Jex =TE=
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Arma 3: Community wishes & ideas- NO DISCUSSION
Jex =TE= replied to Maio's topic in ARMA 3 - GENERAL
Can we get rid of the ridiculous amount of folders Arma creates all over your f**king computer making it the most ridiculous system to try and find ur own f**king missions? Does it really require that you infest my PC with a crap load of empty folders?????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! C:\Users\YOURUSERFOLDER\AppData\Local\VirtualStore\Program Files (x86)\Bohemia Interactive\ArmA 2\MPMissions Really?? -
Arma 3: Community wishes & ideas- NO DISCUSSION
Jex =TE= replied to Maio's topic in ARMA 3 - GENERAL
Can we get things fixed from OFP like; - Things sounding too close - Clunky animations that don't seamlessly integrate with how a normal body functions (i.e. in Arma 2 if I lower my weapon I stop for an instant whislt i'm walking - Changing weapons that get stuck going through cycles. Weapons getting stuck in buildings? wtf! still? make the damn model lift the weapon out of the way) - clunky horrible movement - nothing feels fluid I can't believe I'm still seeing this crap in Arma 2 when this has been present since OFP and never addressed! it's 12 years guys this is no excuse -
Thanks. We are trying without the Beta, that's when it crashes. I looked at the arma_server.rpt and it listed the mod "CA" so I added that to the mods using the server tool and now it gets a little further, saying "dedicated host created" before the generic MS crash. here's the log
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Hi, Did a search but couldn't find anything. We're trying to run a ded server. We made server.cfg and basic.cfg using the examples BIS give in their wiki. Run server.exe and the tick boxes all tick up then generic windows crash report. Tried DL dedicated server from armaholic (Armed Assault Dedicated Server Tool by Gareth Clough) and same thing when running that, windows generic crash. However with the "beta" box checked it runs fine but we don't can't run that on our machines. Any ideas? Thanks, J.
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considering pilots have HUD's that show waypoints, this actually works great. For foot soldiers its called GPS ;)
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Brilliant work but I agree with an above poster, make the middle units look to the flank - maybe even get the first guy to kneel so the one behind him can shoot over his head?
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I found this... Minimum Range Top Attack: 164 yd (150 m) Direct Attack: 71 yd (65 m) From here... http://www.inetres.com/gp/military/infantry/antiarmor/Javelin.html
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Pingcheck with autokick function.
Jex =TE= replied to Kochleffel's topic in ARMA 2 & OA - SUGGESTIONS
I see no problem whatsoever with people running servers how they want. But we need more server tools than just ping kick. -
Something we asked for in Arma 1 I believe - Oh how it would be nice to have this implemented...
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Is it just me or is it about time that games slow the rate in which you can turn? There is no way in RL that your body will ever move that quickly doing 2860 degree turns in a second. Also if I'm sprinting I cannot instantly turn 90 degrees from my direction of travel. This "twitch" ability needs to go. And no I'm not really up on the idea of the final death cam thing - just have a decent anti cheat system.
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Female Soldier [Feature request to BIS]
Jex =TE= replied to rene.obermann's topic in ARMA 2 & OA - SUGGESTIONS
After reading this thread no wonder women don't play PC games :( -
For sounds play vietcong. Some of the best sounds I've ever heard in a game and the rain sounds are just brilliant.
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Nice job there FreeFire. Now I know what an RPG-7VR is! Thanks :)