Jump to content

Espectro (DayZ)

Member
  • Content Count

    3212
  • Joined

  • Last visited

  • Medals

Everything posted by Espectro (DayZ)

  1. Espectro (DayZ)

    help!

    Or you could go to www.whatismyip.com
  2. Espectro (DayZ)

    All out war

    Yes, in many missions, you or any1 else transports you teammates in either by air, land or sea.
  3. Espectro (DayZ)

    Admins Join Together, Ban Users

    I think the problems lay in that not every1 knows it, and many people let their squad leader take care of the xml thing. This means that the user who crashed a server might not be knowing that he did so.
  4. Espectro (DayZ)

    Save funtion for MP

    Hmmm... Let me try and fool around with it when i get home from work today.
  5. Espectro (DayZ)

    MARK IV AND THE RIB\'S !!!!!

    Well, at least soldiers not in the seals know when to hold fire
  6. Espectro (DayZ)

    Attention OFP crew, LST helipad.

    Im able to walk around on the deck when i disembark. ALthough some times my charecter gets stuck, but if i sprint i can get free.... Never fell of it though. Also, I once landed on it with a cessna sucessfully, beat that!
  7. Espectro (DayZ)

    looking for a map I lost :(

    I think its calles Coastal something. If u have an e-mail i can send it to u. Yes, im too lazy to go look in ya profile.
  8. Espectro (DayZ)

    Operation X

    This is when the halfdead and totally blind m00-c0w gets in and asks WHERE? Where do u get this?? URL?
  9. Espectro (DayZ)

    Grumble

    FUBAR Mange tak skal du have Trans: "Thank you very much"
  10. Espectro (DayZ)

    d*amn Bulls**t

    they will
  11. Espectro (DayZ)

    OFP vs GHOST RECON

    Merry Christmas to you too. When I first tryed Ghost Recon. I Had the fealing of playing Rainbow 6 again while browsing the menues. Not bad i thought, even though i never played R6 alot, i still liked it. I then started out with the training. This is where I got my first fealing of a disapointment. Even though it was a very tiny thing, I didnt like it. Its when you move up/down on stairs etc. You actually teleport to the new height. I know it was a little thing, but i decided to stop training after this one, and play the game. I started out the game, a bit disapointet not seeing my weapon, but i thought..oh well... I noticed the thread indicator which, for me, was ridiculous. I know u can turn it off, but this was my first impression. I played a little with the F-keys, and saw that I could change cameraview. But I couldnt move my man while doing this ??!! So I thought, once again, ridiculous. When I got up at the bunker, I heard a guy talk something in a different language, and I killed him.. I thought....Cool, that was kinda great. And it also looked cool while I shot him. I moved closer, hearing the sound of a person walking through bushes. And i killed him. Once again, i thought.... cool. I meet a few more guys. but one thing that I wondered was..... How come I can hit them e-v-e-r-y single time, and kill them. I was on medium difficulty, but I just carried on. I got up on the highland, and found out, that those idiots actually talk to them self (That was the reason why i heard the same thing before). Thats sucky, but its cool the few first times it happends. When i was at the highground, I noticed the trees sway in the wind which looked cool. But I fast thought how lame this was, when I meet a 10cm tall line of rocks which I couldnt walk over. The famious invisible wall of the map didnt get better rates from my heart either. All in all. GR is a good game. I dont think it has either better or worse graphics then OFP, because they are 2 totally different games. OFP has alot more potential and opportunitys then GR. I stopped playing GR short after because it was just plain boring (for me). I havent played MP which i suspect can be very fun. It just wont tip of OFP on my top gamelist. Theres just nothing as moving you squad against the enemy, with the hold fire on. Set ya squad to stealth, and wait until you here them see "Ready to fire". Take up you binocular, watch the time and give the command "Weapons free". Oh god thats great.
  12. Espectro (DayZ)

    XMas Trees

    KUUMBAAAJAAAAAAA!!!!!! KUMBAAAAJAAAAAAAAAAAA!
  13. Espectro (DayZ)

    Pay for official Addons

    Hmmm. So u are saying that the quote got there by itself?
  14. Espectro (DayZ)

    Its Christmas in Everon

    Nice going BIS. Is this what you call an... "Christmas egg" ?
  15. Espectro (DayZ)

    mmmm...don\'t know about this!???..BIS??

