Junker
Member-
Content Count
651 -
Joined
-
Last visited
-
Medals
Everything posted by Junker
-
Turning off all street lamps
Junker replied to Ludovico Technique's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
look here >> << Clicky da nana -
Trigger Question
Junker replied to Redfield-77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
type in the conditions (not(Alive shilka1) && (not(Alive shilka2) && (not(Alive shilka3) shilk1 , 2 , 3 being the names of the vehicle :) -
the AI dont shoot you because the tank is disabled and class it as not a threat..
-
Set seat position in vehicle
Junker replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
dont start with the unit inside the vehicle -
Set seat position in vehicle
Junker replied to Brute's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
player moveincargo [plane1,1] will put him in the back (co-pilot seat = 0) -
there is a bug with this lockdriver - lockcargo - lockgunner and so on - It will stop u getting into them from the outside but once u get into vehicle u can simply hop into the locked slot :) try this - heli lockturret [[1],true]
-
how to make AI use the nearest vehicle
Junker replied to Eclipse4349's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
list all the vehicles or detect the vehicles via a trigger thislist and then random pick one, use _grp addvehicle _vehiclename and the AI wil use that vehicle.. When they are finished there journey just use _grp leavevehicle _vehiclename.. -
setHit: Vehicle hit parts
Junker replied to Big Dawg KS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
add this to the init of the vehicle and shoot away :) this addEventHandler ["dammaged", "hint format['part damaged - %1',_this select 1]"] -
3d editor file issue on dedicated server
Junker replied to Cato Larsen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if (isserver) then {execVM "3dEditor.sqf";}; Isnt this code making the script server side only ? -
Make unit disembark from a heli
Junker replied to brandungskeiler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_group leavevehicle _chopper will make them disembark -
MH60 gunner getOut ??
Junker replied to R34P3R's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Delete the the chopper and spawn a new one with just the driver.. -
How to: Get a hostage into a vehicle
Junker replied to dai-san's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
one of these should work 1. hostage setcaptive true 2. assign him to the vehicle - hostage assignascargo vehicle 3. use Groupname addvehicle vehiclename.. not tested but there are afew more i can't think of right now.. -
Smoke for Para jump test
Junker replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
change these settings > [bIS_smokeShell, [0.4,0.8,0.4]].. the colors are [0.4,0.8,0.4] -
Removing Deadbodies
Junker replied to BigRed's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i thought garbage removal module did this.. ? -
Smoke for Para jump test
Junker replied to ilovebeer's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is from the parajump test from boot camp : Add a login and name it BIS_Smokeshell then call this script :) // Creation of the smoke [bIS_smokeShell, [0.4,0.8,0.4]] spawn { _sh=_this select 0; _col=_this select 1; _c1=_col select 0; _c2=_col select 1; _c3=_col select 2; sleep (3+random 1); _source = "#particlesource" createVehicleLocal getpos _sh; _source setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0], [0.2, 0.1, 0.1], 0, 1.277, 1, 0.025, [0.1, 2, 6], [[_c1, _c2, _c3, 0.2], [_c1, _c2, _c3, 0.05], [_c1, _c2, _c3, 0]], [1.5,0.5], 1, 0.04, "", "", _sh]; _source setParticleRandom [2, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10]; _source setDropInterval 0.03; _source2 = "#particlesource" createVehicleLocal getpos _sh; _source2 setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 0], "", "Billboard", 1, 20, [0, 0, 0], [0.2, 0.1, 0.1], 0, 1.277, 1, 0.025, [0.1, 2, 6], [[_c1, _c2, _c3, 1], [_c1, _c2, _c3, 0.5], [_c1, _c2, _c3, 0]], [0.2], 1, 0.04, "", "", _sh]; _source2 setParticleRandom [2, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.2], 0, 0, 360]; _source2 setDropInterval 0.03; sleep (99999); deletevehicle _source; }; -
sleep 600 in SQF or ~600 in SQS at the start of the script or before the createvehicle line..
-
type unitname say "soundname" or playsound "soundname"
-
Putting AI on top of objects and how to unarm them?
Junker replied to GoreZiad's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
removeallweapons this -
New Helicopter Pilots, a word of advice.
Junker replied to walker's topic in ARMA 2 & OA - MULTIPLAYER
Pick you LZ carefully and plan ahead - Flying low works too. As soon as i see light red dots on the screen i get low and land to drop off the cannon fodder and head back to base :P -
looked and searched - i even tested but cant figure it out whats the formula to convert daytime (12.5) to actual time (12.30)... ?
-
thnx for the replies but none of this helps me :(
-
try this >> hint format ["Score = %1", X] but u might wanna change the X for something else :)
-
Populating a Village
Junker replied to lukemax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try here >>> Ambient_Civilians -
X = 0 needs to be activated at the start of the mission so put that in a trigger or your init.sqs then make the addeventhandler ["Hit", X = X + 1] << something like that anyway :)
-
Vehicle variants not setting sides properly?
Junker replied to =DraGa='s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
we noticed this too - US using a enemy vehicle results in negative scoring - its prolly game mechanics.