Jump to content

ericfr

Member
  • Content Count

    350
  • Joined

  • Last visited

  • Medals

Everything posted by ericfr

  1. ericfr

    ARMA 2:OA beta patch 74858

    Constant CTD Easy to reproduce Launch Benchmark 01 (or E08) -> Alt+ Tab, back to game = always CTD Game settings: - View Distance : 1600 - Texture: Normal - Video Memory: Very High - Anisotropic filtering: Very High - Antialias: off - Objects and Terrain detail: Normal - Shadow detail: High - Post Process: off - HDR : Normal - Vsync : Off Resolution and 3D Resolution 1280 X 1024
  2. Error Mission at start : Ph troy C3 Desert CTD With "Error in campaign structure" Co 1.54
  3. ericfr

    [CAMP] Chesty Puller

    No problem i got a new task.
  4. ericfr

    [CAMP] Chesty Puller

    Good work as usual Bardosy. In 6th mission end of Attack Falar, i have an error "Script Wall no found" ? Thank you for your great camps.
  5. [73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668) Thank you for the quickness after your CIT Ticket. PS is there a patch 1.55 or more shortly, I do not like betas.
  6. Example with a M110 NV on a flat ground AI(stand up) shoot over 700m, on steep ground don't shoot at 211m. It's the same with all guns. Shooting distance is reduced (too much), it's very annoying. CO 1.54 Vanilla
  7. I always had a doubt on this issue since the early OA DVD 1.52(+A2 1.07=C0) and now with OA vanilla 1.54 DVD Patch. Example Mission : http://www.mediafire.com/?u8kc347p0ibfp70 Watch the target front of you 200m on the road and watch your AI #2, he aims but doesn't shoot. The same situation on flat ground the AI shoots over 700m. Thanks
  8. ericfr

    taking a knee

    You'r right sorry.
  9. ericfr

    taking a knee

    http://community.bistudio.com/wiki/setunitpos
  10. Saok your mission is not for the OADemo but works well with 1.54 BAF Lite or DLC :)
  11. Very simple Vanilla CO 1.54 Example You are Teamleader, all 7-2 (danger), all move 100m twelve o'clock. The units move a little (few meters) and stop (crouch or prone) and never move again, never go where you ordered.
  12. ericfr

    ArmA2:Oa Patch 1.54 released!

    Seems again and again Suma on vacation = patch with ton of bugs I'm very dissapointed the game becomes more and more bad.
  13. ericfr

    ArmA2:Oa Patch 1.54 released!

    Major BUG Ai don't move in danger mod Game unplayable http://forums.bistudio.com/showthread.php?t=106269
  14. Same Here Major BUG WTF !!!!
  15. Very very Great Job !!! I'm in the first mission (A new War Co version), impressive, very immersive No lag No bad Ai. Full situation very interresting and stressful. Thank you very much.
  16. ericfr

    New SP Mission "NMD" by Chneemann

    Nobody else who had that from the start ? G8 and G9 Green icons whith localization on the map, Napa forces ?
  17. ericfr

    New SP Mission "NMD" by Chneemann

    Great, great mission I progress slowly but surely. Why from the beginning in HC i have G8 and G9 (R11A - R11B) supposed Napa forces ? Thanks.
  18. I'll try 10.4a drivers later Thanks New test (10.3 drivers HD4670 1G) Benchmark 2 Memory on default = missing texture ground (like the previous Beta) on the hill and artifacts
  19. AMD.ATI Catalyst 10.3 WHQL
  20. 1.05 -> Beta .69782 Bad Official Benchmark 1 - Lose 16 % FPS - More stutter - White texture flash on trees - Texture loading more longer Radeon HD4670 1G, last drivers
  21. Red Star -Sometimes the convoy never comes -At the port, the leader doesn't give order "open fire"
  22. ericfr

    "DXT1..DXT5 support missing."

    Arma2=Directx 9 needed
  23. ericfr

    [Patch 1.05 Bug] AI won't follow player

    Same here Ai refuse to follow the leader in Combat Mode with a regroup command. Ai stays cover and don't move.(No mod Vanilla Arma2) 1.05 AI is broken. Very strange Job with the community and Beta-patch :confused: (Same with performance I lost 3 Fps average and always orange trees killer Fps)
×