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Junker

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Everything posted by Junker

  1. Junker

    Showing Map

    yes, I have done it once myself and it takes some doing if i remember right. Its these commands that have to be in the cam script: MapAnimCommit MapAnimAdd MapAnimClear MapAnimDone Look at this Tutorial: Ofpec mapanim Tut by Messiah
  2. For this script to work u need to assign a name for the Group. Team1 = Group this in each unit of the Group.
  3. Junker

    ICP animations and binocs

    try adding the Binos as weapon before the anim
  4. huh ?? 4 posts lol sorry about that dunno what happened there :S
  5. goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
  6. goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
  7. goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
  8. goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
  9. yes u cant join them but what about them join and lead your squad  ;) ak nvm guess i didnt test that part :S
  10. Junker

    Starwars walking ATAT

    Nice addon, Hehe looks funny walking fast but moves slow
  11. just camcreate a unit there so DUMB they dont detect being shot
  12. I Just tested with me as driver and gunner with a Trigger: Commander Disable Target. all he said was CONTACT, Then i got out and he didnt command me back in or say any thing.
  13. not much of a scripter myself but i found this in the UN-Official Tut. I hope it helps Â
  14. I'm a mission maker.....erm......Think i'll just make a mission then :P Would love to have a little music for my mission tho ;) any help would be great.
  15. Junker

    Multiple weapons

    just make a actionbutton script that can change ur weapon. Trouble is how to make the script keep tabs on the ammo for that weapon if ya decide to change back again, Otherwise u will have unlimited ammo
  16. EASIEST way to do it is to make a WEST unit with probability of presence on 0%, Then Group him to the Res guys. ;)
  17. It also displays the BIS logo on the cover too, I thought this meant BIS made it and Codemasters Published it..?. But then again the CD contains most of the ADDONS that came out Free With the UPGRADE PATCH But the russian voices were not, Only peeps that have the RED HAMMER CD have the Russian Voices. So im guessing Codemasters had done this under there own steam and not BIS ? If so then it is a Copyright issue with CodeMasters. OMG i had paid 20 hard earned smackers on a few Voices and a tiny Manual :P (Worth every penny ;))
  18. Junker

    music files

    did u make a folder called music and is it placed in the mission folder ?
  19. Junker

    Long switch/play anim

    it is possible but alot of time, scripting and Testing will be involved
  20. y dont u just add 999 of each..? (Script of course or u will get the dreaded ammo bug)
  21. Junker

    CONSTANT RAIN

    oops sorry man  :S   but when i do it, it stays on all the while. But then again i dont use ECP.
  22. Junker

    CONSTANT RAIN

    make sure overcast is above 0.7 and then use this code time setrain density Time - 0 = instant 60 = smoother incoming rain Density - 0.1 = Spitting 0.5 = normal 1 = MONSOON
  23. Junker

    Paintball sugestions

    U need to make new camera scripts. Look for a Cam tutorial ;) Very easy once you get the hang of it.
  24. Junker

    mines

    well i nkow nogova is about 15-16 in height for objects  start from that number and test it  ;) BUT!! it depends on the time of day, cus the tide in OFP rises and falls during the course of the day.
  25. Maybe you can write and plan a mission from paper, But i find my bestest missions have come from messing in the editor and adding to them, Do one part test in dedicated and then add more, this way u dont get a mess at the end of it when Bugs throw them selves at u when u r in dedicated.  Once i got the basics down i add the fancy stuff to it  ;)
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