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kocrachon

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Everything posted by kocrachon

  1. So right now I am trying to make it so that everyone on the "opfor" side is forced to stand up only. So I was trying to do something like this, but I don't know how to make it apply for a "side" {_x setunitpos "Up"} foreach units side east However, this does not work. What is the best way to get around this?
  2. kocrachon

    setting {_x} for entire side?

    worked perfect thank you.
  3. kocrachon

    Enemies don't spot sniper?

    I think you are still miss reading.. A player/human is the sniper. My complain is that a Standing Person in a ghillie suit, shooting a .50 cal wildly is some how unnoticed by the AI. I know he is wearing a ghillie but that seems wildly unlike that the AI should be able to spot him. I want to force my players to be smarter, but if the AI is going to act so dumb, its hard.
  4. kocrachon

    Enemies don't spot sniper?

    But the sniper will stand and the same issue persists, which seems a bit dumb. So I am hoping thats not the point.
  5. kocrachon

    Grass concealment and stances

    Day Z has a better concealment settup, the ghillie suit there actually fools people... So perhaps some day.
  6. kocrachon

    Gear up at breifing

    So, one of my favorite things still missing from this game is the ability to gear up at the briefing screen. Anyone have a mod or are there any future plans to bring that back? I like to give my players the freedom to gear up how they want before the mission. Makes it easier to keep a good flowing story that way.
  7. kocrachon

    United States Air Force

    Didn't see it posted but thought I would bring it up. The AC-130 seems to cause me to get multiple errors on launch, comaplaining about missing NVGs, and missing Adios for weapon "Stones". When I remove the AC-130 pbo I no longer get the errors. Unless there is a dependency I am missing?
  8. kocrachon

    RHS Escalation (AFRF and USAF)

    Dont know if anyone else is having this issue, but when ever I add the rhsusf_main.pbo I start getting an error about tmr_autorest needing TMR core. Is this mandatory, because I dont see that mentioned?
  9. So, I was wondering if it is possible to make it so that only a person with a specific name or with a specific player ID are allowed to enter a specific vehicle, or type of vehicles. Such as right now my squad runs a 24/7 Domination server that is locked for the Squad only. We have qualifications so that people who are qualified are the only ones who are allowed to. We also work this way in our coop missions. So I want to make it so that if you aren't on "the list" that when you enter a vehicle it kicks you out and says "You are not qualified" Right now we use a script that requires you to be a pilot to fly or a crewman to drive/gun, but that doesn't help too much because they can just take an empty pilot seat. We don't have a lot of issues with people not obeying... but theres always some one who feels like being a funny guy once in a while, especially when booze are involved and no admins are on.
  10. Right now I have 1400 lines of Items, Gear, Weapons, and Ammo from the various mods that I run. Some items its easy to tell if its ammo or guns, some times its not easy to tell if its a helmet, vest, or what not. So is there an easy way for me to whitelist a Virtual Aresenal box to just dump in this entire list of gear I want to white list? So far the only example of working white listing I have seen is this link, but I don't want to avoid figuring out whats what if possible. http://forums.unitedoperations.net/index.php/topic/23613-virtual-arsenal-restricting-items/
  11. kocrachon

    Easy arsenal whitelisting?

    http://pastebin.com/MgbJN4eQ Fixed it but still no luck :( EDIT: Found the issue. Had a [ typo in the middle of my gear. Combined with your fixes it worked great. ---------- Post added at 09:55 ---------- Previous post was at 08:38 ---------- Ugh, new issue. I can remove weapons but I cant seem to limit "attachments". One of the things I want to get rid of is the nightstalker...
  12. kocrachon

    Easy arsenal whitelisting?

