Junker
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Everything posted by Junker
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what about when your in the Medic-M113 the player is on his back in that..??
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what island is it If its Trinity put in the init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">setTerrainGrid 12.5
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i have made a Defend mission where all the enemy is spawned, trouble is i have 30 squads and that means towards the end it will start LAGGING the mission, So i need away to delete the dead after so many have died, Ive tried a few scripts some dont work and some just keep throwing errors up. can anyone help plz
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It's about updating the server in a timely manner<span id='postcolor'> The packs would be updated every 3-6 months which is a good idea, we at SES have had this system running for awhile now and it works great. 56k isnt a problem, if you have a 56k player in your clan just burn it on a CD and send him it after the mian pack he could download the patches to update it. (Buying magazines at Å7 a time  NO WAY) I think we should have a e-mail service or something like that to keep all clans up to date with the addons pack.
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could the server save the players stats when they finish the 1st mission ?
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i think what joltan is trying to say if you have 5 units and 1 is dead but not detected dead (OH NO 4 IS DOWN) Thats where the problem starts BTW im thinking thats what he's on about anyway
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Just a thought but couldnt you implement most of the best scripts about into the game ?? Then make a list of what and how to activate them and what there for ?
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im making a mp mission with UCE (Middle East units) addons and what i want to do is when they get shot a civi near by will pick up his weapon and start shooting at the players, is it possible to do and how
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">? jimammo <= 10: jim globalchat "I need more ammo" <span id='postcolor'> Dont put these in all in the activation line. Trigger in Conditions: jimammo <= 10 Activation: jim globalchat "I need more ammo God dammit" that line i quoted is for script purposes. the way i explained is for triggers so if a line has a : it means that the line before the : is a condition and after is a Activation/deactivation command. Distance dont use Quotes condition: Bob getdistance jim activation hint format["%1 is %2m from %3",Name Bob,Name distance,name jim] this will display BOB IS 100m from BOB
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tried already they just lie there acting dumb thnx anyway
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i find hitting the turret is a good place for a quicker kill Try to hit the Barrel (2 hits can dissable it)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ April 20 2003,18:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ April 20 2003,17:48)</td></tr><tr><td id="QUOTE">where is the official flag pack?<span id='postcolor'> In your addons folder <span id='postcolor'> lol  thats a cracker Â
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how about a editors hand book and guide this time
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i use the </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">This Stop True<span id='postcolor'>or</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">This Stop False<span id='postcolor'>
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How to make the player unpossible to fix a target
Junker replied to J_J's topic in OFP : MISSION EDITING & SCRIPTING
remove the weapon and add FFAR in the slot Not sure if it will work not tried it on 3rd party addons before but it works on a solier i can add the 30mm cannon thats fun MACHINE GUN JUBBLIES -
using smoke grenades is easier but lag more than the drop command effect, So i say learn the Drop command and use that
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">teams become wildly unbalanced <span id='postcolor'> In Co-op teams are wildly unbalanced but hey did sadam say to Bush can you only send 10,000 men cus thats all i got hehe War is unfair and so is OFP I voted Spectator cus i hate seagull mode, it seems to ave a fit when theres alot of movement going on in the field of view and it ANNOYING...
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do a Waypoint with fire at will & Stealth he should stay still in a bush near that WP. or type in his init line  </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this stop true; this setbehaviour "STEALTH"<span id='postcolor'>
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try this for your last lines </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera cameraeffect ["terminate", "back"] camdestroy _camera exit<span id='postcolor'>
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Setdammage 4 gives a better effect but with Civi cars and trucks they just seem to fizz away and not explode, maybe us a CamCreate line for a single Heat125, this is a much better effect
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How can i have buildings show up as enemy targets?
Junker replied to KaRRiLLioN's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">add a Destroy waypoint over the building i think that will work (make sure the WP is locked on the building)<span id='postcolor'> Scrap that idea they just sit scratching there heads -
How can i have buildings show up as enemy targets?
Junker replied to KaRRiLLioN's topic in OFP : MISSION EDITING & SCRIPTING
add a Destroy waypoint over the building i think that will work (make sure the WP is locked on the building) -
End will finish the mission How are you doing the Cameras Via Triggers Or Script ?? If Triggers add a Trigger and in that put the Camera as TERMINATE If Script at the end add this line </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera cameraeffect ["terminate", "back"] camdestroy _camera TitleCut ["","BLACK IN",5] exit<span id='postcolor'>
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i have seen limited respawn scripts that only give you 3 lives then put you in jail or a Holding cell Example: The Seach For Homer Mission made by Lolsav in this when 3 lives are used you get put in a truck that is locked.
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i have searched everywhere looked in all the tutorials and its not listed anywhere. whats the object name of the missile on the scud so i can use it in a camcreate command..?