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Everything posted by Mojo
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International Conflict - Team v Team Tournament - Every Sunday [IC ARMA3]
Mojo replied to -IC-Bugs's topic in ARMA 3 - SQUADS AND FANPAGES
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International Conflict - Team v Team Tournament - Every Sunday [IC ARMA3]
Mojo replied to -IC-Bugs's topic in ARMA 3 - SQUADS AND FANPAGES
Sounds familiar they became Charlie Foxtrot and then Arma-Wargames. I assume this is a different group? -
Charlie Foxtrot: Vitrual War for Real (a large-scale ArmA II PvP Tournament)
Mojo replied to Mickd's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Charlie Foxtrot has closed the Arma2 tournament. Please visit http://www.arma-tow.com/ or http://arma-wargames.com/ for large scale battles and milsim the way it is meant to be played. -
!Beta Troubleshooting, Tips, FAQs
Mojo replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I would like to be able to dis-allow beta code on our primary dedi-server, leaving beta code to run on our pub and practice servers. How can I disable beta code on a server? This may be a point for bringing up a beta .bisign for servers that want to have beta code allowed. -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Mojo replied to Dwarden's topic in ARMA 2 & OA - GENERAL
As you can see HERE, even Takistan's leadership have begun the crack down. PSC's and PMC's like Shasha International and Riverstone Inc. have had to curtail many of their actions recently. ION Inc has shown some pretty interesting improvements in their method of operation, but a company like Shashka can and has already been there and done that, for less and with better results. As far as the DLC is concerned, I'm sure that I haven't completed a campaign of SP since OFP, in fact, with Arma 2 and OA I never even started it. To me, the DLC is bringing new content and engine fixes - that is what makes all the difference. Is if worth $10USD to keep BIS working on engine updates and such? Damn Skippy! -
The easy answer is to get with a group that doesn't play that way. They're out there - I know of at least one or two. (*C-ough-F*) ;) It is the Server Admin's job to monitor and promote the type of play that is most relevant to his community's type of play. (sorry pufu, you're wrong on that one. :() Zipper, as usual, has some good points. He didn't bring his age into it, he brought the size of his bank account into it - which is entirely valid. :D However, there are some other aspects too - the lack of pubby server is due to the lack of fun playing with pubbies - it is a 1:1 correlation. It is not fun because they do exactly what sucks - run and gun and all that crap. So the server gets a few regulars that hang in TS and BANG! another pub server that goes private cause those regulars like playing a certain way and not getting 2 hours of work blown by some ID-10-T with a hard-on for sniping.
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linux does things differently
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ARMA II Patch 1.03 & Dedicated Server Released .
Mojo replied to Placebo's topic in ARMA 2 & OA - GENERAL
What is appalling is the bullshit I've read in this thread. I've never seen such behavior from administrators. BIS has provided us with a free dedicated server package for so long that you people forget that it is gratis and have the audacity to come here and vomit on their shoes? Repulsive. I'm amazed at the forbearance that has been shown by the mods. They gave you a work around' date=' one that works, until the [b']FREE[/b] software is ready for release. Keep your panties on ladies, use -server for a few hours. -
How many players can a cable internet connection support?
Mojo replied to DJ_9mm's topic in ARMA 2 & OA - MULTIPLAYER
since up(up = out) is the key from a server stand point, not more than 5-8 players. Possible that 5 may be too much, depending on the arma.cfg and the mission you are using. -
Interesting, but would BIS then need to house servers to keep the official servers up to date, like WoW? Would they provided a subscription download, so that members who's dues were paid up, could download the patches, updates and even the full version of the game pre-patched? Would there be a supported server list, hardware list, OS list? Would the dedicated server crowd need to purchase rights for their version on the server? While I find the concept pretty interesting, I think the logistics of it are too much to consider as realistic. BIS would need to create or significantly upgrade their network infrastructure to support the new system. What do you do about those that would rather steal the subscriptions than pay, ala WoW? Regardless of the results of a pol, I think that if BIS were to countenance this sort of business vertical, they'd have to increase so much of the overhead that they'd be operating in the red for at least the first few quarters. They'd need a war chest on hand to be able to retool. Is BIS really focused upon the civilian market? It seem to me that there is a great deal more money to be made in government contracts, more stable an income, more stable a customer base. I'll remain undecided for now, but I do think the idea is interesting.
