Hyrax0740
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Everything posted by Hyrax0740
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anyone got this working with Evo yet
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www.sovereign-forces.com
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Metal Gear Soild 4 PMCs Replacements by
Hyrax0740 replied to Hyrax0740's topic in ARMA - ADDONS & MODS: COMPLETE
There seems to be a bug with this that causes all characters thats not Bluefor to have stretched out faces. I looked through this file and couldnt seem to find the problem, if someone could look at this, it would be grately appreciated Hyrax -
K I really liked the MGS4PMCs by ardvarkdb So I decided to make a replacement PBO that replaces the BLueFor with ardvarkdb's MGS4PMCs All you do is keep this with ardvarkdb's mgs4pmc.pbo and prresto... Your BLUFOR units are now PMCs. I would like to thank ardvarkdb for making a bitchin skin. Filefront download mirror MGS4PMCs_Replacements.pbo Thanks
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Metal Gear Solid PMCs (beta)
Hyrax0740 replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
another update, this is due to my replacement pack, ill work on fixing it and will release an update soon *Update, cant seem to find a fix for this -
Metal Gear Solid PMCs (beta)
Hyrax0740 replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
Update, the streched out faces are on all characters thats not mgs4pmc's -
Metal Gear Solid PMCs (beta)
Hyrax0740 replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
here is a bug that causes  the RACs to have ghostly streched out faces. This is caused by the mgs4pmc's, but i dont ever use the racs so its all good for me. -
Metal Gear Solid PMCs (beta)
Hyrax0740 replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
I just created a replacement pack for BLUEFOR http://files.filefront.com/MGS4PMC....fo.html There yall go enjoy -
why doesnt the steerable parachute work?
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Best NON converted island?
Hyrax0740 replied to The-Architect's topic in ARMA - ADDONS & MODS: COMPLETE
Dont you have to have QG for the Dreide island? -
Served 4 years as a Us ARMY Calv scout ( recon, sniper,tanker , and mapper. ArmA is NOTHING like the real thing, but comes pretty close.
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Fixed the sky bug was my vid card,got my rma on my MSI 8800 GTS 320 and jsut put the new one in and fixed the sky bug!
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I still have no sky just its either blue in no weather, grey in overcast or bl;ack at night, No cloulds, no sun (but can see the light rays if i look in its direction, and no stars and moon. my specs, AmD 64x2 2.5 EVGA 6200LE (also doesnt work with my MSI 8800GTS 320) 2 gigs ddr2 windows XP Prof edition The Sky works in 1.08 and in window mode ( but almost inpossible to play in window mode, But in 1.09 1.11 and 1.12 it doesnt work. Please help, I miss my sky
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No sky bug still exsist in 1.12
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Still no Sky in 1.12
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good uploading site for addon makers
Hyrax0740 replied to 7's topic in ARMA - ADDONS & MODS: COMPLETE
Or yall can just use ArmAholic.com -
Make sure you dont put the semi colen after the last mod on your target line, thats the error i get when i have the ; at the end of the last mod listed
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the patch does wonders, better running, BUT BUT BUT, no sky
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k It Sky works in windows mode, but doesnt in normal? any idea how to correct this?
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How would i do that?
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the whole game again? or just the patch?
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well i have already uninstalled and reinstalled the beta 1.11 and still have the same problem.. i miss my sky
