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EMSI

CDLC Developer
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Everything posted by EMSI

  1. Not only the CSLA troops were deployed. We can report also presence of US Army troops.
  2. Thank you.What we can tell out about this map is that the terrain is inspired by the real place in the middle of the Europe and it not will be the island (no sea at the borders of the map). We are working (as seen on the pics) on many of own houses and other "village" infrastructure which was typical for '70-'80s in this area of middle Europe.
  3. Another set of WIP screens from our own map - currently a small village is under the testing for a performance and availability of all features
  4. Note that CSLA Mod has been released in latest version v.2.26 - related info with download links can be found here: http://forums.bistudio.com/showthread.php?164081-CSLA-for-A2-CO-(with-campaign-89)&p=2680146#post2680146 Hello CSLA folks, we are proud that we can announce the release of updated CSLA Mod for Arma 2: Combined Operations, which finally includes an extensive singleplayer campaign, codenamed '89. Way to this "more or less" the last release for A2:CO was long and full of surprises. Along with the work on the other stunning addons, singleplayer and multiplayer missions, we were working on the largest campaign ever, for more than a year. When we look into our dev-log, we see there more than 1600 hours (without testing) spent on the editing of this mega-project. When I look into the past, a lot of interesting things happened during this period. One of our team members build own villa, another team member completely destroyed his PC as his water cooling system leak a water into the case. Another one become married and three months ago, his wife born him a beautiful son. Unfortunately, we also lost one good and young friend which was a great fan of CSLA Mod from the old OFP times. Therefore, the campaign is dedicated to him. Rest in peace Ondrej. But, back to the release ... Along with the campaign are in the updated Mod included also new vehicles and other features. Just to be short, I will point out on the soviet submarine Class OSCAR II, K-349 "Dnepr", which is our small flashback to the OFP times. As a bonus in this release you may also find two vehicles which are not from the Cold War Era. We added the "digital" MiG-29AS and (already retired) Mi-24V of Armed Forces of the Slovak Republic as a honor to our history - this year is 69. anniversary of Slovak national uprising during the WWII. And yes, we will probably add more equipment of this faction in the future (A3?) .. who knows ;) Now few words to the SP/MP missions ... As you probably saw in the past, some of the SP missions are locked by default. In this case, you need to play and finish other SP missions to enable this locked content. Note that many of the missions contains random elements or procedures, so they can be playable more than two times. And note that also some of the missions required also ACR DLC (can be also Lite), mainly due to "summer island". Operation Venkov is another unique piece in our large collection of playable content. This mission is originaly created as a large MP COOP, therefore you will find it's two (one for the ACR DLC) versions in the list of MP missions and also two modified versions are included in the list of SP missions. Note that in this case you are not able to use any respawn (in SP version), so it's recommended only to the hard-core players ... because "if you see the flash, it's already late" ;) And what you may expect from the campaign? As we announced before, campaign contains more than 60 missions(!) and is released as one large pack (not divided into any packages ... everybody knows :)) The story and the background of a campaign reflects to some real events which were happened in the past. Note that we didn't want to follow the same background as was in old campaign for OFP (it's impossible of course), but we believe that we created another splendid piece. Player will go through the campaign with few different characters such is rifleman, paratrooper, pilot etc. and he will be faced to many decisions in various situations/missions. Then, according to these decisions, different advances through the mission (or through whole new missions) will follow. This means, that the campaign is not strictly linear - can be played for many times and as the situations in many missions are generated randomly, player has at least (put-your-number-here-according-your-skills) hours of playing time ;) Campaign can be finished in three different endings which are more or less the same for each part of the story. This release of campaign is without any dubbing, but there is the plan to record it in the future. So, we are looking for any constructive feedback. I hope, I don't miss on something in these "few" words ... ... hope, you will enjoy the campaign with all the new stuff in CSLA Mod! EMSI from the CSLA Studio So, what's currently new, fixed and added? New vehicles: - OT-62 TOPAS (CSLA) - K-349 „Dnepr“ (Russia) - MiG-29AS Fulcrum (AFSR) - Mi-24V Hind (AFSR) New singleplayer campaign '89: - more than 60 missions - different advances and large variability in completion of tasks - various ending according to the decisions of player - three playable factions New singleplayer missions: - Bomberman (DLC ACR is required) - One shot, one kill (DLC ACR is required) - Operation Venkov - Operation Venkov ACR (DLC ACR is required) - Shooting star (DLC ACR is required) - Tit for tat New multiplayer missions: - Operation Venkov (COOP 10) - Operation Venkov (COOP 10) (DLC ACR is required) - Warfare for ported Sahrani Others: - new PBO files for AFMC and FIA - new scripts in standalone PBO - new standalone object: Radiostation R-129 - new standalone components for radiostation R-129 (antenna and batteries) - trowel now added also to AFMC units: they can dig a foxholes - added model for Sa-61 with silencer and released butt - added action for releasing of butt on Sa-61 - fixed radius for rotation on DANA - various fixes in MP missions - various small fixes on models - fixes in strings and scripts - added "BIS_vapour" effects on all planes - replenish of empty positions in static weapons once the gunner died - added action for opening of cargo doors on Mi-24 - BMP-1: allowed searchlight for commander - Svatava a DTP-90: disabled opening of upper hatches Download (1.3 GB) Armaholic (thx Foxhound) - http://www.armaholic.com/page.php?id=13355 Arma2Base.de (thx Miller) - http://www.arma2base.de/include.php?path=download&contentid=3157 Primary mirror: ModDB - http://www.moddb.com/mods/csla/downloads/sla-for-arma2combined-operations-ver-225 Optional mirrors: Megaupload - https://mega.co.nz/#!JNRjkaBA!ZxCjvQBK7NTBN2Zaqcu77xde5s9Hqgttua7tWN7MN2c Google Drive - https://docs.google.com/file/d/0B0ZKyCUTt3QZV3RRZHRqc0o1NXc/edit Uloz.to - http://uloz.to/xnu9wrXu/csla-a2co-ver225-setup-exe Webshare.cz - https://webshare.cz/#/file/5hP1fC44x5/csla-a2co-ver225-setup-exe Alterfile - http://2rhz8q.1fichier.com/ Campaign fix 2.26.1 (260 MB) Primary mirror: ModDB - http://www.moddb.com/mods/csla/downloads/sla-sp-campaign-89-fix-ver-2261 Armaholic (thx Foxhound) - http://www.armaholic.com/page.php?id=27278
  5. ÄŒSLA WIP for A3 is already for long time presented here http://forums.bistudio.com/showthread.php?167646-CSLA-Studio-A3-WIP
  6. Hi guys, unfortunately, I can confirm that this bug is caused by the bloody "steam-required" update 1.63. We did the last update for the A2:CO in status where there was no requirement for Steam and all Gamespy game servers were available. As we are personally now focused on the A3 engine, we will not to return back and try to fix all the issues which were caused by the last, but for SP missions + HUGE (and probably ever largest) SP campaign, not required update. Sorry, but we have no resources to do that. Hope you understand.
  7. Something is wrong with that Albatros ;) Click to see in HD
  8. Tarasnice will be placeable as a static weapon according to the reality, but as in Mod for A2:CO, you will be able to disassemble the weapon and relocate it.
  9. I don't want to answer like than my post will sounds like I or we are "bigheaded"/"conceited"/"arrogant", but ... CSLA Studio was, is and probably will be an independent group of only a few people, which are creating CSLA Mods mainly for their own pleasure. Any dependencies on other Mods is for us a pure technical challenge and non value added time-consuming - our priority is to have working and bug-free configs for all our models and features at the beginning. Our focus is to finish parts of/whole Mod to be playable and funny for us. Then we are releasing our work to community. Anyway, our priorities are our families and the real work, therefore, some of the releases for community takes more time then expected - see the release for A2:CO for example ;) I hope you understand that w/o any dedicated member which will focus and work in real-time on any compatibility with ACE or other Mods, we are not able to do it. :)
  10. Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD Click to see in HD
  11. EMSI

