. (In Communication menu (0-8) -Added mission parameters to turn off group modification and class change. -Added support for Bundeswehrs mod units -Added support for Hexagone mod units -Added support for Undead mod units Beta 6 -Fixed too much crew spawn on vehicle spawn -Fixed trigger creation -Improved GM interface -Fixed GM base marker Beta 5 -If running mission iwith ACE, ammobox will now have ACE necessity (earplug, gasmask etc...) -Trying to fix the weird shadow bug on very high shadow setting -Added Base compositions to the objects side -Many bugs fix and improvements Beta 4 -Compatible vanilla ARMA 2 -Else Full ACE II support -Support ACE-X -Support ACE-PLA -Using ACE II functions if detected -Support up to 105 players -All Arma II side are now playable (West,East,Guer,Civ) -New mission parameters to setup side's alliances (West allied with East etc...) -Moveable respawn/Startpoint for each side -Support Players versus Players operations -Improved GM interface -Added support for factions configs (it's now intuitive and quick to add units vehicles group or new faction to each side look at the "mods\config" in the .pbo) -Various Optimizations -Many bugfix -And much more... Island supported : -Chernarus -Panthera -Isla Duala -Everon -Queshkibrul -Podagorsk -Utes -Japahto -Celle -Namalsk
  7. An update about the upcoming beta for those who was waiting for news. -Added support for Bundeswehrs mod units -Added support for Hexagone mod units -Added support for Undead mod units -Added a system to play any unit of your side without modifying the missions (just drop in go to a tent and select one of the available player unit class, and so you can do a Join op for exemple : between USMC, German & French Army against rebeles of Isla duala :) ) -Added a system to leave team or regroup with any players of your side.
  8. I was unable to reproduce this bug, did you got it 100% of the time tou tryed the mission ?
  9. With the latest ACE version, the selectplayer used on a soldier inside vehicle make you take its control but with the wrong animation. For example if you take control of a A10 pilot, you will take the control and see the cockpit for 0.25 sec the nyour pilot will stand up in the canopy and stay like that :(
  10. On wich island did you encountered this issue?
  11. I think (not sure) that was caused by spawning player too high in the sky (100 000 meters) no the players start lower (10 000) and it seam the bug is gone
  12. If you are using ACE mod (wich in the mission, override the vanilla crates), you can just modify \mods\config\factions\addons ace_x_init.sqf ace_goodies define what is put in the spawned crates. if you don't use ACE, the crate will stay vanillone so you can edit them directly from the editor
  13. Well i did it for Namalsk too, redownload the package from my url ;)
  14. -I will take look for the init field not initialized correctly. -On my test my hmv was still reacting to my command if i was in and after i was out -AddweaponCargo will not work at all in the cmd line, this is a local command that is not broadcasted to all client. I will take a look if it would not be better to run the cmd line stuff on all client instead of the server only
  15. Current version : VTS 3.5 Beta 6 Beta 6 -Fixed too much crew spawn on vehicle spawn -Fixed trigger creation -Improved GM interface -Fixed GM base marker Beta 5 -If running mission iwith ACE, ammobox will now have ACE necessity (earplug, gasmask etc...) -Trying to fix the weird shadow bug on very high shadow setting -Added Base compositions to the objects side -Many bugs fix and improvements Beta 4 -Compatible vanilla ARMA 2 -Else Full ACE II support -Support ACE-X -Support ACE-PLA -Using ACE II functions if detected -Support up to 105 players -All Arma II side are now playable (West,East,Guer,Civ) -New mission parameters to setup side's alliances (West allied with East etc...) -Moveable respawn/Startpoint for each side -Support Players versus Players operations -Improved GM interface -Added support for factions configs (it's now intuitive and quick to add units vehicles group or new faction to each side look at the "mods\config" in the .pbo) -Various Optimizations -Many bugfix -And much more... Island supported : -Chernarus -Panthera -Isla Duala -Everon -Queshkibrul -Podagorsk -Utes -Japahto -Celle -Namalsk
  16. I tryed a setfuel and it is working, here what i did step by step -Switching in "Editor" mod to show name and init options, -Created a empty hmv named : test ,place it in 2D on the map. -Then in the command line i typed : test setfuel 0; -I clicked "Ok" and then the vehicle fuel got down. Let me know if you still encountered this issue or how did you get it. thank
  17. Current version : VTS 3.5 Beta 5 Beta 5 -If running mission iwith ACE, ammobox will now have ACE necessity (earplug, gasmask etc...) -Trying to fix the weird shadow bug on very high shadow setting -Added Base compositions to the objects side -Many bugs fix and improvements Beta 4 -Compatible vanilla ARMA 2 -Else Full ACE II support -Support ACE-X -Support ACE-PLA -Using ACE II functions if detected -Support up to 105 players -All Arma II side are now playable (West,East,Guer,Civ) -New mission parameters to setup side's alliances (West allied with East etc...) -Moveable respawn/Startpoint for each side -Support Players versus Players operations -Improved GM interface -Added support for factions configs (it's now intuitive and quick to add units vehicles group or new faction to each side look at the "mods\config" in the .pbo) -Various Optimizations -Many bugfix -And much more... Island supported : -Chernarus -Panthera -Isla Duala -Everon -Queshkibrul -Podagorsk -Utes
  18. The shadow bug occure with high or very high shadow settings. It's a weird one, i dunno why a mission should break the rendering engine. My though about it is it could be du to the units teleported far up the sky above sea surface. I will try to test other thing. The workaround is to decrease your shadow detail
  19. Fixed for next release, thanks
  20. Try with Kegety's unpbo, they was pbozed with Kegety's pbo tool
  21. The Nuke is a ACE II addons. Did you run the mission with your ACE II shortcuts?
  22. Current version : Beta 4 -Compatible vanilla ARMA 2 -Else Full ACE II support -Support ACE-X -Support ACE-PLA -Using ACE II functions if detected -Support up to 105 players -All Arma II side are now playable (West,East,Guer,Civ) -New mission parameters to setup side's alliances (West allied with East etc...) -Moveable respawn/Startpoint for each side -Support Players versus Players operations -Improved GM interface -Added support for factions configs (it's now intuitive and quick to add units vehicles group or new faction to each side look at the "mods\config" in the .pbo) -Various Optimizations -Many bugfix -And much more... VTS 3.5 Beta 4 Armaholic mirror: - Virtual TrainingSpace 3.5 - Co-105 Beta4.0 Island supported : -Chernarus -Panthera -Isla Duala -Everon -Queshkibrul -Podagorsk -Utes
  23. l etranger

    Isla Duala

    Wouldn't be better if the isladuala units was put directly inside the island pbo?
  24. Thank you Alex. 1 - Changing it by a dropdown is in my todo list (could do it in B4) 2 - I didn't experienced such issue with a lot of units (200) but not with many player. About the plane crashing, it's a bug giving bad velocity to orientation, it is fixed for B4. 3 - I will take a look if the maximum zoom on the map can be increase to help with this
  25. Here it is, Beta 3 ! -Improved GM interface -Various Optimizations -Improved Editor Command line usage -And much more stuff. Require mod : Ace 2 VTS 3.5 Beta 3 Island supported : -Chernarus -Panthera -Isla Duala -Everon -Queshkibrul -Podagorsk
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