HellToupee
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Everything posted by HellToupee
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Arma 3 Engine - What would have been a better option and what can we learn?
HellToupee replied to squirrel0311's topic in ARMA 3 - GENERAL
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Arma 3 Engine - What would have been a better option and what can we learn?
HellToupee replied to squirrel0311's topic in ARMA 3 - GENERAL
Or just cause 2 with an even larger island than altis and now matter how much crazy stuff is going on never seems to drop a frame. People even modded in MP We keep getting improved graphics and arma 3 does look great but armas always looked good enough its just never run good enough. -
Indeed it would, kerbels biggest problem is the physics are single threaded taking no advantage of extra cores.
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No we say should not be denied access to something they are physically capable of just because they are women.
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http://en.wikipedia.org/wiki/Lyudmila_Pavlichenko Not effective at all, how she even lift rifle it weighs something!!
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Bohemia Interactive's Head Must Be Spinning....but hey, they own Steam right now. :-)
HellToupee replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
Funny i hear the same thing other people who play X game when talking about other games they don't play :P -
People didn't even bhop in cod or BF, it was suicide to do so unless you were facing incompetents, if you weren't so xenophobic of other games and came out of the hobbit hole from time to time. Bhopping was from older game engines quake/tribes etc where you could preserve and build up momentum by jumping. Arma 3 has improved the clunklyness somewhat but that vault animation is still some of that remaining clunk.
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What is bohemia's real business plan/direction for the ARMA game engine in the future
HellToupee replied to avibird 1's topic in ARMA 2 & OA - GENERAL
The mongols are invading !! What you afraid of people playing a game for what it is, a game. Realistic or unrealistic what matters is gameplay, brought me back i left because game community distilled down to mil simmers more interested in role play than gameplay and public play consisted of nothing but evolution capture the island AI stomp fest, while pvp never really existed especially with how clunky it was. Its just a game. -
Would you decrease detail for less lag?
HellToupee replied to Commonplace's topic in ARMA 3 - GENERAL
People do not expect to run at max, but they do expect to have it playable at some settings, problem with Arma 2 was there seemed little difference between low and max, it still ran poorly at lowest settings while games like crysis 1 pushed the max it still ran great on older machines when you turned down the settings. While even now with hardware that came out after arma 2 it still doesnt run all that smoothly, your graphics card for example the 430gt came out more than year after arma 2. -
Main thing i want to see improved is smoothness of control for on foot, problem IMO is you feel disconnected from the control you have like pushing movement buttons just tells animations to play, trying to recreate totally realistic movement with unrealistic controls just results in awkward unnatural feeling movement.
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was hoping for a BMD-4 and sprut-sd such cool vehicles
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I never knew they it was going to replace the AK74M with the 107... Me to, I was under the impression the entire AK-100 series were export rifles. Nar they all are not only export, ak-101 ak-102 and ak-108 are for export since they fire Nato ammo, ak-74m is essentially ak-100.
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Ak101 is export rifle, russians don't use it, ak107 is actually the proper replacement to the ak74. "The AT-9K115 Metis-M (NATO reporting name is AT-13 Saxhorn-2) is a Russian anti-tank missile system. Thanks to its light weight (only 13,8 kg), the AT-13 can be easily transported by infantry units or vehicles." I just wondering if this means they have included ability to transport static launchers.
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That's true. If they're already planning to have such animations, that's great. And if they will leave it the same as in Armed Assault, I don't have a problem with that, either. Actually, exiting animations could prove to be even more problematic in the game than "popping" out, because that means that the player is uncontrolled and vulnerable for a few seconds. Like I said above, if they have to choose between making new animations and improving the gameplay (like not getting your character stuck in buildings), then I'd rather see improved gameplay. Your supposed to be venerable getting in and out of vehicles, things like tanks are not quick to get in and out of, while getting in and out of cars would be quick, these factors should be part of the gameplay.
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A game does not have to do alot of things to be a good experience buts thats no excuse to not strive to improve basic features to improve the experience. Why then even bother making new games when you can just play the old ones......
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IMO this is a must have, anything beats just appearing inside or outside of a vehicle, tanks it should take you time to bail out of instead of just teleporting instantly out of. Alot of vehicles already have animated doors hatches, you don't need a separate animation for every vehicle
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One question that MANY fans care about.
HellToupee replied to CyDoN's topic in ARMA 2 & OA - MULTIPLAYER
Some prefer the challenge of a human opponent to dumb bots. Teamwork usually is the deciding factor in all team games when player skill levels are matched. To encourage teamwork in pvp requires class based system, instead of now where nearly every single person picks a rocket launcher and a sniper rifle. -
u had a ctd while turning In as gunner on the BMD-1 right after firing a missle.
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"Arma" brand impeding on Arma2's success?
HellToupee replied to BLSmith2112's topic in ARMA 2 & OA - GENERAL
Aren't you talking about arma? U must not have played ww2ol -
Thats what the skill bar is for Some people wont be happy until skill level for all bad guys is set to imperial storm trooper.
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A.C.E. Advanced Combat Environment Public Release!
HellToupee replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Non ace weapons i find do not work well with ace weapons/ammo, and if its not in the ace package unlikely it would be used online or in missions. -
A.C.E. Advanced Combat Environment Public Release!
HellToupee replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Would be nice for opfor to get some modern weapons, all thats really needed IMO are Rifles - ak74m and ak-107, with cobra sight/gp-30 options AT- rpg with PGO-7 sight, and working iron sight. ATGM - at-13 man portable and kornet emplaced. Those would fill the current gap in equipment. -
Ever heard of asymmetric balance? Too much basic equipment was lacking to even achieve asymmetric balance.
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One question that MANY fans care about.
HellToupee replied to CyDoN's topic in ARMA 2 & OA - MULTIPLAYER
Yep agreed, maps were never the issue especially with ARMA where all the popular MP missions were quickly ported. But even if one says game is coop focused not pvp, where was the co-op? every server is just evolution or similar, thats not really co-op. -
A.C.E. Advanced Combat Environment Public Release!
HellToupee replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Im not a fan of the new prone system, movement in ofp is already awkward and slow, movement should be simple and intuitive with as little key presses as possible.