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Dannyllnl69

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Everything posted by Dannyllnl69

  1. Dannyllnl69

    PROJECT: Operation Hazard

    Ok what does the community think of this project? HISTORY ON WHY NOGOVA AND TEXEL AND DARA ISLANDS ARE INCLUEDED ON MY FICTIOUS PROJECT Nogova Federation: Population 12,800,000 Nogova has had a functional Democratic Government since it was liberated from the Pro-Communist Goverment, boosting the economy and resources.  The Economy now consists of Gold Mining, Fishing, Farming, and Tourism. With more money to waste, they invested on its Armed Forces and national security. After the Government of Texel  and Dara  two neighboring islands to Nogova, lost control and left these islands Law less. The Nogovan Government saw that as a threat to its national security. So they send troops to restore order and place these two islands under Nogovan rule, making them states. The U.N passed a resolution allowing Nogova to own the two islands and Forming its Federation. The Federation of Nogova is the trampolin of the illicit drugs into other Federations like Malden, Everon, Skye, Narbal  Ivtiliac. Its under world is ruled by the Everon Cartel, Independent Smugglers and Dealers  from the Nogovan Federation would need to pay tax to the E.C to Continue their buisness. Many who didn’t paid with their lifes, or family members were kidnaped for ransome. The Nogovan Government Began making crack downs on its main island (Nogova) and its state islands (Texel) and (Dara). But the effort was worthless the E.C continued its operations normaly throughout the N.F. As they focused on capturing E.C leaders working on the N.F territory, a  new cartel rised into the streets, they call  themselves the “Nogovan CarteLâ€. The N.C is in war with the E.C for control of the N.F underworld. The plague of  violence has triggered an undeclared civil war in the N.F but the Government insists its undercontrol of the situation. N.F = Nogovan Federation E.C= Everon Cartel N.C= Nogovan Cartel Protagonist: Nogova Federation Armed Forces (player side) Antagonist: Everon Cartel, Nogova Cartel TYPE OF SCENARIOS: Patrols Hostage Rescue Ambushes Secure Towns Protect VIP's Hold Town Air Assault (using a helicopter to destroy smuggling boats) Capture or kill Drug Bosses Planning to create to Separate Operations(Operation Hazard 1) and (Operation Hazard 2) one against the E.C and the other one against the N.C. probably 20 missions each. Il Start as soon as i have time, Electrical Engineering Classes have me going    Need the following resources: Civilian Like armed Men MErcenaries every possible Vehicle like "H2's,BMW.s Etc thanks!
  2. ok how do i make the briefing appear? and what the objectives are ? i also want to put pictures in the briefings just like in some of the ofp missions and campaings. how can you also access to, what weapons the team can choose?.. please also someone help me with the objectives !!!! how to put them in the briefing and how to check or mark them as failed!!!! also how can i put all my missions to a campaing ! im becoming a better mission maker but i need help on that ! please someone explain to me better ! PM me or just type it through here Patience please i know many have posted this topic but come on!! i need help with this !!
  3. Dannyllnl69

    WW4 Modpack 1

    true that...these units are awsome and dont make my computer lag !!! keep the work going Sanctuary,,hope to see the update soon!! for the Everon unaligned it would be nice to give them french vehicles, its just a suggestion,,,keep the work going Sanctuary!
  4. Dannyllnl69

    WW4 Modpack 1

    sanctuary would you be releasing more units with your future update? So far Great Job, Keep it going !
  5. Dannyllnl69

    WW4 Modpack 1

    so far the best modern mod released ever !! downloading !! thanks Sanctuary !!! So theres more units to be released
  6. Dannyllnl69

