Junker
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Everything posted by Junker
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WHAT?! Â Cutscenes in OFP are made with notepad. But i'm using Chris' OFP Script Editor. Â does the same thing as notepad but with alot more functions
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This line should look like this tracks[]={theme,closing}; as for the sound cant see the error so far
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Helicopter to explode in flight. How?
Junker replied to orionthedark's topic in OFP : MISSION EDITING & SCRIPTING
to be honest a Shell of any kind will make the chopper fly intoo outer space, I'd use a Grenade and loop it quick until the heli is dead  <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Heli = _this select 0 #Start bomb="Grenade" camcreate getpos Heli ?(Not(Alive Heli)): Exit ~0.001 Goto "Start" Start the script with this line [Heliname] exec "Blowup.sqs" -
It should stay on until u destroy the camera
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What i would do is set Triggers over Towns and add the text to the trigger feild and delay that message with a random time or depending on how far the civilians are from the hunters, Further away the longer it takes for that message to get to the hunters
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Now we have Reflections, New Anims and other cool stuff is it possible to bring in a ROGDOLL effect for the DEAD bodies, instead of having Stiff Board effect so they either FLOP to the Ground or blown away with a bomb and flip and stuff with limps flopping all over the place. If u dont know what i mean look at this ;) Ragdoll Effect This for me would set off OFP a treat ;)
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look in OFPEC for a little program call Numbers 2 Colors. The numbers in the script only range from 0 -> 1 so u will have to make them for example , If the program gives u the number 224 make it 0.224.
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I had to ban a player the other day using this mod cus he was shooting LAWS like a machine gun
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What makes a good co op mission?
Junker replied to BoweryBaker's topic in OFP : MISSION EDITING & SCRIPTING
Uhh, no? Â IMHO, especially in really hard maps, respawn is a must, even if it's "group"; And please, instead of sayinh "It Sux", perhaps this: "IMHO, it sux" IMHO means *in my humble opinion* As to the original question: I find originality is really hard to come up with, because most everything has been done before. Don't really have any other tips than this though: Use you're imagination! OFP is limited by that one thing, you're imagination. Â Sorry but it does SUCK Â ;) Our server and members all HATE the respawn cus it isnt REALISTIC. BTW thats MHO Â ;) LMAO (Laughing My Ass Off) If i want to know the NooB stuff like l337,LOL,LMAO or IMHO i will ask you next time. ;) I phrase stuff as i like and i dont need to be told how to phrase them, Thank You Very Much. -
Camera.sqs multiplayer help
Junker replied to smokedribs's topic in OFP : MISSION EDITING & SCRIPTING
add an addaction to the object when the player press's that button only he will see the Cutscene and now one else ;) -
What makes a good co op mission?
Junker replied to BoweryBaker's topic in OFP : MISSION EDITING & SCRIPTING
my rules for CoOp missions I always make sure the players get to setup in most of my missions, It seems to calm them down for the fight and more peeps last longer cus they take there time when the battle starts up. I try to make the players reserve there ammo by not adding ammo boxes all over the place (Just the 1 ammo box at the start is good), Plus adding 1000's of weapons Sux (Players will all pick the sniper rifle and that SUX BIG time) only add enough Vehicles for the amount of players because it would turn into a Lag fest and all the Rambo driving off and running over AI and players. I never use RESPAWN in co-op, It Sux I only add 1-2 med tents to the missions depending on the Objectives. I try to keep the Intros to a 1 minute minimum. Never over do an idea in all your missions like DESTROY THE CONVOY, OMAHA BEACH or any thing that has been done before, try to come up with something thats different, Its not always fighting in OFP Â ;) -
The only solution to that is NOT to say a thing until the BETA is released I like the work your doing here, Cant wait for the release
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here u go, Lolsav wrote a nice little Tut for Cam Scripting. <span style='font-size:25pt;line-height:100%'><span style='color:darkred'>Ok now how do i save my movie and make it appear on the start of a mission?</span></span> Save the scrit as intro.sqs or mpintro.sqs or whatever .sqs To tell ofp to start the intro u need to make the script start to work. I personnaly like to put in my init.sqs file (a file that is preloaded automatically by OFP and it doesnt need nothing to make the script start to work), something like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "intro.sqs" And thats it.
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Goto OFPEC and get the tutorial made by Messiah You can do that in OFP
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sometimes i get reflections, Sometimes i dont, Depending on the mission. all reflections are MAXED out so if you have it set to 600 and have alot of trees and stuff in the reflections others stuff wont appear.
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You can remove a shadow through the config? Â i dont know..? It just seems strange how the Original BTR-T has Shadows and the BAS version doesnt. i was guessing it was the Addon config that had the settings for the shadow in it. ;)
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i think the DXdll only runs on the OFP standerd water anything else will crash. If Pappys mod uses it that is.
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I have been messing with the Waterbump and i have come up with 2 alternatives  Templates
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only way around that is use the addons in the dark   ;) oh i just tested the NON-BAS BTR-T made by Subastian and it has shadow BAS may have deleted or changed the config when they retextured it.
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And make Setbehaviour "AWARE"
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Better get ur 3D Glasses on for this one Â
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Just a few things ;) Maybe give them limited light time cus Glow sticks dont last forever :P And a Cracking sound would be nice cus u have to Crack the stick to make them Glow Cool Addon BTW ;)
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when i save, setface"" is not on people..
Junker replied to global corps's topic in OFP : MISSION EDITING & SCRIPTING
If im reading this right u want all the AI to have the same face right..? Is so U have to make the custom faces into an addon, u cant just put faces from your custom face folder onto AI. Or maybe you have to reload the setface commands to mission after u reload it. -
i tried the the do fire on its own and the AI seem to shoot Up into the AIR :P good for warning shots i suppose :P