Junker
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Rank
Master Sergeant
core_pfieldgroups_3
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Interests
Mission making in OFP - VBS1 - ArmA - ARMA II
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Occupation
SICKO
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Ammo box issue
Junker replied to OberSchutze's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
the stuff in the box is just the vanilla stock right ? I dont think the script knows where to put the stuff cus _this isnt directed to anything. U need a line - _box = _this select 0 and change all the _this to _box in the box init - [this] exec "ammobox".sqf not good at sqf, still learning it but i think thats ur problem.. -
Ammo box issue
Junker replied to OberSchutze's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
you might be over filling them (look up capacity in ammo boxes in the wiki) or you might need a slight pause before the loop. -
Ammo box issue
Junker replied to OberSchutze's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
need to know what the problem u r getting ? -
Vehicle Crew capacity list
Junker posted a topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
looking for a list for crew capacity of each vehicle and the movein commands if different from arma 2 commands. -
u can't rename cities that already exist on the map unless you make a new map addon, but im not sure about the town spawn module.
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Preprocessor "Defines" for Addons
Junker replied to Muzzleflash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ace is an addon so its already defined and running before the mission starts.. -
How to set a Win on Arrival of unit.
Junker replied to Fultron's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can sync triggers to waypoints only, Group them to vehicles, units and objects.. -
LoadingScreen (how-to)
Junker replied to rübe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
not if your using the default settings -
LoadingScreen (how-to)
Junker replied to rübe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try it 1024 x 1024 -
Once more 24 Hour Cycle script [HELP]
Junker replied to DeclaredEvol's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you need a pause in the loop to slow it down... -
Salute Script Needed For Mission
Junker replied to -10th- Rezza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any unit will salute with weapon in hand.. -
Once more 24 Hour Cycle script [HELP]
Junker replied to DeclaredEvol's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
your looking for skiptime but looping at what intervals ? -
Enemy count in trigger condition
Junker replied to Doodle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
that condition is looking for AI that is running away, Not how many AI are in the trigger and AI do stop fleeing after awhile ;) -
try this: ?(player == p1) : p1 = unit; goto "teleport" ?(player == p2) : p2 = unit; goto "teleport" ?(player == p3) : p3 = unit; goto "teleport" ?(player == p4) : p4 = unit; goto "teleport" ?(player == p5) : p5 = unit; goto "teleport" goto "end" #teleport unit setPos (getPos TP); goto "end" #end EXIT
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How do you light a new powerline pole?
Junker replied to callihn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try this >> lightIsOn