    PROJECT: Operation Hazard

    ok guys andd girl i finished some 6 missions,,they are full of action and fun...they are not all that profesional,,but they work.... ok you start as a Conscript in the Nogovan Army,,then if some one helps me youll be able to choose either officer school or special forces school (Ranger) i have 2 missions done aswell for the rangers ! need to work on the officer now !! Description: OK its the Nogovan Army Vs Everon Cartel !! and in some missions youll be supported by the Nogovan Police (DMX POLICE) Roadkill your units are amazing !!!!! ok addons that you are going to need are: 1.roadkills nagovan infantry 2.ffur-slx 07 (best played) or better 3.Vilas police and rebel pack 2.5 and2.0 4. Bm59 rifle pack and Ar70 pack 5. H2 pack 6. Mercedez benz 7. DMX police ----------------------------------------- thats all i can think of  ok remember im not that of an expert on mission editing and plus these missions are in beta stages,,,its like a teaser ! how do you upload them to here though ?? Roadkill Send me a PM so i can send you the missions to you and maybe you can modify them a little and add stuff to them !!!  Can someone help me find something that has to do with drugs in ofp and money pleaaseeeee  and if you can find me a pack with civilians armed or atleast teach me how to add weapons to civilians. i might just release them single cause i dont know how to put them together in one ! and i dont know how to allow you to choose weapons in the beginning  as soon as i finish the officer missions and the Rangers mission...im going to move the battlefield into Textel Island Everons Cartel Second Stronghold (((along wiht Everon island which is first)))... What to expect in Textel island: since it was abandoned and later annexed by Nogovan Goverment,,,the Goverment will launch Operations in Textel mainland against the Second in command of the Everon Cartel known as the "Coke Baron"...The "Coke Baron" has a Strong and Protective Militia(Tanks,APC's,Helicopters,BOats) + Local Police under his payroll and His Deadly Gunmen(also seen in Nogovan missions)..
  7. Dannyllnl69

    Nogovan Light Infantry Addon Pack 3.0

    the link is dead or not working !!
  8. Dannyllnl69

    FFUR'85 (2008 edition)

    sorry for posting it here,,,but does anyone knowwhat the Target for FFur-SLx is,,,cause i cant find the exe for it !!! someone help me please !! all i want is to play FFUR-SLX !!!
  9. Dannyllnl69

    Ford F350 Super Duty pickup

    omg !!!!!! nice truck ,,though i would prefer a Chevy! lol 5 stars to the addon !
  10. Dannyllnl69

    MERCS BIO

    these are some of the best islands ive seen !
  11. Dannyllnl69

    Villains

    so this pack contains 3 units ? hitler and hussein and binladen ??
  12. Dannyllnl69

    Addons by Chris.87

    nice addon Cris ! looking foward on using it for my present project !
  13. Dannyllnl69

    Urban Marines

    these are nice for some zombie missions ! might look foward to this units....maybe a future Zombie project,,,after i finish my present project !
  14. Dannyllnl69

    Texel Island

    nice island,,im using it on my upcoming campaing !!!
  15. Dannyllnl69

    PROJECT: Operation Hazard

    Walter_E_Kurtz: mmm never seen those,,,,they look good so which ones should i use those or these http://ofp.gamepark.cz/index.php?showthis=7628
  16. Dannyllnl69

    Nogovan Light Infantry Addon Pack 3.0

    nice roadki11 !!!! i was wondering what vehicles the nogovan armed forces will be using can you tell me please?? your units are vital for my missions !
  17. Dannyllnl69

    PROJECT: Operation Hazard

    Anguis: Thanks for those Cheers and il see if i can qualify for ICE later on my career....Im going to be using Roadki11 Nogovan units for various type of missions and operations...such as the ones i gave an example of above! Just waiting for the release of the new Nogovan Soldiers ! and as for the Cartels..im not sure if to use Vilas PAck that contained Armed civilians.... guys and girls ! there use to be a addon pack that contained some generic soldiers in various camoflauges that used Jam 2 as their weapons...can someone help me find them please
  18. Dannyllnl69

    PROJECT: Operation Hazard

    PopUpTarget: im from Mcallen Texas aswell.. Im about to begin Work with Operation Hazard
  19. Dannyllnl69

    PROJECT: Operation Hazard

    Vartuoosi: dont worry i wont let this one die...im a big fan of OFP and this one is a sure project! Guys since i quit going to the University thanks to financial aid,, i might have more time off and i might begin work 12/7's just to finish the project... I got to finish the project before i leave to the U.S Border PAtrol Academy in New MExico...
  20. Dannyllnl69

    PROJECT: Operation Hazard

    PopUpTarget: Yes ofcourse i will ! il add some good story on how they got started !
  21. Dannyllnl69

    PROJECT: Operation Hazard

    to R0adki11: That Sounds fun,,maybe some special operations with your Special forces vs the Cartels...im looking foward to your addon Roadki11.... PopUpTarget: I might do just a short campaing with the Rise of the Nogova Cartel...and how they got started.... how about that??
  22. Dannyllnl69