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Virtual training space, from Arma 1
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There, I fixed it for you.
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not much information - you have a RPT file, specs? Did you upload new missions, when was it last working, what has changed since then?
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Yes, VON is using cycles and bandwidth, we see a performance drop of about 2-5 FPS when loaded with players.
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I don't know if you can actually break it down 'per slot' since things change per mission. If your provider is charging per slot, then I would suggest they don't know very much about this game. Perhaps, not per missions either, but per mission type, is a better way of saying it. Hold, CTI, Warfare, CO-OP and PvP all have different needs and requirements on your server. EVO and DOM are pretty much mission types all on their own. Is it a dedicated server? Does it have a bandwidth limit (GB per month)? Do you have root/admin access to the server?
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Official Response to the meaning of a Simulation Cycle
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What is the simulation cycle? What is the timing, can you break it down into component sections, what are all the pieces that make up one simulation cycle?
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yet...
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MinBandwidth is the minimum available bandwidth that you can guarantee will be available at any given time. MaxBandwidth is the maximum your BW can burst up to for brief periods. Such as when several clients are joining and getting updates on teh condition of the island, missions progress, etc. Also, in the server.cfg, you have netstats=1 .. this should be in your arma2profile file, not the server.cfg. Netstats allows players to hit "I" to see the scoreboard during a mission.
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Thanks for the response. :) I am running completely smooth, no stutter at all with 1024 (and have been for some week or so). Without knowing what the messages are, I feel like I could put MaxMsgSend = COW; in there and be fine. However, the .exe is getting our of MP memory errors when a mission starts with over 100 clients connected. I don't see any errors, beyond those that are to be expected (frequency not supported, etc.) all the way up until it blows up (the EXE that is ;) ) So, I have been trying to be sure that my buffer was empty, that nothing that was being queued up was the cause. I sort of thought this MaxMsgSend option could be a part of it, but I don't see that anyone really knows what it does. Just ways how it doesn't work... "go till it breaks, then cut it in half" seems a bit hit or miss for me. Still hoping for a actual explanation.
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OK, so now that we have established all that techno-babble, what are the specifics of the ArmA2Server's simulation cycle, if we don't know what it is we are setting, how are we supposed to set it correctly? I have read about 30 or so guesses as to what this stuff is, and just as many cfg settings. I've found that the A2 config settings that most dedicated servers use are very different from each other and no one can point to any accurate documentation. What I want to know is: What are the messages sent during how long a period that comprise a simulation cycle? What is the data being sent? Beyond that, I don't know what other questions I have at this point. Isn't anyone else curious as to what this arbitrary setting is and how it is supposed to be adjusted?
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edited for content
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I use a firewall rule to force my main server to only use my main IP. In the Outbound Rules, I've added a rule for the arma2 dedicated exe and in the scope tab, added the IP address I wish it to use under the Local IP adresses section. I then used a sniffer to watch the traffic and verify my configuration was working correctly. Hope this helps.
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3rd person versus Egoshootermode
Mojo replied to Herbal Influence's topic in ARMA 2 & OA - MULTIPLAYER
I guess... but 1) I don't think the AI are all that brilliant, definitely not as cunning as a human player and 2) I seldom play with AI any more, I prefer PvP. SO, it is an opinion, just like you own. :) This thread has circular qualities to it, as I said before (ironic), the 2 sides just don't seem to be able to locate a compromise So, create your own, or locate a server that allows 3rd person, you wont like my servers. -
viewdistance and other dissapointments
Mojo replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
yep, there are. You have beaten the horse, he is still dead. BIS will come out with a patch to deal with the limited draw distance, it is much greater than 1000 meters, more like 2500 or 3000 iirc. However, I still fail to understand what you would care about draw distances, if all you want to do is be a loader in the tank. Wouldn't you rather have interiors? I suggest you learn to do something useful, help out rather than continually complain about the same thing over and over. We all read what was said, thank you, come again.