Junker
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Everything posted by Junker
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TBH i'd say there to much PVP out there and it about time co-op ruled over it in one game atleast. No Offense
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thnx Dr Eyeball You saved my poor old fingers some work :P
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by attaching a dammaged event handler to any fixed aircraft and i shoot it, it doesnt report any named part that are dammaged. Car,truck,tanks and AI/players do it only the aircraft that dont. Any reason for this
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i tried a eventhandler for gearstate even that didnt report back true or false. can someone report these findings as i dont have an account on the bug tracker (Plus im lazy and old) :P
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I like it alot . wel worth the pennies 4 the bugs, they will be fixed
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no body knows
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Export to Multiplayer not working
Junker replied to -Total-'s topic in ARMA - MISSION EDITING & SCRIPTING
you are looking in the main MPmission folder and not your profile folder ? -
some buildings have an invisible ramp near the edge so u can walk over the edge, maybe thats whats causing your prob.
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I founded a funny blooper on the QG italian manual
Junker replied to AtStWalker's topic in ARMA - GENERAL
Well you Italians like your fast cars why not a faster plane :P -
Pffft quitter. Thats right let them know they have won... again.
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Damage system when colliding a vehicle
Junker replied to ZNorQ's topic in ARMA - MISSION EDITING & SCRIPTING
damage it to trigger it. -
Im quite happy with SQS thank you very mucho
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difficult=1 is the highest setting make it 0.5 for medium.
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maximum is 10 and no it isnt a bug. but having all that is a bit too much, you will lag out the server while you upload all your sounds to the other players. So if each sound it 90kb and there 20 people on the server that will be 900kb x 20 = 18 mb upload before you join the game.
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Damage system when colliding a vehicle
Junker replied to ZNorQ's topic in ARMA - MISSION EDITING & SCRIPTING
Add this to the init line of the vehicle and crash it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nul=this addEventHandler ['dammaged', {_this execVM 'DamagedVehiclePartName.sqf'} ]; -
duno if this is the right code but it near. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!(Local) : Exit
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i hope you meant 100 people and not mission file size :S
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Happy Birthday Placebo A few more and you will catch me up
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Happy Birthday Placebo A few more and you will catch me up
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Command to find out how long a vehicle is burning?
Junker replied to snkman's topic in ARMA - MISSION EDITING & SCRIPTING
Its in the same place as the camera script so i guess it can be accessed. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;//Several variables are initialized. _object = ObjNull _isObject = (_this select 1) _intensity = (_this select 2) _density = (_this select 3) _mode = (_this select 4) _lifetime = (_this select 5) -
FMV’s possible for arma?
Junker replied to smiley nick's topic in ARMA - MISSION EDITING & SCRIPTING
hes on about the mission select in the campaign but thats just a dialog with a camera running behind it. -
Prob. with intro activated by addActicon
Junker replied to bravo 6's topic in ARMA - MISSION EDITING & SCRIPTING
maybe add PublicVariable "END1" in the trigger and move that one in the script to the top..? -
New to Armed Assault editing ?
Junker replied to Balschoiw's topic in ARMA - MISSION EDITING & SCRIPTING
cookj71 hit the nail on the head, I have seen alot of scripts released on these forums, even i cant understand what is going on. Dialog script with about 30 scripts in the folder, where to start..? How about a single simple dialog so people can understand what makes that dialog run. Repawn scripts, again loads of scripts in the folder, where to start and why only Blufor side only People need to make a simple pack for the beginners so they can understand the basics of how to use them. -
Prob. with intro activated by addActicon
Junker replied to bravo 6's topic in ARMA - MISSION EDITING & SCRIPTING
You tried this ? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">publicVariable " " -
Javelin team won't reload while AI.
Junker replied to CarlGustaffa's topic in ARMA - MISSION EDITING & SCRIPTING
i think Javelins are reloadable in RL but in arma only humans can reload them I think this only works with the Primary weapons only, if ya didnt have a primary it would work for the secondary which would be your Javelin. They do check vehicles and as for squad mates they only check the dead ones trust me on this one a simple eventhandler is your answer, It just a simple line in the units init.