    PROJECT: Operation Hazard

    to: roadki11 ofcourse il love to use your Nogovan Army units, infact i planned using them for it lol.....how about would you be interesting on maybe testing the missions? to: Sudayev In my old hard drive i had many missions regarding this Project, it only took me about 1 month to finish about 15 different scenarios. IT was during summer when i had alot of free time...But im going to put alot of effort to give OFP community some Missions they might enjoy! Let me just get through some Electrical Engineer Exams i need to finish, and il begin work on them..PAtience people patience
  23. Dannyllnl69

    Nogovan Light Infantry

    Roadki11 your addons look nice nice to know people are still working on OFP...
  24. they are for my own use unless someone likes them or so, all i change were the names,weapons,class name. can some one check if i have it right mmm and what is the next step when i finish creating the config and again they are not for public release ! i get this error messege--- citizen police force\config.cpp/cfgPatches/:'P'encountered instead of '{' #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 #define WeaponSlotPrimary 1 #define WeaponSlotSecondary 16 #define WeaponSlotItem 256 #define WeaponSlotBinocular 4096 #define WeaponHardMounted 65536 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Citizen Police Corps { units[] = { dmx_mcpolicie1, dmx_mcpolicie2, dmx_mcpolicie3, dmx_mcpolicie4, dmx_mcpolicie5, dmx_mcpolicie6, }; weapons[] = {"M16","AK74","XMS"}; requiredVersion = 1.90; requiredAddons[] = {"dmx_policie","BIS_Resistance",}; }; }; class CfgModels { class default {}; class Man: Default {}; class dmx_mcpolicie1: Man { sections[] = {"dmx_dop1","dmx_dop2","dmx_glasses","dmx_mask1",& quot;dmx_mask2","dmx_nbcp","dmx_strap off","dmx_strap on","mask_switch","head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava"}; }; class dmx_mcpolicie2: Man { sections[] = {"dmx cap","head injury","body injury","l arm injury","r arm injury","p arm injury","l leg injury","r leg injury","p leg injury","medic","hlava"}; class ECP_EventHandlers {}; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Civilian: Man {}; class Civilian11: Civilian {}; class dmx_mcpolicie1: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Tatical Security Police"; model = "\dmx_policie\dmx_mcpolicie1"; side = 1; weaponSlots="1 + 16 + 8* 256 + 2* 4096 + 2 + 4* 32"; weapons[] = {"M16","dmx_Throw","Put"}; magazines[] = {"M16","M16","M16","M16","M16"}; hiddenselections[]= {"dmx_dop1","dmx_dop2","dmx_glasses","dmx_mask1",& quot;dmx_mask2","dmx_nbcp","dmx_strap off","dmx_strap on"}; armorHead = 0.8; armorBody = 5.0; wounds[] = {"\dmx_policie\mc\povest_top.pac","\dmx_policie\mc\povest_top_d.pac","\o\char\fizl_gate.pac","\o\char\fizl_gate_i.pac","\o\char\fizl_top.pac","\o\char\fizl_top_i.pac","\o\char\fizl_rukav.pac","\o\char\fizl_rukav_i.pac","xicht_a.paa","xicht_a_zranen","xicht_b .paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen",& quot;xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zr anen","xicht_f.paa","xicht_a_zranen","xicht_g.paa",&quo t;xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.pa a","xicht_a_zranen","xicht_j.paa","xicht_a_zranen",&quo t;xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zrane n","xicht_m.paa","xicht_a_zranen","xicht_n.paa","x icht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa&q uot;,"xicht_a_zranen","xicht_q.paa","xicht_a_zranen","x icht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen&q uot;,"xicht_t.paa","xicht_a_zranen","xicht_u.paa","xich t_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa&quot ;,"xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xich t_y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen&quot ;,"xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht _w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa&quo t;,"xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xi cht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen& quot;,"xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","x icht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa ","xicht_a_zranen","xicht_2l.paa","xicht_a_zranen",&quo t;xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zra nen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa",&qu ot;xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2 