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EricJ

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Everything posted by EricJ

  1. EricJ

    Custom Satchel Charges

    Ahh gotcha, though through testing if I add 'this addweapon "ej_put" it doesn't seem to affect anything, or allows it to work. I still need to refine it but so far that looks like the course of action right now.
  2. EricJ

    Custom Satchel Charges

    WOOOHOOOO I have got it! Â Thanks for referrring the mods, though I finaly downloaded SFP4 and did some code-bashing.. how it works, I don't know, but it worked! And of course thanks SPQR Now that I got it working, do I have to only specify "ej_put" for all my units, or can I have it to where anybody can pick them up and use them?
  3. EricJ

    Custom Satchel Charges

    Nope still the same old thing, I can access it in the menu, but still can't place it. But will add those lines..
  4. EricJ

    Custom Satchel Charges

    Thanks , then I'm assuming my actual weapon's classname should be, and this is what I did:
  5. EricJ

    Custom Satchel Charges

    Thanks, could you just send the config rather than me having to download 116MB to look at a vastly smaller file?
  6. EricJ

    Us colonial marines

    You're gonna have to scroll through the pages, heck it may not be available anymore..
  7. EricJ

    Alien Versus Predator Mod

    http://www.flashpoint1985.com/cgi-bin....83;st=0
  8. EricJ

    Flashpoint Photography 4 - No images over 100kb.

    USARMY1, Personal weapons project, DXDLL 94kb Placebo....
  9. EricJ

    Flashpoint Photography 4 - No images over 100kb.

    VBS1, USARMY1 ACU Unit, DXDLL (MP Session) Very nice shot EddyD
  10. EricJ

    Flashpoint Photography 4 - No images over 100kb.

    http://562.50megs.com/OFP/SF4.jpg>100kb BAS Rangers, GSS Afghan Map, BLB UK, Marine Assault Pack, weapon pack converted from VBS1, Unknown Aus Pack. EDIT: Yeah my bad Placebo, I didn't realize it actually got bigger, no probs
  11. EricJ

    SJB Weapons Pack Released

    Yeah, give that AK-47 alot of recoil as far as Full Auto is concerned!
  12. EricJ

    FFUR - Huge Release !!

    Heheh nice work tb84... just that the velcro is reversed. The US flag is on the right shoulder, not the left shoulder, and since you used my photos, the left patch goes on the right, and the right goes on the left.
  13. EricJ

    FFUR - Huge Release !!

    'will try to make good use of it. Indeed, 'will proceed to decrease the brightness level in order to get some decent textures in game and that would blends in better with OFP fields. Regards Thunderbird84 No problems man, the main reason I showed you those photos was for the velcro patches, though I guess I should have made it clearer, and so far looks good anyways
  14. EricJ

    FFUR - Huge Release !!

    Ahh okay, the thing is, you're gonna get the same lighting as those two shots you showed me, which is why I'm being an ass about it. I have no problem helping you out, it's just that I'd be wasting my time since those are what you'd get anyways. It's just OFP making it brighter due to the engine. However I would suggest maybe throwing a darker layer over the overall PSD and viewing it in-game. The ACU is the trickiest (though get with Nephilim, she seems to have gotten it right though) uniform since it changes so much depending on the environment, and finding a happy medium so far is... well tricky
  15. EricJ

    FFUR - Huge Release !!

    Okay the question is again, what specific parts do you need? There are tons of ref shots at http://www.army.mil If you got the top and bottom already, what am I going to add to it? The thing is the color of the ACU changes vs. the environment it is around, so whatever shot I take is going to be different.
  16. EricJ

    FFUR - Huge Release !!

    Cheers mate, these pics would definitely be helpful! if you could do the same by focusing on the main parts (Top/bottom) of the uniform then it would be great! Regards Thunderbird84 Top/bottom meaning exacltly where?
  17. EricJ

    FFUR - Huge Release !!

    this might help: http://562.50megs.com/VBS1/res/ACU.rar
  18. EricJ

    ACU/M16A4 or BDU/M16A2...

    Hehe you need to get out more, the basic training unit had them yesterday, and have seen them in regular line units.
  19. EricJ

    ACU/M16A4 or BDU/M16A2...

    Okay, check your head, the M4A1 is the full auto version of the M4, which has Safe-Semi-Burst. Doubt me? Join the US Army. And not all Support units still use M16A2s, combat units that don't have A4s still use the A2. Matter of fact, the two NG units I worked with before rotating out had M16A4s and M4 with rail systems (with some A2s sprinkled here and there), so whatever point you're making, is ill-informed.
  20. EricJ

    ACU/M16A4 or BDU/M16A2...

    Too bad you are 100% wrong   Sorry, couldn't resist HAHA http://www.colt.com/mil/M16_2.asp  AVAILABLE MODELS RO901 : Flat top, Safe/Semi/Full Auto RO905 : Flat top, Safe/Semi/Burst RO701 : Fixed handle, Safe/Semi/Full Auto RO705 : Fixed handle, Safe/Semi/Burst True, but what's issued is the ones with the burst fire function, not Full Auto.  Remember it's like the belief that everybody in the Army uses M4A1s, which only SF does, and uses the standard M4. And to go with the motion that have two seperate uniforms, BDU and ACU, and why it's such a debate on weapons is pointless, not all units have A4s and still soldier on with A2s, (and not everybody surely does not have ACUs as well, the majority who do have ACUs are incoming Recruits, they get full issue when they come in, and MCSS is starting to sell them, and it's hard to get the right size too, so you have to order online) so include both and be done with it.
  21. After running a test for a mission, I realized that the target color isn't good for desert terrain, so I just did this: Only thing is I don't know the dude's name who did the original range as it's for a clan mod really, as well as the Terrorists
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