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fedator

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  1. fedator

    Chessmaster's Wounding System

    not working for me at all in singleplayer. nor for player, either for AI. All done like said in readme and here.... Simple test mission, only 2 units. UPD. Started from a trigger with 5 sec. timeout 0=[player] spawn CWS_load. timeout made the thing Actually great system. finally I can drop the unreal armor of the bots. 4-6 shots sometimes to kill. now 2 is enough, like always. Is it possible to setup a reveive chance in percentage? Or is it random, when cws_ais_revive_guaranty is set to false? Maybe it would be nice to be able to set up this chance manually in the future. Moreover I would switch off the heal actions on enemy corpses, it causes bugs after first aid and I dont think somebody will want to heal enemies. At least this feature should be disablable UPD2: Not playable with teamswitch , key "U" in SP. All injured effects (tunnel view, shaking) remain after changing player/applying help (it means a healthy soldier has these effects and is not playable). Some script errors pop up also. It seems that there is no checking wether player unit has changed.. I wanted to use this system in my missions, but unfortunately it is still too raw and needs a lot of fixes.
  2. fedator

    Arma III Fishing

    Yes! In DAYZ there must be some farmer slots, who are obtaining and selling food, they are 100% friendly and not to kill by survivors!
  3. Ok. I made small and simple example mission to show new functionality of KBTell and working lip movement. So "say" command is now really obsolete. Call the small dialog with radio Alpha 0-0-1. All files have some comments, to understand the architecture. kbtell_tutorial.Stratis.rar
  4. fedator

    Mission Presentation

    I decided to pack my mission as Addon, because it has stringtable and must be preloaded. I created a folder "MyAddon" then put in it my mission "MyMission.Stratis" and put into "MYAddon" following config.cpp: class CfgMissions { class Missions { class MyMissionName { directory = "MyAddon\MyMission.Stratis"; }; }; }; then packed with BinPBO and put the addon in my Addons folder, but Arma 3 isnt reading this addon/config. I have no mission in scenarios and no entry in cfgmissions >> missions in the config. I have read a lot about it and I am doing 100% correct. where is the problem?
  5. fedator

    Lip Movement

    Ok. I made small and simple example mission to show new functionality of KBTell and working lip movement. So "say" command is now really obsolete. Call the small dialog with radio Alpha 0-0-1. All files have some comments, to understand the architecture. kbtell_tutorial.Stratis.rar
  6. me too, lipsync working on player only! this crap ist fixed since alpha. Try using this: unit setRandomLip bool But imho it looks ugly. I want to hope BIS will answer hoe to make lipsync work properly in Arma3...
  7. up. maybe some1 of dev team will read this.
  8. I found the new command, which only lets the character open the mouth randomly - not a best solution, but enough for now.. seems not to work on civilians. unit setRandomLip true;
  9. It is not so easy to do a port. You must edit and rewrite the config file, adding all new A3 parameters to the addon. So if you never seen a config file, you probably wont be able to port the gun by yourself. I would suggest you ask some modders in the addon editing section to do it for you :rolleyes:. Cuz it is here mission editiong section.
  10. Did anyone tried to do a cutscene with any unit talking? I did everything like always, and everything works fine, but the model does not open his mouth. I have the .lip file made with wavetolip from the mono .ogg sound file. But its not working. Not for any unit. Any idea? UPd. I tried the mission on A2. Lip sync worked fine. If anyone will have time to test lip sync on A3, please post here if it worked for you or not.
  11. same for me - I couldnt get most of the anims to work in A3. Only sitting and smoking or sitting playing with weapon run fine. Seems that not all sims are ported yet. Or there are new commands.
  12. works fine for me with trigegr and command
  13. Comref released, yay! https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List
  14. Dear BIS didnt find any similar thread regarding this. So posting a new one. Just for the information to the modding community pls comment if you are planning (if yes, then WHEN) to release Arma 3 Alpha ComRef, Classnames list, any tutorials of new features, tools ? This would be very helpful for a good start whith addons/mods and mission editiong. Many thanks in advance for reply. And looking forward for your reply.
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