    Not sure what I am doing wrong. Right now the key issue is the VAS system doesn't show up when I get near the ammo crate at the moment. Here is what I am putting in the ammo box init null = [this] execVM "gunsgunsguns.sqf" Here is what is my my scripts. http://pastebin.com/6qSq37NA
  13. I too would like to know how to restrict single items
  14. Anyone else finding that the Helicopters are incredibly slow with everything involving Lifting? For example, I started a mission where I have the Hruon lifting an Assault Boat (the no gun inflatable boat) and it flies really slow (100kmh) and when it comes to the unload spot, it slows down SO slow. Like every second is a 1kmh reduction in speed, so it takes about 5 minutes for it to slow down. I know they don't want to come to an abrasive stop and throw people about, but it seems a bit crazy at how slow they slow down. Its almost unusable because of how long it takes to get to target, even targets that arent that close. Its almost faster to just take the boat...
  15. kocrachon

    AI Helicopters REALLY slow with cargo?

    The 105 speed isn't so bad, I could live with that. But the rate at which they slow down is almost unbearable. Ive managed to fool it by having a regular move waypoint next to the unload waypoint so that it stops because of the change in direction but then instantly lowers.
  16. Downloaded a bunch of mods, roughly 30, and trying to figure out which one has my character yelling "Get Down, on the ground" and other commands when I press the C key, and also wondering how the hell I change it since its not editable int he addon configure screen. Right now its interfering with my stance change button.. So hoping some one may know what it is rather than go through the slow process of disabling them one at a time.
  17. Yep, I think thats it. Thank you for the help.. And yeah I would have provided a list of mods... but to be honest, I don't remember all of them... I just downloaded a bunch and threw them in a pack... I know its poor practice but I was trying to find some ideas for a campaign I am working on.
  18. So right now I am working on a mod to add my clans insignia. I want to do this vs using the description.ext method for many reasons. Anyways, When I use the description.ext method, the emblem loads in just fine. But if I use the mod method, they don't seem to load right. I go to the virtual ammobox and the emblems are listed, but the preview icon isnt there, and it doesn't show up on the uniform. So I am not sure if I am doing something wrong with my config.cpp because when I do it via the description.ext, its fine. Here is my config class CfgPatches { class UNS_Patches { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; version = 1.0; author[] = {"Kocrachon"}; }; }; class CfgMods { class ISA_Patches { dir = "ISA_Patches"; name = "ISA Patch and Insignia"; picture = "/ISA_Patches/sqd_logo.paa"; hidePicture = "false"; hideName = "false"; action = "http://www.isa-clan.com"; }; }; class CfgUnitInsignia { class PATCH_ISA_MAIN { displayName = "ISA Insignia"; author = "Kocrachon"; texture = "ISA_Patches\data\isa\sqd_logo.paa"; textureVehicle = ""; }; class PATCH_ISA_EMBLEM { displayName = "ISA Emblem"; author = "Kocrachon"; texture = "ISA_Patches\data\isa\squad_emblem.paa"; textureVehicle = ""; }; };
  19. So right now I seem to have an issue where my game crashses when I have specific gear load outs, but there are so many items in my inventory I have not been able to indentify the cause. Anyways, maybe some one can help me out. At the very least I would like to know if I can find out which mod the item is from. I have a lot of mods. I "think" Its a ghillie suit from one of my mods, but looking for the best information possible. Here is my RPT http://pastebin.com/FkT7MFC5 Here is my dump. ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* FAULTING_IP: arma3+25904 00425904 f00fc132 lock xadd dword ptr [edx],esi EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00425904 (arma3+0x00025904) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000001 Parameter[1]: 00000001 Attempt to write to address 00000001 CONTEXT: 00000000 -- (.cxr 0x0;r) eax=00000000 ebx=022af14c ecx=00000000 edx=00000000 esi=022af14c edi=60012571 eip=77550c42 esp=022ae20c ebp=022ae21c iopl=0 nv up ei pl zr na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000246 ntdll!NtGetContextThread+0x12: 77550c42 83c404 add esp,4 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_WRITE PROCESS_NAME: arma3.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_PARAMETER1: 00000001 EXCEPTION_PARAMETER2: 00000001 WRITE_ADDRESS: 00000001 FOLLOWUP_IP: arma3+25904 00425904 f00fc132 lock xadd dword ptr [edx],esi APPLICATION_VERIFIER_FLAGS: 0 APP: arma3.exe ANALYSIS_VERSION: 6.3.9600.17237 (debuggers(dbg).140716-0327) amd64fre FAULTING_THREAD: 00001d84 PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_WRITE BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_WRITE IP_ON_STACK: +25904 022af728 0000 add byte ptr [eax],al FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 022af728 to 00425904 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 022af6fc 022af728 00952d3a 6bff9658 00000000 arma3+0x25904 022af700 00952d3a 6bff9658 00000000 0095b70b 0x22af728 022af728 6ce6e040 007fdea2 00000001 3d113ee2 arma3+0x552d3a 00000000 00000000 00000000 00000000 00000000 0x6ce6e040 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: arma3+25904 FOLLOWUP_NAME: MachineOwner MODULE_NAME: arma3 IMAGE_NAME: arma3.exe DEBUG_FLR_IMAGE_TIMESTAMP: 54255879 FAILURE_BUCKET_ID: NULL_CLASS_PTR_WRITE_c0000005_arma3.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_WRITE_arma3+25904 ANALYSIS_SOURCE: UM FAILURE_ID_HASH_STRING: um:null_class_ptr_write_c0000005_arma3.exe!unknown FAILURE_ID_HASH: {34db80cc-5aa9-2a78-0c0c-1beaf75bd318} Followup: MachineOwner
  20. kocrachon

