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GalComT

CDLC Developer
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Everything posted by GalComT

  1. GalComT

    hight of waterline

    yes i have tried that a cup of times (trial and error), but the result i was hopeing was not appearing.
  2. The model is still visible when smoke is in front of it. i do not know if it is a prob with the model or a prob with the config.cpp
  3. I am working on a 8 wheeled vehicel (4axis), it is basicaly done and i am now working on getting a fiew effects to work on of the effects i would like to add is a working suspension (shock absorbers), i know the selections are Levy Predni tlurnic, levy prostredni tlurnic,....and so on, but what do i do with those selection names, do i name the tires, do i simply mark a ppoint in the memory lod for the maximum of the suspension, or is it something else. any Help would be great, greetings galComT
  4. They do have chin straps and googles, just take a close look and ull c, just the once wearing caps dont.
  5. GalComT

    Woodland hmmwv pack

    and here are some more :P
  6. GalComT

    Woodland hmmwv pack

    here are 3 armed versions (ther are more though)
  7. GalComT

    Woodland hmmwv pack

    here are some shots of the updated HMMWV's
  8. GalComT

    Woodland hmmwv pack

    Here are some screenshots of the latest version of the M2, the cargo (open) and the engineering version have a look http://62.30.85.90/forums/uploads/post-6-1056042674.jpg
  9. GalComT

    Woodland hmmwv pack

    I am currently working on upgrading the whole pack, and i wil like to hand the finished models to rifleman to pull the orininal BIS textures (and afiliated woodland once) over em. cheers
  10. GalComT

    Woodland hmmwv pack

    The HMMWVS look very nice, as i am memeber of the Gulf war crsisis mod i didn't c the need in making woodland versions (without sand dust on it :P) but since u have retextured them u can go ahead and release em, im currently shaping up the whole pack for the opgwc mod, fixing larger bugs adding new versions (medic, m240, tow, engineering, and some more), also i am given them 2 dif camo shemmes, one is the standard BIS one with sand dust and dirt all over it (since it is goin to be drivin arround in the desert :P) and a desert camo sheme made by Quaker, they have a lot of additional details (inside and outside) But they will most likely only be released within the mod not as a seperate addon (cause they are integrated to much in terms of crew and weapon configs)
  11. I want to include the Driver and the Gunner selection within an animation (useraction) i have defined it all and made axes for it, but it just not moving. Is it because gunner/driver/commander...proxies cant be part of a "rotation"?? Any kind of help would be great greatings GalComT
  12. OK thanx for the info, in that case ill have that idea taken of my addon.
  13. I am trying to link multiple user actions (vehcile animations), i want all of those animations to ocour at the same time with one action in the action menü, i have tried it within the config but it didn't work, i would apresiate any help. Greatings GalComT
  14. GalComT

    Multible user actions in one

    nah, i need that for my LAV25, to make two door open at the same time in ther back of the vehicle.
  15. GalComT

    British desert soldiers

    I have thought about that as well, but im not into animation editing yet, cause the tool is kind of confusing me
  16. GalComT

    British desert soldiers

    I will concider all the info u have put here about SAS units and will do some modifications on the units itself.
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