Junker
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Everything posted by Junker
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notepad to sqm file
Junker replied to PhatVybz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
just save back as mission.sqm -
How do I get my units to stand up?
Junker replied to Sky999's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this setbehavior "SAFE" -
_popup animate["terc",0] = down _popup animate["terc",1] = up to detect if it has been shot : - ? (_popup animationPhase "terc") == 0
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[chickenname] exec "scriptname.sqs" what u need is a condition either in the script or in the trigger Something like : chickenname distance player < 20
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goto the editor and load up Chernarus <new mission> - now load up Utes <new mission> now look north where the border was :D
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Morten's ArmA Dialog Designer
Junker replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
everything that was in the rar file yes - as soon as i hit the MADD APPLICATION ->POW<- program stopped responding closing it down.. -
from what the OP put its not very clear what he wants..
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Change unit from friendly to enemy
Junker replied to Jonnerz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im sure that only works if the captive has no weapons.. ^ Scratch that ^ Set both all units to this setCaptive true, it seems to work, even with weapons -
if you mean the objects already on the map then no, if you mean objects you have placed in the mission editor them yes :) deletevehicle _object
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something like this :- _veh = chickenname _boom = "ARTY_R_227mm_HE" createVehicle (getpos _veh); exit BTW> stand well back 70 > 100m away :D
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Removing Addons From Mp Mission
Junker replied to mwsteve's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just simple delete the requirement and change the class name in the mission.pbo with a arma default vehicle - once u have done that u an go into the editor delete that vehicle and the .pbo should repair itself :) -
Isnt it that magic thing they do in COD :D
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Wheres the British guys..? having tea and crumbets again :D
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Morten's ArmA Dialog Designer
Junker replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I updated everything in windows tried everywhich way but loose :P Still no go :( -
Environment sounds on carrier
Junker replied to Bon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
just add a couple of empty boats in the carrier that should give the effect :) -
Secondary Ops Manager Module Discussion
Junker replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes - it does spawn its own aircraft.. -
Flag Change
Junker replied to FCOPZ-illuminator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
look here -
Morten's ArmA Dialog Designer
Junker replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have tried all of them too :( -
Morten's ArmA Dialog Designer
Junker replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
got all that already :( Windows Report Product Morten's ArmA Dialog Designer Problem Program Compatibility Date 17/06/2009 17:46 Status Not Reported Problem signature Problem Event Name: PCA2 Problem Signature 01: MADD.exe Problem Signature 02: 0.0.0.6 Problem Signature 03: Morten's ArmA Dialog Designer Problem Signature 04: Morten's ArmA Dialog Designer Problem Signature 05: Morten Problem Signature 06: 200 Problem Signature 07: -1 OS Version: 6.0.6001.2.1.0.768.3 Locale ID: 2057 Files that help describe the problem appcompat.txt Tab8D0C.tmp -
Morten's ArmA Dialog Designer
Junker replied to MulleDK19's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i cant get it to work at all - guess it dont like Vista 64 :( -
Waypoint (how to make it invisble but still there)
Junker replied to MortenL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just dont put in : task setSimpleTaskDestination position until its needed in the mission - you can add it anytime in a trigger. Just group a trigger to the leader Trigger = blufor detects Opfor leader activation = task setSimpleTaskDestination position something like that anyway :) -
Im thinking of using the attachto to make it possible to walk around inside a C130 while in flight. The idea whould be: Attachto enabled player press W and the script updates the pos and dir giving the effect of movement inside the aircraft.. possible ?
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will have to test it again :D
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yes but he is right, once your are attached there is no way of setting a direction to your unit. Shame really would be fun to run out the back of a C130 to HALO :P
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try replacing the Artillery_barrage with supply_drop ;)