Junker
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Everything posted by Junker
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yes, I have done it once myself and it takes some doing if i remember right. Its these commands that have to be in the cam script: MapAnimCommit MapAnimAdd MapAnimClear MapAnimDone Look at this Tutorial: Ofpec mapanim Tut by Messiah
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passengers eject chopper without wps?
Junker replied to Meathead's topic in OFP : MISSION EDITING & SCRIPTING
For this script to work u need to assign a name for the Group. Team1 = Group this in each unit of the Group. -
try adding the Binos as weapon before the anim
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huh ?? 4 posts lol sorry about that dunno what happened there :S
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goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
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goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
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goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
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goto your user config and open with Notepad. Then look for this: class Identity { face="BASfaceDW2"; glasses="None"; speaker="rob"; pitch=1.000000; squad=""; Change Robs name for one of the listed names Below: Alekei Andrei Boris Georgiy Ivan Nikolai Oleg Ruslan Sergey Vadim Vitaliy Vladimir There is a problem tho, If you go back into your Player select screen and click EDIT the Speach name will change back to Rob. So u will have to back into you Cfg and change it back to the russian name.
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yes u cant join them but what about them join and lead your squad  ;) ak nvm guess i didnt test that part :S
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Nice addon, Hehe looks funny walking fast but moves slow
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just camcreate a unit there so DUMB they dont detect being shot
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I Just tested with me as driver and gunner with a Trigger: Commander Disable Target. all he said was CONTACT, Then i got out and he didnt command me back in or say any thing.
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Problems removing masterarray element
Junker replied to terox's topic in OFP : MISSION EDITING & SCRIPTING
not much of a scripter myself but i found this in the UN-Official Tut. I hope it helps  -
Mission Competition Resource Lab
Junker replied to drow's topic in OFP : MISSION EDITING & SCRIPTING
I'm a mission maker.....erm......Think i'll just make a mission then :P Would love to have a little music for my mission tho ;) any help would be great. -
just make a actionbutton script that can change ur weapon. Trouble is how to make the script keep tabs on the ammo for that weapon if ya decide to change back again, Otherwise u will have unlimited ammo
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resistance needs to be west but how?
Junker replied to BoweryBaker's topic in OFP : MISSION EDITING & SCRIPTING
EASIEST way to do it is to make a WEST unit with probability of presence on 0%, Then Group him to the Res guys. ;) -
Operation Flashpoint: Mission Editing Competition.
Junker replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
It also displays the BIS logo on the cover too, I thought this meant BIS made it and Codemasters Published it..?. But then again the CD contains most of the ADDONS that came out Free With the UPGRADE PATCH But the russian voices were not, Only peeps that have the RED HAMMER CD have the Russian Voices. So im guessing Codemasters had done this under there own steam and not BIS ? If so then it is a Copyright issue with CodeMasters. OMG i had paid 20 hard earned smackers on a few Voices and a tiny Manual :P (Worth every penny ;)) -
did u make a folder called music and is it placed in the mission folder ?
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it is possible but alot of time, scripting and Testing will be involved
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fix ammo amount in ammo crate
Junker replied to akinkhoo's topic in OFP : MISSION EDITING & SCRIPTING
y dont u just add 999 of each..? (Script of course or u will get the dreaded ammo bug) -
oops sorry man  :S   but when i do it, it stays on all the while. But then again i dont use ECP.
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make sure overcast is above 0.7 and then use this code time setrain density Time - 0 = instant 60 = smoother incoming rain Density - 0.1 = Spitting 0.5 = normal 1 = MONSOON
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U need to make new camera scripts. Look for a Cam tutorial ;) Very easy once you get the hang of it.
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well i nkow nogova is about 15-16 in height for objects  start from that number and test it  ;) BUT!! it depends on the time of day, cus the tide in OFP rises and falls during the course of the day.
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Operation Flashpoint: Mission Editing Competition.
Junker replied to Placebo's topic in OFP : MISSION EDITING & SCRIPTING
Maybe you can write and plan a mission from paper, But i find my bestest missions have come from messing in the editor and adding to them, Do one part test in dedicated and then add more, this way u dont get a mess at the end of it when Bugs throw them selves at u when u r in dedicated.  Once i got the basics down i add the fancy stuff to it  ;)