    [SP] Finding Pandora - TANGO

    Mission has been updated - download links in first post has been populated. Changelog: Extended time limit for first phase of mission Lowered skill of enemy AIs All sights for groups HYDRA and ARES were changed Composition of group ARES has been slightly modified slightly modified gears added AT weapon to one team member [*]Added various items and weapons into the cargo space of helicopter [*]Added various items and weapons into the cargo space of Zamak truck (located close to the harbor) [*]Added info hint about utilization of all available resources rearming in helicopter during approaching phase utilization of enemy weapons and sights utilization of enemy vehicles and other stuff [*]Fixed problem with boats approaching to Exfil [*]Modified and added patrols on the floors in the building where the TANGO is located [*]Various small tweaks in many scripts
  12. EMSI

    [SP] Finding Pandora - TANGO

    Thanks for your feedback zonker3210! I was looking for this kind of "report" as my internal doubts were similar after the release, but I was trying to wait for any reaction from the community. New version is already in WIP ;)
  13. For sure, but now we are showing our WIP progress. Other loadout/camo variants will be presented later as mentioned TheSun.
  14. It's a river with floating water :)But this is our internal wip and we don't want to share something which contains major bugs (wait for a final version - if will be working, will be included in any release). ---------- Post added at 12:45 ---------- Previous post was at 12:41 ---------- As wrote TheSun + we want to respect also a real possible loadouts. And there, for L-39 is the number of loadouts very limited as this plane is an advanced trainer/light CAS plane.Table with possible loads for L-39 variant ZA: samonaváděcí rakety = self-guided rockets raketomety = rocket pods nádrže = fuel tanks pumy = bombs fotokontejner = photo pod Important note: not all weapons were used in CSLA in period on which we are focused with our Mod
  15. Updated birds on the sky (click on the pics to see them in HD) Note that all of them are still in WIP status.
  16. For sure, if we will release something for the community, any pack of addons, some showcase missions will be included - it's our standard. Anyway, the same MiG-29 is already included in our release for Arma 2:CO - http://forums.bistudio.com/showthread.php?164081-CSLA-for-A2-CO-%28with-campaign-89%29
  17. The terrain will be real of course. Exact location and other details are still classified.
  18. EMSI

    [SP] Finding Pandora

    Second part (sequel) has been released: http://forums.bistudio.com/showthread.php?190006-SP-Finding-Pandora-TANGO
  19. EMSI

    [SP] Finding Pandora

    Second part (Finding Pandora - TANGO) will be released this week.
  20. EMSI

    [SP] Finding Pandora

    Thanks mate. :) Part 2 (of 3?) is currently WIP - initial release can be available in 2-3 weeks(?)
  21. EMSI

    [SP] Finding Pandora

    Mission has been updated - download links in first post has been populated. Changelog: Tweaks in "follow me" script for FIA contact Automated selection of advance (if player will not decide) Tweaks in "helicopter" section
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