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Drake Starkiller

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Everything posted by Drake Starkiller

  1. Drake Starkiller

    =BTC= Revive

    You are saying that those two lines have been fixed? But the multiple calling would be still present if the gear feature is on. Thx anyways. Wasn't aware there is already a new version. I agree, if its making you trouble concentrate on doing what you want to do.
  2. Drake Starkiller

    =BTC= Revive

    Hello, first things first: Your doing a great job with your respawn script and it helps a lot to bring the gameplay we are used to back. Thank you. But sadly there is a problem: We have been experiencing the exact same problem on our server. Every time you get shot there is a small, sometimes quit large slowdown in performance. We are using V0.8 from Armaholic We have tried that with no success, we where still experiencing the slowdowns. But we found the "problem" and could produce a "solution" we can live with atm: After some testing we nailed it down to the equipment (we are usually stuffing us full to the maximum capacity our vets/backpacks can carry). So we tried to disabled the gear saving on respawn/revive, but the problem still occurred. We discovered that when you have no gear equipped and are striped down to your undies there is no slowdown. A good way to reproduce the slowdowns was standing in fire where you get continuous damage. After that discovery I took a look at your scripts. Like deethree said and we discovered, the slowdown occurs mostly when you get damage from multiple sources. In your script you call your BTC_fnc_handledamage, each time the player gets damage and from this function you call the BTC_get_gear function. The later is what in combination with multiple callings produces the slowdowns. The more a player has equipped, the more it slows down. You have to understand the amount of data produced (saving the gear to variables) and lines of code executed in this "simple" get gear section. Especially if the player gets damage in a millisecond rate (fire, large groups shooting at a helicopter) the function is called over and over and over again, probably even before is completely executed. We fixed these slowdowns (for now) by disabling respawn_gear and editing line 74 in the =BTC=_revive_init.sqf where there are two redundant lines of code: if (BTC_respawn_gear == 1) then {player addEventHandler ["HandleDamage", BTC_fnc_handledamage];}; player addEventHandler ["HandleDamage", BTC_fnc_handledamage]; Which means that the BTC_get_gear is even executed when you have disabled it. I hope this report of our experience with this Bug, will help you come up with a solution and help others with the same problem. Keep up the good work. Greetings, Drake
  3. Is it inended that, we cant read the Wiki, as unregisterd user? I can't even see the featurelist, without loging in.
  4. Drake Starkiller

    F/A-18E/F Super Hornet

    Quick Question, are there any plans to make also a Marine Corps version?
  5. Drake Starkiller

    F/A-18E/F Super Hornet

    Nice Update! I like the wrecks and the new Flightmodell.
  6. Drake Starkiller

    PKW_Mercenary

    Great Units and weapons, thier are a good addition to ArmA. But I still get this bug: http://www.yourfilehost.com/media.php?cat=image&file=error.JPG             It appears on all Mercenarys, I testet it with other Units, but no Problem with the standard BIS Units or any other addons:( Ok, Tested it agin seems to affect only 1.08 Version, with 1.09 there is no problem. °0
  7. Drake Starkiller

    F/A-18E/F Super Hornet

    We Tested it yesterday for several Hours on our Dedi Server, and it seems to work fine. Regarding the Initi Error: We Encounterd it a few times, mostly when we only had, restarted the mission and not have used "#missions". And there are some minor sync errors, like Canopy is open for WSO but for Pilot its closed. Or WSO ejects but Pilot stays in Plane with closed Canopy. And on some reason you lose the "Open Canopy" dialog sometimes(I think it was when you get in the plane, move it a bit on ground, stop, get out and when you get back in the dialog has gone) But as I said, the majority of fuctions work and we had a lot of fun.
  8. Drake Starkiller

    F/A-18E/F Super Hornet

    Awsome! Keep up the good work, you did a great Job. This Addon brings ArmA near to a Flightsimiulation, i like all these featuers and gimmicks. Its really cool to discover, that you have to land with only the rear gear, after streaking a Su-35 in Dogfight. Not to mention the bruning right engine... An that the Tanks damage your plane when not dropped correctly, just makes it more real and much more fun to play.
  9. Drake Starkiller

    SF missions, why?

    I think its the problem ArmA has with "large Scale" Battels, Sahrani as Island is not as sutiable for this than Everon was. So, what is left when we dont have large Infatry battels? Small Fireteams/squads engaing the Enemy/doing othe Objectives. When you want this, to be authentic for normal Infatry, you have to do some hard work to create a Enviorment for your Mission, wich fits the Infantry thing. It is much more easy to do the lone SF Thing, deep behind enemy lines. And then, like Monty said, SF are just cool for a wast number of palyers, and so the missions are done and played more often. But I agree we need more nromal Infantry action, maybee a new Task for the more experienced mission designers out there? greetings, Drake
  10. Drake Starkiller

    Quarantine

    Started the Test on our Server, but you are unable to buy anything.:( Dont know why. And the Stats, soudlnt be displayd over the Radiotrigger, if someone had used it it will display the stats to everyone. Ok, now we can buy. You need to press the Action key several times near a flag. Even though there is no option in the action menu. But in the buyingmenu the text for "Buy" and the other things is missing. Same Thing for bank menu, no text on the Bouttons. Ok, Found out why: Gamelanguage other than English, if you set it to english the Text in the Buymenus is there. ---- After about 1Hour Testing, i must say a great idea, but there are some bugs. the woresd bug is the heavy lag, caused people driving over the wohle island, spawning zombies. the second is you cant rescue normal Civillians. Normal Civs give a 50$ Bonus when they get killed.
  11. Drake Starkiller

    Quarantine

    I think we will test it this evening on our dedicated server. Sounds like great fun. But i think testing it while you host a server by yourself, and you beeing the "host" is not a good idea to find bugs. Many scrpits behave differently on a Host and a Client, thats the greates problem a mission designer has to solve. Using client and serverside scripts properly.
  12. Drake Starkiller

    first user Island for ArmA

    The problem with the roads is due to the fact that you cant create roads at the moment with visitor 3, i hope bis fixes this bug soon. To the city issue? Wich senses make citys without roads? btw: Island is updaed with Queens Gambit objects to version 1.9.
  13. Almost done, but since the guide has been expanded about additional 100 padges, it will still took some days, until the translation is completed.
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