r.paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen" ,"xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_ a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa&quot ;,"xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xic ht_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen&q uot;}; class Animations { class mask_switch { type = "rotation"; animPeriod = 0.1; selection = "mask_switch"; axis = "axis_switch"; angle0 = 0.1; angle1 = 0; }; }; class UserActions { class maskOn { displayName="Put on Gasmask"; position="pilot"; radius=1; condition="(getdammage this < 0.95) && (this animationphase {mask_switch} < 1)"; statement="this exec {\dmx_policie\maskon.sqs}; this animate [{mask_switch}, 1]"; }; class maskOff { displayName="Take off Gasmask"; position="pilot"; radius=1; condition="(getdammage this < 0.95) && (this animationphase {mask_switch} > 0)"; statement="this exec {\dmx_policie\maskoff.sqs}; this animate [{mask_switch}, 0]"; }; }; class EventHandlers : ECP_EventHandlers { init = "[_this select 0] exec {\dmx_policie\initgasmask.sqs}"; }; }; class dmx_mcpolicie2: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Police Agent(FireArms Bureau)"; model = "\dmx_policie\dmx_mcpolicie2"; side = 1; weapons[]={"AK74","binocular","dmx_Throw","Put"}; magazines[]={"AK74","AK74","AK74","AK74","AK74",&quo t;AK74"}; hiddenselections[]= {"dmx cap"}; wounds[] = {"\o\char\fizl_top.pac","\o\char\fizl_top_i.pac","\o\char\fizl_rukav.pac","\o\char\fizl_rukav_i.pac","\o\char\fizl_gate.pac","\o\char\fizl_gate_i.pac","xicht_a.paa","xicht_a_zranen","xicht_b. paa","xicht_a_zranen","xicht_c.paa","xicht_a_zranen",&q uot;xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht_e_zra nen","xicht_f.paa","xicht_a_zranen","xicht_g.paa",&quot ;xicht_a_zranen","xicht_h.paa","xicht_a_zranen","xicht_i.paa ","xicht_a_zranen","xicht_j.paa","xicht_a_zranen",&quot ;xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen ","xicht_m.paa","xicht_a_zranen","xicht_n.paa","xi cht_a_zranen","xicht_o.paa","xicht_o_zranen","xicht_p.paa&qu ot;,"xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xi cht_r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen&qu ot;,"xicht_t.paa","xicht_a_zranen","xicht_u.paa","xicht _a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w.paa" ,"xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht _y.paa","xicht_a_zranen","xicht_z.paa","xicht_a_zranen" ,"xicht_2a.paa","xicht_a_zranen","xicht_2b.paa","xicht_ w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa&quot ;,"xicht_v_zranen","xicht_2e.paa","xicht_a_zranen","xic ht_2f.paa","xicht_a_zranen","xicht_2g.paa","xicht_w_zranen&q uot;,"xicht_2h.paa","xicht_a_zranen","xicht_2i.paa","xi cht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa& quot;,"xicht_a_zranen","xicht_2l.paa","xicht_a_zranen",&quot ;xicht_2m.paa","xicht_a_zranen","xicht_2n.paa","xicht_a_zran en","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa",&quo t;xicht_2p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r .paa","xicht_e_zranen","xicht_2s.paa","xicht_a_zranen", "xicht_2t.paa","xicht_a_zranen","xicht_2u.paa","xicht_a _zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa" ,"xicht_w_zranen","xicht_2x.paa","xicht_a_zranen","xich t_2y.paa","xicht_a_zranen","xicht_2z.paa","xicht_a_zranen&qu ot;}; class EventHandlers { init = "[_this select 0] exec {\dmx_policie\initcap.sqs}"; }; }; class Civilian6: Civilian {}; class dmx_mcpolicie3: Civilian6 { Vehicleclass = "Citizen Police Corps"; displayname = "Police Agent2(FireArms Bureau)"; side = 1; weapons[] = {"M16","dmx_Throw","Put"}; magazines[] = {"M16","M16","M16","M16","M16","M16 "}; }; }; class dmx_mcpolicie4: Civilian6 { Vehicleclass = "Citizen Police Corps"; displayname = "Rural Police Force"; side = 1; weapons[] = {"XMS","dmx_Throw","Put"}; magazines[] = {"M4","M4","M4","M4","M4","M4" }; }; }; class dmx_mcpolicie5: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Town Police"; side = 1; weapons[] = {"AK74","dmx_Throw","Put"}; magazines[] = {"AK74","AK74","AK74","AK74","AK74",&quo t;AK74"}; }; }; class dmx_mcpolicie6: Civilian11 { Vehicleclass = "Citizen Police Corps"; displayname = "Special Assingment Group"; side = 1; weapons[]={"M16","binocular","dmx_Throw","Put"}; magazines[]={"M16","M16","M16","M16","M16","M16 "};
  25. i wanted to play my own missions online via gamespy arcade...nobody couldnt find me...how do i do it? can some1 help me ? please
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