    Domination Redux by Champy and Tankbuster

    I know I am not suppose to ;) But the in game UAV pilots are pretty dumb... So when after 3 call ins and laser desigator setup, and the damn thing still doesn't drop its LGBs, I tried to take matters into my own hands...
  21. kocrachon

    Domination Redux by Champy and Tankbuster

    So I am running into one odd issue... So if I call in a UAV as a Squad Leader, and I use the UAV terminal to take it over, it breaks everything with my character. My squad icon sticks in a static location in the map. Other players can no longer see me. until I get into another vehicle or something, and if I get into another vehicle, I cannot get out or eject. Not sure what would cause that but its just worth reporting
  22. kocrachon

    Domination Redux by Champy and Tankbuster

    For those who want to add VAS. The top of the cfgfunctions.hpp should look like this. #define addc(cname) class cname {headerType = -1;} #include "VAS\menu.hpp" class cfgFunctions { #include "VAS\cfgfunctions.hpp" version = 3.0; createShortcuts = 1; class Dom { tag = "d"; class Dom_Client { file = "x_client\x_f"; The string tables, Go alllll the way to the bottom of the stringtable.xml file and just add the stuff thats in the read me. Finally, add this to the ammo box that you want to be your VAS. I created an entirely seperate box to be the VAS, just for safety purposes. this addAction["<t color='#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf"];
  23. kocrachon

    Domination Redux by Champy and Tankbuster

    I poked you on Steam but I figure I will bring it up here too. My group has have run into a lot of issues with Side Missions breaking and being unrecoverable. Which means we are stuck doing main missions. This is really burdensome when its within the first one to two side missions. Not blaming you, since this has other people involvement in the past. But I am just wondering if its possible too add in a system similar to admin spectate, that would allow an admin to force fail a mission or something similar. This way if it is broken, I don't have to restart my server just because of a single missions, losing the few things we had unlocked. Or if in a long running server, all of the things we unlocked. The side missions are the best part IMHO.
  24. I am currently working on a weapon mod and I am trying to come up with a realistic idea for what the ammo's "hit" value should be. I want the gun to take, on average, around 3 rounds to the center mass to kill a typical CSAT soldier. Right now I have the hit hovering around 16 and it appears to be two hits, and I have played around with a little bit but I am trying to get a good idea as to what people have had the best success with. Or, better yet, what is the "HP" value on a soldier and center mass?
  25. Its a config for a project of mine that I am working on. Im not looking to change it for other guns. Ive been doing the trail and error but I am at work for the next 12 hours (Long shifts) so just trying to fish out some ideas till then.
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