GGX_Lennon
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Everything posted by GGX_Lennon
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possible.. But as long as people r satisfied and talking about zombiemod&shit BIS doesnt needs to accommodate us with news
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good Idea! someone create a useful Letter please.
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Hi all Hi placebo  the fact that the homepage isnt updated yet + little information about ArmA (except the statement what this game will be + some screenshots) ...only tells me, the release is still far away.. thats only logical.. I dont know what time the most people joined (visited) this Forum, when screens about Game 2 been released? May be... Anyway.. there must be any tactic about publicity.. to get more and more people when ArmA is getting closer to its release.. If BIS would show all informations/screenshots about ArmA now they would only loose people if the game wouldnt be released next time.. I understand that, no problem! The People only want some screenshots from time to time.. and thats not a big asking.. right?
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I'm really bored of all those speculation threads... Not only bored... the truth is its piss*** me off talking about things nobody knows and nobody has answers for. I dont expect this post will change anything.. But   I'm still in Love with BIS.. and I'm hoping we will know more soon. close this thread if needed
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n1
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I'd love to get some new info
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and what about the shadows?
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Join in progress (JIP) and possible problems
GGX_Lennon replied to luemmel's topic in ARMA - GENERAL
JIP is a good thing! This option will bring many mp-gamers to ArmA. No more waiting times if u want a quick public "fun-war".. For clanwars u will be able to make your server pw-protected.. I see no problem! ArmA will stay ArmA... -
zombietalk? Â thats the result from too much news about ArmA we get Â
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Its just a thought/wish..
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the new year just begun.. would be very nice to get some news about ArmA.. Maybe some screenshots or anything else..
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Hi Wanna say something about the crosshair thing.. ArmA will be a war-simulation-GAME.. thats true, but its still a game In real life there's no crosshair, true.. But in real life u got the feeling.. Eyes, orientation, etc. .. Thats why I think Crosshairs should be implemented.. The way they handled it with ofp is the best and most realistic thing i guess.. The crosshair wasnt exactly in the middle of screen, u allways (mostly) had to switch to Ironsight-view to get a kill... But with crosshair u had the help to aim faster.. Same as in real life, where u got the eyes and orientation to aim faster... Otherwise people will stick a point on middle of screen (same as in cs And thats shit.. About the 3rdPersonView.. I didnt like it.. its stupid to watch around corners.. Maybe allow 3rdPerson only for Tanks...?
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@Shadow where's the Trailer?
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a new Trailer sounds very very very good where is it? www.aremdassault.com hasnt been updated...
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I didnt read the hole topic.. First of all, I love the movie! The Trees and Landscape is nice. Woods and grassland... I like it more then desert Too much desert in my opinion... But its ok.. I just missed Winterareas, will that be included? Any Info? The shadows over the Hills r also nice.. Except the Trees which doesnt give a shit about it.. they still look bright.. Any Info about that? ty guggs
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New Sounds (sry if i omit some old sounds topic)
GGX_Lennon replied to Bouben's topic in ARMA - GENERAL
No offence but that doesn´t count a shit. well   may be i mixed some things up... More environment sounds would be nice, like bushes, wind, and insects... Birds and things was allready implemented in ofp.. U just had to make a Trigger (in Mission Editor) and create/place the sounds u like.. THATS THE POINT! Some basic sounds should be implemented with the Island... for example Wind, Sea, Birds? Insects?, Bush (when u get inside it) Trees etc... I still think it shouldnt be that hard to update the Engine, to make distance-sounds etc. more realistic, without eating performance.... correct me if I'm wrong -
New Sounds (sry if i omit some old sounds topic)
GGX_Lennon replied to Bouben's topic in ARMA - GENERAL
I agree with DaneDK OFP-sound (since 2001) in firstperson sounds really good. It sounds just right and realistic. I've played other games like Söldner  where the gunfire sounds like a lawnmower.. The handling of Sounds when the distance, outside, inside, hills etc. (landscape) must be calcutated old ofp didnt make the job right good. Thats it. I'm also an owner of a Soundblaster... For example, inside a city the sound of a firing gun has a reverberation effect.. (more mid and high frequencies) cause of walls reflection. Thats a fact, no invention. If the fiiring gun is far away (big distance) u should get the sound of very large reverb (low and low-mid freqencies) high frequencies r cut. Also a fact! OFP is 4-5 years old and the soundengine is outdated. Dont missunderstand me! The basic sounds r brilliant except the engine. I'm a fucking musician, believe me! -
about swaying grass - hope you can turn it off
GGX_Lennon replied to jantenner's topic in ARMA - GENERAL
-The grass must be visible on the hole viewdistance.. not only around 100m... -Better make it non-animated IF NEEDED for the cause of performance btw... I hope it wont be possilbe to switch grass off.. If yes, the work was for nothing (mp-combats) -
The Death-Animations from old ofp r good enough.. It would be waisting time to make any big changes... Better use time to make it possible to swim under sea for example. Or nice snowy landscapes (i allways loved that athmosphere)
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Armed Assault - should the name be changed?
GGX_Lennon replied to theavonlady's topic in ARMA - GENERAL
hi everybody this is my first post The name Armed Assault is sleepy.. I cant imagine any picture if I hear that. Anyway, here r my suggestions: East-West Conflict (1985?) Conflict of Interessts Fire on Ice Global Power War 1985 Mission Silent Mushroom .... thinking of more Names