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kilo1-1

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Everything posted by kilo1-1

  1. kilo1-1

    [WIP] Terrain Diyala province Iraq

    This looks amazing! Can't wait to see the release!
  2. Will CUP Terrains feature EvroMalarkey's ASCZ A2 Map Config fixes and ASCZ A2 Zeus Config fixes? It would be great if all those config fixes would be standard with CUP Terrains rather than having to get extra mods for Arma 2 map fixes.
  3. kilo1-1

    TRYK's Multi-Play Uniforms

    I disagree. There should be more vests that have the US flag on them. You have to have something for that patch on the carrier. It looks even worse to just leave a blank patch on the front of the plate carrier. Even teriyaki explained himself in this thread that a good majority of the equipment made for this pack is for US units.
  4. kilo1-1

    Marine Raider Team 8203

    We have successfully completed our Panthera campaign. We are now moving to Namalsk to eliminate the rouge Namalsk Corporation PMC group and Russian MSV from the island. As such, we are looking for more operators to fill roles to accomplish our missions. We have many positions that players can fill: Critical Skill Operators SARCs Element Leaders EOD Techs JTACs Weapon Specialists AFSOC Pararescuemen (PJs) 160th SOAR Pilots Please check out our website and join our Teamspeak to find out even more about our unit.
  5. That looks much more like the size of AIATP. And that is amazing you got ponds working! I am assuming the DBO_Ponds 'fix' is going on here?
  6. Why the drastic file size difference from AIATP?
  7. kilo1-1

    RHS Escalation (AFRF and USAF)

    I would like to know this too, along with the new SPC pouch additions that he has been making. The current SPC is a bit sad and bland. Also on his site, it looks like his Oakley gloves have been textured and they look amazing.
  8. kilo1-1

    RHS Escalation (AFRF and USAF)

    I've noticed this too. Quite frustrating.
  9. It's still not working. It gives me this error.
  10. kilo1-1

    TRYK's Multi-Play Uniforms

    That's exactly what I was thinking. Awesome!
  11. kilo1-1

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Is there going to be an updated version of this or has the project been abandoned? It's a great concept and I would love to see it continue and move to other maps such as FATA, Kunduz, and Clafghan.
  12. The Altis link isn't working.
  13. No wakeup from unconscious state added for basic medical. :(
  14. kilo1-1

    RH wip Thread

    I would also like to add that the shiny issue for the BlockII/Mk18 is very annoying and apparent. When v.3 came out you could fix it somehow by running the game via the launcher but that doesn't work anymore and the weapons are shiny/glossy all the time. This is extremely prevalent in dark areas where there are no light sources yet the weapons having this glossy glow to them.
  15. kilo1-1

    Blastcore: Phoenix 2

    Is it just me or do boats not have explosion effects now?
  16. kilo1-1

    JSRS3: DragonFyre

    I don't know if this was touched on but I'll ask anyhow. Will JSRS 3 Lite see an update or will the new version of Dragonfyre with the new script and sound engine updates supersede JSRS 3 Lite?
  17. kilo1-1

    RHS Escalation (AFRF and USAF)

    Yeah, what the heck? They pulled the M203S and AFG variants of the M4s. I also checked up on the MICH helmets and a good majority have been pulled from Arsenal as well. What is going on here?
  18. kilo1-1

    JSRS3: DragonFyre

    This is very exciting to hear about the new MP script that LAxe has for you. Hopefully an update can be released very soon to update from RC5.
  19. I would also like to know the status of this. This was a big thing that I loved about AGM.
  20. So I am using a very basic chemlight script to attach a red chemlight to the shoulders of some AI. Here is the code lgt = "Chemlight_red" createVehicle [0,0,0]; lgt attachTo [this, [0,-0.03,0.07], "LeftShoulder"]; It's a very simple, basic script and works great in the editor/SP. Now when I run my mission on my dedicated server, this chemlight script doesn't seem to work. The AI guys that are supposed to have chemlights on them do not have their chemlights. I am assuming it might have something to do with the createVehicle not working on a dedicated server from a recent patch because I had this script working great on my dedicated server on another mission from a year or so back so it had to have been from a patch where this broke. Does anyone know how I can get this working again in multiplayer?
  21. That didn't seem to work. This is what I have. Hopefully, I did it correctly. if(isServer) then { lgt = "Chemlight_red" createVehicle [0,0,0]; lgt attachTo [this, [0,-0.03,0.07], "LeftShoulder"]; };
  22. kilo1-1

    Leights OPFOR Pack

    Leight, you may want to utilize the new M203 variants for M4s and M16s that were added in the most recent RHS update. I see you are still using the M4 M320 version for some of your grenadiers.
  23. They tried it but it doesn't work as well in Arma 3 because of the engine.
  24. kilo1-1

    Blastcore: Phoenix 2

    Excellent news, OS! Would the update possibly include that nuke script you were working on?
  25. kilo1-1

    Leights OPFOR Pack

    How is that an issue? Maybe he wanted to increase group sizes?
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