

Hbomber110
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Everything posted by Hbomber110
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Its just a campaign choices already, im sure that customs MP missions will fit any scenario ranging from cold war to today's guerrilla/insurgency to WW3 era If im going to buy Arma 3 , its not going to be for the campaign. Il have to be sure that my current HD4890 will be able to run the game smoothly no matter in what environment (city/forest) without any objects flashing because of LOD switching and texture flickering and whatever bug that makes the game look like K'wrap. MP warping is also unacceptable IMO. For the rest, give me a gun and people to play with and im happy !
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Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A recovery truck ? Please leave that in the main base we need as many riflemans as possible -
Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Talking about the Zoom, i agree it may look very unrealistic but in fact even human can somehow do it. Accomodation (Wikipedia) -
Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The thing is that we already thrust the RDEV team because they have been releasing increasingly innovative and exiting updates for 5 years on the same old engine (Bf2) And with Arma's engine our expectations are sky high. thats probably why they are pushing the release so far. -
Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can't wait for Christmas and all that free time to play video games, all these gifts and good times with clanmates and... Oh wait im on the PR's thread ! ;) -
Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If you call me a fanboy because i was badly disapointed of my previous Arma2 PvP expericences while i play regulary at PR and notice that theres more people playing online on a single MOD then a whole game... I can live with that :p -
Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The "knowledge" they will bring here is HOW to play the game correctly. That pretty significant. -
Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What a weird question lol Off course not And yes .95 is for Bf2 -
Disable artillery computer
Hbomber110 replied to luckyhendrix's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Using a shorter range(smaller muzzle velocity) reduces the time of flight and the minimum range Unfortunately we can't use (below 45degrees) angles. It would reduces the time of flight even more and add more flexibility like MRSI (already possible but with only 2 rounds impacting at the same time from 1 gun and it is only possible in a small range specter. And you can't choose rapidly between different ammo like smoke or illum. In a perfect world we could change the round's fuze to set it at point detonating(default) or Proximity or even delay for structures... -
You are still debating over a Canadian DLC ? C'mon , will you enjoy the game more with different skins and models after the firsts seconds of "OMG ITS A C7" ? I am Canadian ! (and an actual soldier btw) And i don't give a **** about what country im playing with.
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Project Reality - WIP Discussion
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Why would you mod Project Reality ? On of the reason why Arma2 is so unpopular is because theres almost a unique addons setup for every single servers. The R-Dev know that and by regulating the server licence they will avoid a variant mess (ACE - PR, CWR - PR,Pr with this map and this one...) Arma 2 is a great game , it is realist enough to enjoy , but PR will show us the right way to enjoy it (tons of stupid Ai and omg explosions are not) -
ShackTac Fireteam HUD (STHUD)
Hbomber110 replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Simple, light... Brilliant ! We need more of this stuff :p -
ArmA II: Operation Arrowhead discussion thread
Hbomber110 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Ok thats disturbing I see this as an excellent decoy ! -
@All lets stop this public multiplayer mess!
Hbomber110 replied to tom_'s topic in ARMA 2 & OA - MULTIPLAYER
Project Reality will weld the community back as One. Correct me if im wrong but they will be the first in the OFP-Arma's history to focus on PvP experiance. This might just be what we are missing -
Project Reality Development
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You don't know PR -
Project Reality Development
Hbomber110 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In the same time im hoping for much smaller maps than what we got now. If they can take the time to put more object in a smaller map like rocks and ground cover , small river etc it would be awsome. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Hbomber110 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Historic day !!! BIS , say thanks to the ACE , some of my friends are buying the game right now for this release !! -
New Sound Mod in the making, slowly but surely
Hbomber110 replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wonderfull addon !!! It is really the solution to the feature i posted http://dev-heaven.net/issues/9154 Now the gun shots volume needs to be much highter than the birds flying by lol -
What direction do you want the next game to take?
Hbomber110 replied to Rayers12's topic in ARMA 2 & OA - GENERAL
Real time Strategy game ! Like Men Of war but modern ! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
Hbomber110 replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:) If you do it think of the fuzes to like PD (point detonating or "Quick") Do-it-all fuze VT (Proximity) For Soft targets , higher kill radius but significantly less damage to armored/dug targets Delay (For Structures) Time (For ilums) Yes artillery makes me happy lol And my clanmates are happy to when i throw 105mm rounds one street ahead of them lol -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
Hbomber110 replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
if your work goes the addon way. Im more than sure that my clan will include it in our standard addon list as well as the ACE team (cross fingers). -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
Hbomber110 replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes a millirad scale for both axis would be great Does anybody here know an addon or script similar to noubers aiming system ? -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
Hbomber110 replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
now it needs the aiming "computer" from Nouber and its perfect Maybe if its possible to change charges , and find a way to know if at maximum charge , low angle , the round will hit obstables. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Hbomber110 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Hbomber110 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you have not read the wiki :cool: