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Junker

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Everything posted by Junker

  1. look in ofpec for a bullet cam.
  2. With all these Examle missions and stuff coming out i find it hard to work out whats what in them due to lack of infomation or there being to much involved in the missions. no offence to the makers of these things but what i have seen doesnt make any sense due to there being TO MUCH involved and what script does what..? Norrins spawn script is rather complex when u look at the scripts but looking at the example mission and im going cross eyed because of to much involved. The Dialog Example is complex due to alot on content and not enough info. I have been making mission since 2002 but i too am finding ARMA hard to script for so if you guys could make more simplified for us NooB Types it would mean alot to everyone.
  3. Junker

    Name of a player

    try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint Format ["%1", Name Player]
  4. Junker

    Vehicle Respawn

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn_vehicle_querilla Is this line right or is it a Typo ??
  5. you sure u havnt got Repsawn_WEST and EAST mixed together in both places
  6. Junker

    shot in the back

    well in that case use this  With the dammaged EH <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _3rd = _this select 1 _pos = getpos _unit ? _3rd == "body"  : _bomb = "Sh_125_HE" createVehicle _pos; Exit Exit
  7. Junker

    shot in the back

    use this Unit init: this addeventhandler ["HIT","shot.sqs"] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _3rd = _this select 1 ? _3rd == "body" : hitformat ["Ouch i was shot in the %1",_3rd] untested but i think it will work
  8. you can make it look old with a few RCS piccies looping with static and scratches on them
  9. try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> bird = "Hawk" creatunit [position player]
  10. have you tried spawning/creating the objects at a height just a suggestion
  11. use createunit and one of these names <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SeaGull Hawk DragonFly Butterfly HouseFly HoneyBee Mosquito
  12. Junker

    joinSilent?

    did you try the join command
  13. Junker

    How do I make player respawn?

    IT WORKS OMG... the biki lies i tell ya ITS FULL OF LIES this is great news for me thnx
  14. Junker

    mission editor question:

    sry about the signature... i was just testing things out, ill change it right away what if i want the unit to stand up? or if i want him to salute or sit? you wanna look up playmove or switchmove in the Biki. ANIM LIST
  15. that wont work it still loads the config before that.
  16. it will work on vehicles and units but not static Objects.
  17. setpos does not work on MP for objects. read the bottom line. Biki
  18. Junker

    CreateVehicle - Can't get in.

    Tnx, Stevie make sure you are leader of the group.
  19. Junker

    Progress Bars

    i use something like this to display a progress from 100% > 0% <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _i = 100 _b = 0.5 #start Hint Format ["Downloading %1 ", _i] #loop ? _i < 0:Hint "Download Complete"; Exit _i = _i - 1 ~_b goto "start" You could use the RSC to display a bar at every 10% completed.
  20. Junker

    Why do distant soldier animations jerk?

    i think u will find its to keep down the stress on the computer doing this it uses minimal resources. Guess its the engine doing it.
  21. Junker

    why the obsession with evolution co op?

    this sort of child like behavior is what makes me play co-op no offence HIGHLANDER but when people shoot you and start giving you crap like "AHAHA I OWN YOU NOOB" it sort of take away the enjoyment out of the game.
  22. Junker

    What's The Obsession With Coop?

    and AI dont use wallhacks - aimbots
  23. Junker

    why the obsession with evolution co op?

    Give me a impossible mission anytime cus a hard mission is a popular mission in my eyes. Evo there is only one drawback, YOU WILL NEVER LOSE.
  24. Junker

    What's The Obsession With Coop?

    Everyone has there Opinions and everyone has there style of game type, You cant force or argue the matter all because a handful of people want to PvP. If you want to PvP then fine but its upto you people that want PvP to make it happen instead of wasting your time on the forums debating about it, I mean look at you theres about agood 20 people alone in this thread who want to PvP why not get together and shoot each other
  25. Smallboat = SmallShip Biki Vehicle names
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