    Hmmmmm. I wont get sick of them until I know every single tree on them
  16. Espectro (DayZ)

    Its 20. December!

    Okay. I might be a little to eager, but its d*amn right 20. december here in denmark now. Now BIS, now!
  17. Espectro (DayZ)

    OFP 1.40 patch ready!!

    The patch is at the moment being uploaded to their FTP, CONNECT AND GRAB IT NOW!!!!! Ip: downloads.codemasters.com Folder: "upgrade"
  18. Espectro (DayZ)

    Will it be out today or not?

    Now will it be out today or what?? IOm tired of the waiting.
  19. Espectro (DayZ)

    OFP 1.40 patch ready!!

    Its 6 something megz
  20. Espectro (DayZ)

    OFP 1.40 patch ready!!

    Yea, it said i had some errors in map lost squad or something. But it said the patch was applied succesfully..
  21. Espectro (DayZ)

    OFP 1.40 patch ready!!

    Dunno, but now i can enable w-buffering *drooling*. Also, I downloaded the patch with 60 kb/sec
  22. Espectro (DayZ)

    OFP 1.40 patch ready!!

    Well, I was acually the fastest one to find the patch, ey?? I found it before it was uploaded, it was only like 100k when i found it. But wanted to downloaded it myself before sharing with u guys (and girl) Lol, it aint even on the official site yet
  23. Espectro (DayZ)

    OFP 1.40 patch ready!!

    Ruskie: ftp://downloads.codemasters.com/upgrade/ofp_patch_140.zip
  24. Espectro (DayZ)

    OFP 1.40 patch ready!!

    List of changes/adds: Major fixes and changes in 1.40: MP: - Fixed: Helicopters and planes could crash mid-air. Helicopter remote prediction is now also more accurate. - Fixed: Several issues with getting in and out if vehicles, including parachuting. - New: heading is transmitted when assigning targets to gunner. This makes finding targets in MP much easier. - New: Function estimatedTimeLeft. Using this function time left in the mission can be reported to game lobby or master browser. This function is now used in all official missions that use time limit. - Fixed: Several respawning issues. - New: Group respawn enabled also for non-leader units. - New: external hosts.txt file with list of favourite hosts - Fixed: Problems when someone with RedHammer connected to someone without it. - Fixed: Messages "Injured", "Ammo low", "Fuel low" did not work when player was not leader. - New: Difficulty in multiplayer it kept separate from single player and default is Cadet. MP - Dedicated server: - Fixed: Dedicated server memory leak. - Fixed: AI and triggers on dedicated server did not work reliably. - Fixed: squad logos on dedicated server game. - New: Dedicated server command #init (reload server config file) - Improved: Mission voting improved, voting admin is also possible (#vote admin PlayerName). MP - Mission editing: - Fixed: Synchronization works in MP, including Radio activated triggers. - New: publicVariable now works with scalar, bool, Object and Group types. - Optimised: Different default values for MaxMsgSend and MinBandwidth on dedicated server. - Fixed: Join scripting command is now fully supported. - Added: functions createVehicle, createUnit, deleteVehicle to help with large dynamic missions. AI: - Fixed: Missile launcher is not prepared if there is no reason to prepare it. - Fixed: AI taking magazines is improved. - New: Difficulty option "Super AI". When this option is enabled, all AI units have maximal skill. Low skill soldier have less sensitive eyes and ears. This make game easier when playing against low skill enemy and makes difference between low and high skill more important. - New: AI: safety check on near friendly troops to avoid friendly fire when firing from riffles and machineguns. - Fixed: Units could fire on targets seen by other units in the group. - Fixed: Airplane machine gun and LGB target engaging improved. - Fixed: LGB releasing and flight model improved. General: - Fixed: W-buffer support was broken. - Fixed: Destroyed buildings did not collapse with HW T&L. - Fixed: Several random crash opportunities. - Fixed: Cadet mode setting was missing in save - Fixed: Helicopter mouse turning was inconvenient, esp. for light choppers. - Fixed: Mavericks were drawn on Su25 wings instead of Ch29-s, Hellfires were not visible on Apache. - Fixed: Some units or destroyed objects may be left from previous mission. Such units were displayed, but otherwise inactive ("ghosts). - Fixed: When radio volume was turned off in sound control panel, messages were not transmitted al all. - Fixed: Many other minor bugs.
  25. Espectro (DayZ)

    Its 20. December!

    Lol. A littlee huzzy today alex?
×