JuggernautOfWar
Member-
Content Count
1567 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by JuggernautOfWar
-
Mk-82 vs. GBU-38 JDAM
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - SUGGESTIONS
I always figured the lack of JDAM visibly on the bomb was due to lazy developers, but apparently a Mk-82 can fly to a target dead-on every time. I guess us Harrier pilots are gods who control winds at a very precise level. :p I was wondering about that. The RF hasn't used RPG-18s for some time now. -
RWS - Real Warfare Soundmod
JuggernautOfWar replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I haven't really tested it much yet but I am digging around in the .pbos at the moment and I see there are a lot of sounds not listed by you in here: Abrams, Bradley, FFAR, M9, and FN FAL just to name a few. You've done all these sounds too or are they just placeholders? -
Mk-82 vs. GBU-38 JDAM
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - SUGGESTIONS
Exactly. Go up to an Airman or Marine (me) and ask if a Mk-82 is a JDAM. We'll say "No, in fact a Mk-82 is a dumb bomb. Once a 500lb bomb is outfitted with a JDAM guidance system it's then called a GBU-38." The G in GBU is Guided, which a Mk82 is not. -
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'll just leave this here... MZP0ALnc_M0 THERE WE GO! Anyway we need more sparkles at night. :D -
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
DAMMIT WHY CAN'T I EMBED VIDEOS? I'll just leave this here... [YOUTUBE]<object width="960" height="745"><param name="movie" value="http://www.youtube.com/watch?v=I63wpzHBpYE?fs=1&hl=en_US&rel=0&color1 =0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=I63wpzHBpYE?fs=1&hl=en_US&rel=0&color1 =0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="960" height="745"></embed></object>[YOUTUBE] -
Looking For Decent AI Mod
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What about that old annoying bug where AI gunners would automatically change weapons and you had no control over it. That fixed by now? -
Hey there. I'm looking for a mod that enables AI going into buildings automatically for cover, gets rid of that annoying bug where troops stay in "combat mode" for about five minutes, and a mod that decreases time for AI to board vehicles. Any ideas? Thank you.
-
Looking For Decent AI Mod
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is that completely independent from any modules? I want the mod to work in existing missions as well. -
Group Link 4 Special FX Edition
JuggernautOfWar replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is this compatible with sound mods and Blastcore? Thanks. EDIT: Ah I just realized this is all done via modules. This means I can't play an existing mission with this right? -
Hmmm AI don't seem to take advantage of the rooftops, balconies, or other urban structures. They don't even go inside the houses for cover much. :(
-
RWS - Real Warfare Soundmod
JuggernautOfWar replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Each burst mode? The GAU8 is a fully automatic weapon. :p -
RWS - Real Warfare Soundmod
JuggernautOfWar replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ERROR: "Addon 'RWS_HK416' requires addon 'acex_main'" What's that about? Alright cool. I need to put this mod higher in the list right? So all I need is the one .rar on the front page right? I don't need some sort of patch or other file not listed? Seems a lot of modders are doing that now. They release their mods at three locations and only update one location, then get mad when you have an issue with an older version. Oh I heard in the Youtube video an A10/GAU8 that sounded really good. Is that in the mod as well? -
RWS - Real Warfare Soundmod
JuggernautOfWar replied to slade1988's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would it be possible to somehow run this mod with J.S.R.S soundmod? I ask because your sounds are so much better but all you've got done so far is some BLUFOR weapons, whereas J.S.R.S. has pretty much every sound reworked. Basically I'd like to run the other soundmod for all sounds you do not currently support. -
J.S.R.S. 1.5
JuggernautOfWar replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
JarHead, don't forget to change the A10 engine sounds. That's one of my biggest complaints about your mod. :( -
Zeus AI Combat Skills
JuggernautOfWar replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What's a doStop command? -
J.S.R.S. 1.5
JuggernautOfWar replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ahh... good ol' ArmA. :D -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
JuggernautOfWar replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Why does the ACE2 A10 have two timed burst fire modes for the GAU8 cannon? In real life it's a fully automatic weapon system; tap it and short burst, hold for longer. -
Zeus AI Combat Skills
JuggernautOfWar replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So does this attempt to fix the boarding AI taking three hours to board a vehicle? Does it also attempt to fix the AI being stuck in "combat mode" for a prolonged period of time? -
J.S.R.S. 1.5
JuggernautOfWar replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wait a second, are you folks talking about Bon's mission? I'm running WarFX with JSRS and I can build anything, and get ammo in my vehicles. -
Zeus AI Combat Skills
JuggernautOfWar replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh wow hurr totally missed that. Thanks. :) So does this actually fix the annoying issue where AI troops take about three minutes to board a vehicle seven meters away? -
Zeus AI Combat Skills
JuggernautOfWar replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm there's two different AI files there. Which one I wonder. -
New Sound Mod in the making, slowly but surely
JuggernautOfWar replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So uuh I do not have ACE2. Could somebody walk me through the installation of this mod? It seems different than the standard @modfolders approach. -
Zeus AI Combat Skills
JuggernautOfWar replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So do I need to download and install TS3 to install the most recent version of this mod? Could somebody upload it to a filesharing site if so? My readme says "Last modified: 04.10.2010". -
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I believe that is CSM2. -
J.S.R.S. 1.5
JuggernautOfWar replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
JarHead you should really add some more bass and volume to the Chinooks featured in the game. I've been in, out, and under one of those big babies in the air and my god they are loud. One flew over my house with a UH-60 escort, pictures and ceramics in my house were literally rattling and shaking. EDIT: Sorry for the double post. I didn't realize I had the previous post.