GodHammer
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Keep up the good work guys, you're doing very GOOD ;) Cheers, GH.
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WIP: stuff you are working on!
GodHammer replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
@ gms: Welcome and very well done, nice model and texture Keep up the good work -
It looks very nice, lots of details overthere, good job
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WIP: stuff you are working on!
GodHammer replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Testing the new openable Launchers' covers with placeholder missiles. Rendered in O2 and postworked in PS, but the final result should not look too different from this one showed. -
MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
I went a bit more further in modeling, here showing the modular base and the tracking-marking device of the launcher. I have to apologize if the module is not complitely realistic, but I did not find any good blueprint of it, so I borrowed some pictures from the NASAMS and gave my SPADA a similar holder. Thanks to PhlilippRauch we will have fancy things ingame soon, we started a collaboration that will bring common models to life, working and deadly Thanks again to Philipp and to everybody in the Forums for support, enjoy a new screenie from O2. Cheers all, GH. -
MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
Thank you very much Philipp for the video Very nice, good job! I like the idea, let me finish the model and write down a couple ideas I have in mind, and then I'll ask your help for shure! A realistic ( or at least something close to it ) SAM system is really needed in game, it really would change the gameplay and add a lot of new features usable by mission makers! Thank you again, let's keep in contact -
MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
A small update on the model with a work in progress desert camouflage. -
I'd like a script adding in the scroll down menu of some armor units the possibility to switch on/off the tracking radar. I'm talking about Shilka and similar units Once switched on, it would make those units targetable by antiradiation missiles ( that I'm building up ) and since I'm making also some radar units, it could be useful for mission making, adding new targets of opportunity during a patrol or a recon. What do you think about, guys? Cheers, GH.
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Super, downloading now
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Model and texture looks very good to me, let us see more of this Nice work!
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MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks everybody for advices and comments, much apreciated -
MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
Lol thanks, they are just O2 screeshots, they get a bit of sharpen in Photoshop, Bulldozer is not so good for previews hehehe Those shadows-highlights you see on edges are painted in Photoshop to make the model look more tridimensional -
MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
The probelm with camo is that if you want a goodlooking model you should cut and sew the UV map untill you have a enveloping effect. That because you do not want a messy look effect when covering the mere material texture with a camouflage paint. I am talking expecially of a 3 tone camo, when spots should cover the whole model with a certain order, not to look uncontinuous, if you understand what I mean. A simple plain kaki colour is a matter of 5 minutes in Photoshop, once the model is mapped But I wanted to go with a 3 tones desert color as well Let me finish the baby and I'll see what it will look. About scripts-effects.. I'd like this to be an useful and realistic thingy, I need to set a proper reaction time, and consider how to handle 6 missiles, meaning I do not want all of them fired on the same plane when a squad of bombers are dropping irons on my base. I need to find a way to make it work like the real thingy, or at least try to Considering latest reasearches and tests on the Aspide gave a 97 percent of effective strike capability, I see no reason to fire a dumb 6 missiles salvo on a single target. It may be useful forcing a recharge time for missiles or limit a 2 missiles salvo per target. Many ideas, hopefully it will all work fine in the end -
MBDA Spada Air Defence System
GodHammer replied to GodHammer's topic in ARMA - ADDONS & MODS: DISCUSSION
Lol, no my friend, I'm making it as close to reality as possible, so it will have its own concrete base but will not retract underground I'll make the stand a little simpler than reality for a matter of polycount limit, but nothing too futuristic -
Excellent work on the Su-24, was just wondering if you guys are thinking about realistic loadouts or leave those as they are. A maximum of 4 KH-25 ML are carried by such a plane, those are heavy missiles ehehehe. Just a matter of realism, the model looks kickass, love it