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Everything posted by [kh]jman
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I've not had any large amounts of time to spend on it either. I did do a little on the frontend but it's not ready to push to the repo yet.
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I cannot find the MRAP Caiman in the editor. What menu is it under? Thanks. I finally found it under 'Cars' Hmm, next question how do you open the blast windows to see out of the drivers position? Also it's missing loads textures. Intended? RPT: I downloaded this version: http://www.armaholic.com/page.php?id=9752 Should I be using the Maxxpro?
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It can wait, the workaround by restarting it with Firedaemon every 8 hours works well at the moment :)
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We play a lot of converted Arma1 to CAA1 missions on our server. You could try downloading it from us. We have the entire @CAA1 and @OAC addons in our Six Updater custom repo here: sixupdater://dl.kellys-heroes.eu/public_server.yml
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Great work! Here are the errors taken from our dedi server rpt. I hope this helps. 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\challyext_halfdestruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\challyext_halfdestruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\challyext_destruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\challyext_destruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\sproket_halfdestruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\sproket_halfdestruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\sproket_destruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\sproket_destruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\wheels_halfdestruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\wheels_halfdestruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\wheels_destruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\wheels_destruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\tracks_halfdestruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\tracks_halfdestruction.rvmat 2012/01/24, 14:12:47 Warning Message: Cannot load material file ukf_chally2\data\tracks_destruction.rvmat. 2012/01/24, 14:12:47 Cannot load material file ukf_chally2\data\tracks_destruction.rvmat 2012/01/24, 14:12:47 No get in co-driver point in ukf_chally2\cr2_bare.p3d (cr2_layer2) 2012/01/24, 14:12:47 In Vehicle: ukf_chally2\cr2_bare.p3d missing gunner get in direction point 2012/01/24, 14:12:48 No get in co-driver point in ukf_chally2\cr2_bare.p3d (cr2_layer1) 2012/01/24, 14:12:48 In Vehicle: ukf_chally2\cr2_bare.p3d missing gunner get in direction point
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Pushed to repo - Fixed some bad path references - Added default xml magazine & weapons loadout selection lists. - Removed unused css files
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Pushed small update to repo Scripts exit correctly on DB retry fail. - Updated initPlayerConnection.sqf - Updated playerDisconnected.sqf - Updated system.sqf - Removed connectionError.sqf - Added clientConnectionError.sqf - Added serverConnectionError.sqf - Updated example mission folder
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Glad you got it working!. Sure email it over to me and I'll proof read it first if you prefer ;) ---------- Post added at 11:18 AM ---------- Previous post was at 10:00 AM ---------- @ Firefly Issue is still occuring. https://dev-heaven.net/issues/25940#note-6
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@Charles Darwin. Error: 13:01:40 - ERROR: The database name passed through to the application doesn't match any in the Databases.txt file. You need to actually define a database config in the database.txt file. # means the lines are rem'd out!. For example: # Put each database connection you want on a separate line # For an example, see the following #databasename,ipaddress,port,username,password # #arma,127.0.0.1,3306,armausername,secret thisismydatabasename,127.0.0.1,3306,thisismyusername,thisismypassword @Kolmain. The git repository seems fine to me. Try a different git client like: http://sourceforge.net/projects/gitextensions http://code.google.com/p/tortoisegit
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Thanks for the new binary Firefly, I'm running the new build on our KH public server without the scheduler restarting it every 8 hours so I'll let you know how it performs here.
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Arma2 dedicated server howto
[kh]jman replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
In the server's .ArmA2OAProfile file there is a line you need to change, difficulty="". Make sure that the class Difficulties {} contains the class veteran {} For example: difficulty="veteran"; class Difficulties { class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.7; skillEnemy=0.7; precisionFriendly=0.7; precisionEnemy=0.7; }; }; -
@Charles Darwin. The PDB scripts will only run when the mission is hosted from a dedicated server, the scripts will bypass on the client if you do not hence the issue that you are experiencing. Run the Arma2SQL.CLI.exe on the server and make sure that the arma2oaserver.exe is running JayArma2Lib and CBA addons. CBA is needed on the server since the serverside PDB scripts call some of the CBA functions but you'll need it anyway since the example mission uses ACE. The example mission also requires that ACE is running on client as well as server. The client need not run JayArma2Lib and only needs to run CBA if it's an ACE mission (like the example). The client PDB scripts do not call any CBA functions, thus there are no client addon dependencies for PDB. To setup PDB in a non ACE mission just open the pdbSetup.sqf and disable ACE support with the line: pdb_ace_enabled = false; Apologies for the fact that there is little or no documentation at the moment, that will change in time. I have removed the download archive from the files tab in the Dev Heaven project as the download was out of date. The files are now only available from the .git repository here
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Yep that should be fine, however remember weapons and magazine slot positions/limitations and if it's ACE, weight restrictions and ace backpack capacity. The current UCP uses a global xml file which contains all these values which the jquery script reads and uses.
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There is an edit player loadout feature in the UCP which is pretty much finished (ACE backpack and weapon on back support needs adding), it's based on the logged in user type privilages, i.e demo privilage: view user data only, user privilage: view/edit user data, administrator privilage: view/edit all user's data. You can set an xml file in the UCP which is specific to a mission which filters the available loadout pool of weapons, ammo and equipment that a user can choose from. It's all undocumented at the moment (though if you look through the php/jquery code you'll see how it works) so I'll have to take you through it on Teamspeak at some point then you should be able to complete/extend/fix it etc... There is a screenshot of the edit player loadout here
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Battleye Issue in A2OA Server 1.60.87756
[kh]jman posted a topic in ARMA 2 & OA - Servers & Administration
$able, we are having issues with BE and A2OA Server 1.60.87756 Server BE is v1.127 The clients update to BE 1.148 within the game and then we all get kicked with: Player myname kicked off by BattlEye: Unknown Game Version -
ARMA 2: OA beta build 87756 (1.60 MP compatible build, post 1.60 release)
[kh]jman replied to ericfr's topic in ARMA 2 & OA - BETA PATCH TESTING
Already covered here -
@Heaney That might sound like a "simple request" but it's not currently built into the SU's functionality. SU is offered for free and adding new functionality takes time.
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Dwarden's comment refers to the new call extension API thats present in beta 1.60.87662 and above. It's implemented in the latest jay2lib and working with our project just fine :)
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It's ok Nou, it was an issue in 1.60.87662 and running both acre and jay2lib serverside (for pdb). We had run acre on the server for an event, we genarally don't use acre within the clan so I removed acre from the server's modline and the crashes stopped. I sent the crash logs to Dwarden who informed me the error is trapped in 1.60.87756 so it no longer crashes the arma2oaserver.exe. Battleye was off all the time as the server was passworded.
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It will work with beta patch 1.60.87662 and above ---------- Post added at 12:44 AM ---------- Previous post was at 12:42 AM ---------- Yes it works serverside. I have tested it with my pdb scripts.
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This is the Arma forum. You need the Arma2 forum. un-pbo it with cpbo and then re-pbo it. Then try re-signing it. It should then work.
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Posted in error.
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Brightness has very kindly come on board. He's added the git repo with all the files needed. You will find them here.
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ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For source files please go here: http://forums.bistudio.com/showpost.php?p=2081712&postcount=18 I guess an admin could close this thread since future discussions should take place here -
For anyone who would like to have a play with the files I have uploaded them to: http://dev-heaven.net/projects/a2-sql-persistent-db/files Please feel free to chip in with additions/improvements as I'm loosing the will to finish this on my own. Please remember use it at your own risk.