Junker
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Everything posted by Junker
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Camera on Front of missile?
Junker replied to Curatalo's topic in ARMA - MISSION EDITING & SCRIPTING
look in ofpec for a bullet cam. -
With all these Examle missions and stuff coming out i find it hard to work out whats what in them due to lack of infomation or there being to much involved in the missions. no offence to the makers of these things but what i have seen doesnt make any sense due to there being TO MUCH involved and what script does what..? Norrins spawn script is rather complex when u look at the scripts but looking at the example mission and im going cross eyed because of to much involved. The Dialog Example is complex due to alot on content and not enough info. I have been making mission since 2002 but i too am finding ARMA hard to script for so if you guys could make more simplified for us NooB Types it would mean alot to everyone.
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try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Hint Format ["%1", Name Player]
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">respawn_vehicle_querilla Is this line right or is it a Typo ??
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spawn at oppisite base randomly
Junker replied to breeze's topic in ARMA - MISSION EDITING & SCRIPTING
you sure u havnt got Repsawn_WEST and EAST mixed together in both places -
well in that case use this  With the dammaged EH <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _3rd = _this select 1 _pos = getpos _unit ? _3rd == "body"  : _bomb = "Sh_125_HE" createVehicle _pos; Exit Exit
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use this Unit init: this addeventhandler ["HIT","shot.sqs"] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _3rd = _this select 1 ? _3rd == "body" : hitformat ["Ouch i was shot in the %1",_3rd] untested but i think it will work
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Make a camera effect Black and White?
Junker replied to Op4 BuhBye's topic in ARMA - MISSION EDITING & SCRIPTING
you can make it look old with a few RCS piccies looping with static and scratches on them -
Spawning A Bird aka seagull
Junker replied to wika_woo's topic in ARMA - MISSION EDITING & SCRIPTING
try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> bird = "Hawk" creatunit [position player] -
Setpos not working on client
Junker replied to Impavido's topic in ARMA - MISSION EDITING & SCRIPTING
have you tried spawning/creating the objects at a height just a suggestion -
Spawning A Bird aka seagull
Junker replied to wika_woo's topic in ARMA - MISSION EDITING & SCRIPTING
use createunit and one of these names <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> SeaGull Hawk DragonFly Butterfly HouseFly HoneyBee Mosquito -
did you try the join command
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How do I make player respawn?
Junker replied to Skip_Moniker's topic in ARMA - MISSION EDITING & SCRIPTING
IT WORKS OMG... the biki lies i tell ya ITS FULL OF LIES this is great news for me thnx -
mission editor question:
Junker replied to dutchkillar's topic in ARMA - MISSION EDITING & SCRIPTING
sry about the signature... i was just testing things out, ill change it right away what if i want the unit to stand up? or if i want him to salute or sit? you wanna look up playmove or switchmove in the Biki. ANIM LIST -
Setpos not working on client
Junker replied to Impavido's topic in ARMA - MISSION EDITING & SCRIPTING
that wont work it still loads the config before that. -
Setpos not working on client
Junker replied to Impavido's topic in ARMA - MISSION EDITING & SCRIPTING
it will work on vehicles and units but not static Objects. -
Setpos not working on client
Junker replied to Impavido's topic in ARMA - MISSION EDITING & SCRIPTING
setpos does not work on MP for objects. read the bottom line. Biki -
CreateVehicle - Can't get in.
Junker replied to 53rd_Stevie's topic in ARMA - MISSION EDITING & SCRIPTING
Tnx, Stevie make sure you are leader of the group. -
i use something like this to display a progress from 100% > 0% <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_unit = _this select 0 _i = 100 _b = 0.5 #start Hint Format ["Downloading %1 ", _i] #loop ? _i < 0:Hint "Download Complete"; Exit _i = _i - 1 ~_b goto "start" You could use the RSC to display a bar at every 10% completed.
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Why do distant soldier animations jerk?
Junker replied to johnny vet boy b's topic in ARMA - GENERAL
i think u will find its to keep down the stress on the computer doing this it uses minimal resources. Guess its the engine doing it. -
this sort of child like behavior is what makes me play co-op no offence HIGHLANDER but when people shoot you and start giving you crap like "AHAHA I OWN YOU NOOB" it sort of take away the enjoyment out of the game.
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and AI dont use wallhacks - aimbots
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Give me a impossible mission anytime cus a hard mission is a popular mission in my eyes. Evo there is only one drawback, YOU WILL NEVER LOSE.
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Everyone has there Opinions and everyone has there style of game type, You cant force or argue the matter all because a handful of people want to PvP. If you want to PvP then fine but its upto you people that want PvP to make it happen instead of wasting your time on the forums debating about it, I mean look at you theres about agood 20 people alone in this thread who want to PvP why not get together and shoot each other
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sometimez,creating a boat will crash the game
Junker replied to RaymondLu's topic in ARMA - MISSION EDITING & SCRIPTING
Smallboat = SmallShip Biki Vehicle names