Jump to content

Junker

Member
  • Content Count

    651
  • Joined

  • Last visited

  • Medals

Everything posted by Junker

  1. Junker

    Help with switchmove

    what about when your in the Medic-M113 the player is on his back in that..??
  2. Junker

    Not solid bridges

    what island is it If its Trinity put in the init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">setTerrainGrid 12.5
  3. i have made a Defend mission where all the enemy is spawned, trouble is i have 30 squads and that means towards the end it will start LAGGING the mission, So i need away to delete the dead after so many have died, Ive tried a few scripts some dont work and some just keep throwing errors up. can anyone help plz
  4. Junker

    Common addon pack

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It's about updating the server in a timely manner<span id='postcolor'> The packs would be updated every 3-6 months which is a good idea, we at SES have had this system running for awhile now and it works great. 56k isnt a problem, if you have a 56k player in your clan just burn it on a CD and send him it after the mian pack he could download the patches to update it. (Buying magazines at Å7 a time  NO WAY) I think we should have a e-mail service or something like that to keep all clans up to date with the addons pack.
  5. could the server save the players stats when they finish the 1st mission ?
  6. Junker

    Counting units

    i think what joltan is trying to say if you have 5 units and 1 is dead but not detected dead (OH NO 4 IS DOWN) Thats where the problem starts BTW im thinking thats what he's on about anyway
  7. Junker

    Scripting

    Just a thought but couldnt you implement most of the best scripts about into the game ?? Then make a list of what and how to activate them and what there for ?
  8. im making a mp mission with UCE (Middle East units) addons and what i want to do is when they get shot a civi near by will pick up his weapon and start shooting at the players, is it possible to do and how
  9. Junker

    Command refrences

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">? jimammo <= 10: jim globalchat "I need more ammo" <span id='postcolor'> Dont put these in all in the activation line. Trigger in Conditions: jimammo <= 10 Activation: jim globalchat "I need more ammo God dammit" that line i quoted is for script purposes. the way i explained is for triggers so if a line has a : it means that the line before the : is a condition and after is a Activation/deactivation command. Distance dont use Quotes condition: Bob getdistance jim activation hint format["%1 is %2m from %3",Name Bob,Name distance,name jim] this will display BOB IS 100m from BOB
  10. tried already they just lie there acting dumb thnx anyway
  11. Junker

    Cheater in tanks

    i find hitting the turret is a good place for a quicker kill Try to hit the Barrel (2 hits can dissable it)
  12. Junker

    Iraqi flag?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([CCCP]Stalker @ April 20 2003,18:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ April 20 2003,17:48)</td></tr><tr><td id="QUOTE">where is the official flag pack?<span id='postcolor'> In your addons folder <span id='postcolor'> lol  thats a cracker Â
  13. how about a editors hand book and guide this time
  14. i use the </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">This Stop True<span id='postcolor'>or</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">This Stop False<span id='postcolor'>
  15. remove the weapon and add FFAR in the slot Not sure if it will work not tried it on 3rd party addons before but it works on a solier i can add the 30mm cannon thats fun MACHINE GUN JUBBLIES
  16. Junker

    Need smoke at lz

    using smoke grenades is easier but lag more than the drop command effect, So i say learn the Drop command and use that
  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">teams become wildly unbalanced <span id='postcolor'> In Co-op teams are wildly unbalanced but hey did sadam say to Bush can you only send 10,000 men cus thats all i got hehe War is unfair and so is OFP I voted Spectator cus i hate seagull mode, it seems to ave a fit when theres alot of movement going on in the field of view and it ANNOYING...
  18. Junker

    Sniper

    do a Waypoint with fire at will & Stealth he should stay still in a bush near that WP. or type in his init line  </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this stop true; this setbehaviour "STEALTH"<span id='postcolor'>
  19. Junker

    It's me again

    try this for your last lines </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera cameraeffect ["terminate", "back"] camdestroy _camera exit<span id='postcolor'>
  20. Junker

    Car explosion?

    Setdammage 4 gives a better effect but with Civi cars and trucks they just seem to fizz away and not explode, maybe us a CamCreate line for a single Heat125, this is a much better effect
  21. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">add a Destroy waypoint over the building i think that will work (make sure the WP is locked on the building)<span id='postcolor'> Scrap that idea they just sit scratching there heads
  22. add a Destroy waypoint over the building i think that will work (make sure the WP is locked on the building)
  23. Junker

    Intros

    End will finish the mission How are you doing the Cameras Via Triggers Or Script ?? If Triggers add a Trigger and in that put the Camera as TERMINATE If Script at the end add this line </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera cameraeffect ["terminate", "back"] camdestroy _camera TitleCut ["","BLACK IN",5] exit<span id='postcolor'>
  24. Junker

    My suggestion for bis

    i have seen limited respawn scripts that only give you 3 lives then put you in jail or a Holding cell Example: The Seach For Homer Mission made by Lolsav in this when 3 lives are used you get put in a truck that is locked.
  25. i have searched everywhere looked in all the tutorials and its not listed anywhere. whats the object name of the missile on the scud so i can use it in a camcreate command..?
×