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Everything posted by EDcase
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Disapointed with the full release content
EDcase replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
I have been around long enough to know that BIS WILL deliver more. And I am MATURE enough not to have a tantrum because I understand that sometimes plans don't go smoothly and delays can happen. Not going to discuss this any more with a spoilt kid. -
Disapointed with the full release content
EDcase replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
No, that's when its done on purpose. BIS just haven't had time to release everything together on the official day. So the rest WILL come and for FREE, unlike 'Bait & Switch' -
Disapointed with the full release content
EDcase replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
ARMA3 IS a complete product. There are games going on right now... It just doesn't have all the toys yet. -
Disapointed with the full release content
EDcase replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
So you are all complaining because BIS will release more stuff later for free!?!?! "Wah, I want it NAOW!!!" Sheesh, kids these days.... Yes, I am disappointed that some features haven't made it in (ToH system) but I'm still hoping that it may come some time and I'm not going to whine about it cos A3 is still a great game and BIS will keep working on improving it unlike many other developers. -
Is that for real?? One single JET on ARMA3??
EDcase replied to oliver_ssa's topic in ARMA 3 - QUESTIONS & ANSWERS
More will come. BIS had lots of problems as you may or may not know. So they are a bit behind with content (I'm disappointed too) BUT they will keep working and we'll get the campaign and more content soon... -
Congrats to BIS team for all their hard work through some tough times!!! I am a bit disappointed with the content and some of the bugs still in, BUT I am confident that BIS will continue their efforts to make this an even better game. (It would be fantastic if we could get the A2 content ported to A3)
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Yes, they have put in some nice things to find. (check 'skull' finds) But I think this time they have had so many problems that they have struggled to get it this far. In case it was lost on the non English speakers, I was being sarcastic... Yes, there is a missing 'D' from the texture map. AMAZING. Considering there are thousands of texture maps in the game, I'm sure there are other mistakes...
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WOW, amazing find!!! How could BIS let such a stupid mistake slip through quality control?!?!?! The artist responsible should be sacked forthwith.
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I don't care about the story :P We just have to run around shooting enemies and blowing stuff up.
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2 issues, out-of-breath driving a quadbike & weapon attachments
EDcase replied to mamasan8's topic in ARMA 3 - TROUBLESHOOTING
I agree. Would be best to post these in the feedback tracker: http://feedback.arma3.com/view_all_bug_page.php I'll vote for them. -
Isn't that part of the fatigue effect? Gets stronger the more tired and out of breath you are...
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Remember they have armor. At 500m a 9mm bullet will have almost no energy and will just be falling out of the sky.
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FPS Drops After ~45 minutes of Gameplay
EDcase replied to Whispy's topic in ARMA 3 - TROUBLESHOOTING
Assuming temperatures are OK, what about monitoring mem usage...? Since many do not have this problem (including me) it must be related to your system and you must find roughly where the problem is so you can tell BIS to look into it. -
I would like so have had more undulations and gullies in the flat area. About human height (single ground polygon) to provide a bit of cover for more tactical approaches to towns etc.
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re: Beyond recommended requirements - Terrible Performance
EDcase replied to fabio_chavez's topic in ARMA 3 - TROUBLESHOOTING
Many people do not have these fps problems playing Altis in SP or MP (myself included) so there must be something different with your system. If you can get an idea where the problem is then BIS has more chance to look into it and fix it. Here are some things to test so you can get some idea where the problem lies: -Put yourself on Altis alone and test graphics settings. (This works the GPU only to give you an idea of your GPU capabilities and max settings) -AI are handled by CPU so more you add the slower it will get. (This will reduce fps that cannot be gained by lowering GPU settings) -Playing online is different because much of the CPU work is done by the server but then bandwidth comes into the equation. Some missions use many scripts that are not well optimized so player numbers can seriously affect server load and slow things down. Check ping and bandwidth to know if you have a good connection. Even if you have a good connection the server may not be able to handle a particular mission with lots of players. And remember its still Beta software so net code and other things will hopefully get optimized. -
Great idea but I think its too late for it to be changed.
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Is there any chance that you guys at BIS can still work on adding such things as ToH flight model and more advanced medic system in future?
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Is the TOH flight model implemented yet?
EDcase replied to nuthead's topic in ARMA 3 - QUESTIONS & ANSWERS
It would have been great to have as a difficulty setting. But I agree that it probably won't be introduced. I doubt it can be moded in either but I hope I'm wrong on that. -
Altis - Interesting locations - Undewater & above
EDcase replied to wallside's topic in ARMA 3 - GENERAL
Another big trawler in two parts at 030-135 More sunken fishing boats: 034-224 177-194 176-188 231-240 222-086 159-097 Car underwater (near shore) 232-241 Several sunken buoys with other stuff 035-097 (zoom in on map) -
Edit: Deleted
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"Thank You" Card for Bohemia Interactive ArmA 3 Team (sign up and thank them)
EDcase replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
Been playing the series since 2001 and I'll be playing for many more years THANKS GUYS!!! To fully appreciate how far OFP/ARMA has come... -
Make sure 'Ground Detail' is HIGH or above.
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I count 11 including the obvious MV-22 at the end of the runway. (There is another one) Most are the small trawler type but I also found the big one from the demo vids. (I don't know if its location is already known) And a couple of smaller bits... Keep hunting :D
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No entry 'config.bin.CfgSkeletons'.
EDcase replied to Chairborne's topic in ARMA 3 - TROUBLESHOOTING
I've had that in a few servers but I thought it was because they were using the Jump mod. -
I think there is a lot of confusion here because the AI difficulty varies depending on the server and mission settings. So everyone will have different experiences of AI. We need to make sure to use only the built-in missions to compare.
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