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One last try: unpack your bin.pbo in beta/dta folder, unrap config.bin and post your DefaultWorld class. here you go class DefaultWorld { access = 0; plateFormat = "$$$ ## - ##"; plateLetters = "ABCDEFHIKLMOPRSTVXYZ"; centerPosition[] = {6400,6400,0 }; latitude = -40; longitude = 15; class Music : CfgMusic { }; class EnvSounds : CfgEnvSounds { }; cutscenes[] = {"intro" }; class ReplaceObjects { }; landGrid = 50; gridNumbersOverLines = 0; class Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.100000; format = "XY"; formatX = "Aa"; formatY = "00"; stepX = 128; stepY = 128; }; class Zoom2 { zoomMax = 1000000015047466200000000000000.000000; format = "XY"; formatX = "A"; formatY = "0"; stepX = 1280; stepY = 1280; }; }; startTime = "16:45"; startDate = "17/11/2006"; startWeather = 0.120000; startFog = 0.000000; forecastWeather = 0.300000; forecastFog = 0.000000; class Lighting : DefaultLighting { }; class DayLightingBrightAlmost { deepNight[] = {-15,{0.050000,0.050000,0.060000 },{0.001000,0.001000,0.002000 },{0.020000,0.020000,0.050000 },{0.003000,0.003000,0.003000 },{0.001000,0.001000,0.002000 },{0.001000,0.001000,0.002000 },0 }; fullNight[] = {-5,{0.050000,0.050000,0.060000 },{0.020000,0.020000,0.020000 },{0.040000,0.040000,0.040000 },{0.040000,0.040000,0.040000 },{0.010000,0.010000,0.020000 },{0.080000,0.060000,0.060000 },0 }; sunMoon[] = {-3.750000,{0.040000,0.040000,0.050000 },{0.040000,0.040000,0.050000 },{0.040000,0.040000,0.050000 },{0.040000,0.040000,0.050000 },{0.040000,0.035000,0.040000 },{0.110000,0.080000,0.090000 },0.500000 }; earlySun[] = {-2.500000,{0.320000,0.240000,0.280000 },{0.080000,0.060000,0.070000 },{0.320000,0.240000,0.280000 },{0.080000,0.060000,0.070000 },{0.080000,0.070000,0.080000 },{0.140000,0.100000,0.120000 },1 }; sunrise[] = {0,{{0.700000,0.450000,0.450000 },"5.5+(-4)" },{{0.070000,0.090000,0.120000 },"4.5+(-4)" },{{0.600000,0.470000,0.250000 },"4.7+(-4)" },{{0.100000,0.090000,0.100000 },"4.4+(-4)" },{{0.500000,0.400000,0.400000 },"4.5+(-4)" },{{0.880000,0.510000,0.240000 },"6+(-4)" },1 }; earlyMorning[] = {5,{{0.650000,0.550000,0.550000 },"6+(-4)" },{{0.080000,0.090000,0.110000 },"5.0+(-4)" },{{0.550000,0.470000,0.250000 },"5.75+(-4)" },{{0.100000,0.090000,0.100000 },"4.75+(-4)" },{{0.500000,0.400000,0.400000 },"7.5+(-4)" },{{0.880000,0.510000,0.240000 },"8.75+(-4)" },1 }; midMorning[] = {15,{{0.980000,0.850000,0.800000 },"10.5+(-4)" },{{0.080000,0.090000,0.110000 },"6.5+(-4)" },{{0.870000,0.470000,0.250000 },"9.5+(-4)" },{{0.090000,0.090000,0.100000 },"7.5+(-4)" },{{0.500000,0.400000,0.400000 },"9.5+(-4)" },{{0.880000,0.510000,0.240000 },"9.75+(-4)" },1 }; morning[] = {25,{{1,1,0.900000 },"15.5+(-4)" },{{0.170000,0.180000,0.190000 },"12.5+(-4)" },{{1,1,0.900000 },"14.5+(-4)" },{{0.170000,0.180000,0.190000 },"13+(-4)" },{{0.150000,0.150000,0.150000 },"14.5+(-4)" },{{0.170000,0.170000,0.150000 },"15+(-4)" },1 }; noon[] = {70,{{0.960000,0.980000,1 },"17+(-4)" },{{0.360000,0.370000,0.380000 },"13+(-4)" },{{1,1,1 },"15+(-4)" },{{0.360000,0.370000,0.380000 },"12.75+(-4)" },{{0.900000,0.900000,0.900000 },"16+(-4)" },{{1.000000,1.000000,0.900000 },"17+(-4)" },1 }; }; class DayLightingRainy { deepNight[] = {-15,{0.020000,0.020000,0.050000 },{0.003000,0.003000,0.003000 },{0.020000,0.020000,0.050000 },{0.003000,0.003000,0.003000 },{0.003000,0.003000,0.006000 },{0.003000,0.003000,0.006000 },0 }; fullNight[] = {-5,{0.030000,0.030000,0.030000 },{0.020000,0.020000,0.020000 },{0.030000,0.030000,0.030000 },{0.020000,0.020000,0.020000 },{0.010000,0.010000,0.020000 },{0.080000,0.060000,0.060000 },0 }; sunMoon[] = {-3.750000,{0.040000,0.040000,0.050000 },{0.040000,0.040000,0.050000 },{0.040000,0.040000,0.050000 },{0.040000,0.040000,0.050000 },{0.040000,0.035000,0.040000 },{0.110000,0.080000,0.090000 },0.500000 }; earlySun[] = {-2.500000,{0.097000,0.097000,0.110000 },{0.060000,0.060000,0.070000 },{0.097000,0.097000,0.110000 },{0.060000,0.060000,0.070000 },{0.080000,0.070000,0.080000 },{0.140000,0.100000,0.120000 },0.500000 }; earlyMorning[] = {0,{{1,1,1 },"(-4)+4.5" },{{1,1,1 },"(-4)+3.75" },{{1,1,1 },"(-4)+4.5" },{{1,1,1 },"(-4)+3.75" },{{1,1,1 },"(-4)+4" },{{1,1,1 },"(-4)+4.5" },1 }; morning[] = {5,{{1,1,1 },"(-4)+6.5" },{{1,1,1 },"(-4)+5.5" },{{1,1,1 },"(-4)+6.5" },{{1,1,1 },"(-4)+5.5" },{{1,1,1 },"(-4)+7" },{{1,1,1 },"(-4)+7.5" },1 }; lateMorning[] = {25,{{1,1,1 },"(-4)+11.75" },{{1,1,1 },"(-4)+10.25" },{{1,1,1 },"(-4)+11.75" },{{1,1,1 },"(-4)+10.25" },{{1,1,1 },"(-4)+12" },{{1,1,1 },"(-4)+12.5" },1 }; noon[] = {70,{{1,1,1 },"(-4)+11.75" },{{1,1,1 },"(-4)+10.5" },{{1,1,1 },"(-4)+11.75" },{{1,1,1 },"(-4)+10.5" },{{1,1,1 },"(-4)+12.25" },{{1,1,1 },"(-4)+12.75" },1 }; }; class Weather { class Overcast { class Weather1 { overcast = 0; sky = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; skyR = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0; bright = 0.500000; speed = 0.200000; through = 1.000000; lightingOvercast = 0; diffuse = 1.000000; cloudDiffuse = 1.000000; waves = 0.150000; }; class Weather2 { overcast = 0.100000; sky = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; skyR = "#(argb,8,8,3)color(0.46,0.51,0.67,1)"; alpha = 0.300000; bright = 0.500000; speed = 0.250000; through = 1.000000; lightingOvercast = 0.100000; diffuse = 1.000000; cloudDiffuse = 0.900000; waves = 0.220000; }; class Weather3 { overcast = 0.400000; sky = "#(argb,8,8,3)color(0.51,0.57,0.79,1)"; skyR = "#(argb,8,8,3)color(0.51,0.57,0.79,1)"; alpha = 0.980000; bright = 0.450000; speed = 0.400000; through = 0.800000; lightingOvercast = 0.600000; diffuse = 0.700000; cloudDiffuse = 0.400000; waves = 0.500000; }; class Weather4 { overcast = 0.700000; sky = "#(argb,8,8,3)color(0.56,0.6,0.76,1)"; skyR = "#(argb,8,8,3)color(0.56,0.6,0.76,1)"; alpha = 0.970000; bright = 0.450000; speed = 0.700000; through = 0.200000; diffuse = 0.400000; lightingOvercast = 0.900000; cloudDiffuse = 0.750000; waves = 0.600000; }; class Weather5 { overcast = 1.000000; sky = "#(argb,8,8,3)color(0.39,0.39,0.4,1)"; skyR = "#(argb,8,8,3)color(0.39,0.39,0.4,1)"; alpha = 0.980000; bright = 0.450000; speed = 1.000000; through = 0.000000; diffuse = 0.200000; cloudDiffuse = 0.950000; waves = 0.700000; lightingOvercast = 1.000000; }; }; class Lighting { class BrightAlmost : DayLightingBrightAlmost { overcast = 0; }; class Rainy : DayLightingRainy { overcast = 1.000000; }; }; class ThunderboltNorm { model = "\core\default\default.p3d"; soundNear[] = {"",0.316228,1 }; soundFar[] = {"",0.316228,1 }; }; class ThunderboltHeavy { model = "\core\default\default.p3d"; soundNear[] = {"",0.316228,1 }; soundFar[] = {"",0.316228,1 }; }; }; class Rain { texture = "core\default_co.paa"; speed = 1; levels[] = {8,2 }; raindrop = "\core\default\default.p3d"; }; skyTexture = "#(argb,8,8,3)color(0.35,0.47,0.66,1)"; skyTextureR = "#(argb,8,8,3)color(0.35,0.47,0.66,1)"; seaTexture = "#(rgb,8,8,3)color(0,0,0,1)"; outsideMultipass = ""; outsideHeight = -10; minHeight = -10; shoreTop = 0; peakWaveTop = -1; peakWaveBottom = -5; clouds[] = {"core\default\default.p3d","core\default\default.p3d","core\default\default.p3d","core\default\default.p3d" }; noDetailDist = 50; fullDetailDist = 20; clutterGrid = 2; clutterDist = 50; clutterRadius = 1.000000; class DefaultClutter { affectedByWind = 0; relativeColor[] = {1,1,1,1 }; scaleMin = 0.500000; scaleMax = 1.000000; swLighting = 1; }; class Clutter { }; skyObject = "core\skyobject\skyobject.p3d"; starsObject = "core\default\default.p3d"; horizontObject = "core\default\default.p3d"; haloObject = "core\default\default.p3d"; sunObject = "core\default\default.p3d"; rainbowObject = "core\default\default.p3d"; moonObject = "core\default\default.p3d"; waterTexture = "#(argb,8,8,3)color(0.35,0.47,0.66,1)"; satelliteMap = ""; layerMask = ""; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shoreFoam"; shoreWetMaterial = "#shoreWet"; terrainMaterial = "#terrain"; class Subdivision { class Fractal { rougness = 10; maxRoad = 0.200000; maxTrack = 1.000000; maxSlopeFactor = 0.050000; }; class WhiteNoise { rougness = 5; maxRoad = 0.100000; maxTrack = 0.500000; maxSlopeFactor = 0.025000; }; minY = 0.000000; minSlope = 0.020000; }; class Ambient { }; }; initWorld = ""; demoWorld = ""
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Nope the command line doesnt help still have no sky ;_;
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so TD what should i do?