

Junker
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Everything posted by Junker
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How do you make a script MPable?
Junker replied to satory's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you can try that yes - if that doesnt work try calling the script from a trigger or even the Init.sqf - for some reason doing loadouts and calling it in the units init does for some reason misfire.. -
How to up the gun and pack space on woman?
Junker replied to =SF=Hyrax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
wouldnt the backpack script come in handy for this ??? Im sure domination has this in it.. -
How do you make a script MPable?
Junker replied to satory's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You might find that the script is activating before the unit is created - try delaying the script for a few secs.. -
this is a bug - when a player disconnects sometimes the AI stays behind and when the next player selects that slot he turns into a bird..
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AH1, destroy tanks from a distance
Junker replied to MadsHilde's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
heli1 reveal tank1 -
reason i wanna know is because i was working on a sci fi type mission in arma and maybe convert it into arma 2 if i can :) small video
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what im more interested in is the path names :- "\Ca\Data\ParticleEffects\Universal\Universal" and a reference like the arma one :- [["\Ca\Data\ParticleEffects\Universal\Universal", [color="Red"]16, 7, 48[/color]] everything else i know about :)
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assignAsCargo und orderGetIn vs. moveInCargo
Junker replied to JoeyNickel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_group addvehicle vehiclename works wonders i find - none of that assignthis moveinthat and stuff and when u want them to get out - use _group leavevehicle vehiclename.. -
Limiting player respawns?
Junker replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im not that advanced in scripting so making the player into something else isnt my thing but there is a trick to doing something like that... look up enablesimulation - remotecontrol and switchcamera something like this _target = _this select 0 Player enablesimulation false player remotecontrol _target _target switchcamera "External" its fun when doing it in the editor but only seems to work on AI that are in vehicles :( (Not tried it on animals tho) -
Limiting player respawns?
Junker replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you cant stop respawns - they are unlimited unless you put a counter on the deaths. You can do a counter script for each player tho then maybe move them into a holding cell or put them into a cutscene until the round ends.. put [this] exec "counter.sqs" in each units init line _unit = _this select 0 ;;;number of lives _i = 3 ;;;counter #loop @(Not(Alive _unit)) _i = _i - 1 ? _i == 0 : goto "end" goto "loop" #end ;;add what u need here maybe SQF would work better, but im not the SQF type :) -
Isolated Fog - How To?
Junker replied to SG_Smokintodd's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there any upto date info on the particle Effects ??? -
Switching to AI's 1st person EYEs ?
Junker replied to mrcash2009's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i use this command to preview my spawn scripts behaviour _unitname switchcamera "Internal" -
looks like you need to call the function scriptName "Alice\data\scripts\fnc_houseEffects.sqf"; ??? call BIS_fnc_houseEffects its looking for 3 variables i think (maybe 2).. Is ALICE_obj the module or a house ?? _mode = _this select 0; _door = _this select 1; _obj = _door getvariable "ALICE_obj"; not that good with sqf.. hope this helps :)
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call me old fashioned but i prefer SQS still :)
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setting difficulty can be done on both sides - player side can set there difficulty by selecting options in single player or an admin selecting the from Rookie to Vet mode :) but the mission maker can add it to - they can add DAY/NIGHT SUN/RAIN - they can even make it possible to select how many enemy u want per wave/town per player :)
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Ambient Animal Module
Junker replied to december's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It seems to activate everytime someone joins the mission making the animals double up - its like running a spawn script without the (!IsServer) command.. I think you need to find away to stop it from doing this during JIP.. -
Check out my VBIED I made :)
Junker replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
? _unit distance _vehicle < 10 : boomshakalak -
Score goes in the negative?!?
Junker replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
u set them hostile to everyone in the world settings in the editor ? NVM just read your other thread about this :( try this >> setfriend -
Artillery Support System Package: Released
Junker replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Q: I keep hearing pings during the Acquireing or Reloading Proccess, what can i do against it. A: this is related to the Music Volume. because i used the "Hint" window to display that information rather than just making a radio message. to fix it you'll have to turn the music volume all the way down. (sorry if the pings bother you.) Hintsilent would work in this if people are complaining about the pings :) -
have you tried them without any weapons on the units ?? Also there is a mission somewhere in the forums that has a animation viewer and lists 2441 animations...
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Skeet Shooting in a mission?
Junker replied to magicpanda's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you can add an eventhandler to the skeet machine and spawn a cow with a script getting the velocity and direction of the skeet :) Will have to look into this :P -
BIS better watch out because EA are coming out with battlefield Hero's :D
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Strangeness with a simple if
Junker replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
maybe put a sleep in the script somewhere.. -
Condition of Pressence question.
Junker replied to GunnDawg09's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
condition of presance only works when the mission starts, what u need is a small spawn script -
Trigger Question
Junker replied to Redfield-77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You need to see a doctor - i think u got chicken fever..