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dead kennedy

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Everything posted by dead kennedy

  1. dead kennedy

    ArmA plastic models building

    And this - is the scene from the first hours of operation "Harvest red". CheDaKi SA-13 self-propelled SAM system, which was captured by USMC troops durring their raid in the Elektrozavodsk area. Vehicle - is SkiF's "Strela-10" with minor upgrades such as detailed operator cocpit and openable doors and hatches. Tanker - is from Zvezda's "Modern russian tank crew" kit. Marines - "Iraq kit #1" by Master Box, NVG mount, EOTECH sight and gunslings are made manualy from foil. Base - plaster and photo frame, grass - the tow (sanitary linen). Airbrush. https://lh5.googleusercontent.com/-vPb06_YYeU0/TqTxX4cN5zI/AAAAAAAAAAw/z0J3Qf6dy4c/s720/FxCam_1319399358355.jpg https://lh4.googleusercontent.com/-UGsv0KcnnnM/TqTxemlp4MI/AAAAAAAAACs/VsD-PUSbWvo/s720/FxCam_1319400501313.jpg https://lh3.googleusercontent.com/-46SfLmyceCo/TqTxegi4gsI/AAAAAAAAACg/CFX0ocJk_C0/s720/FxCam_1319400404914.jpg https://lh6.googleusercontent.com/-mfyp5q8Hp18/TqTxbMR9lII/AAAAAAAAABk/U3w_n8bxLhE/s720/FxCam_1319399833941.jpg https://lh4.googleusercontent.com/-TCJkk554pSY/TqTxc39gmVI/AAAAAAAAACY/Uy041tn7EC8/s720/FxCam_1319400063943.jpg https://lh3.googleusercontent.com/-l3YWI_tC4os/TqTxgeSRnwI/AAAAAAAAADQ/eXtNEzIuiUs/s720/FxCam_1319400726160.jpg https://lh6.googleusercontent.com/-O2EP3bE-Fwg/TqTxiFB5kDI/AAAAAAAAADs/d4eaM1Pl7-o/s720/FxCam_1319401054265.jpg More photos
  2. dead kennedy

    ArmA plastic models building

    This is the first model i build - Tamiya M113 A1 - which is fighting on the RACS side somewhere in the vicinity of Dolores. M113 - Tamiya, Infantry - slightly converted "US infantry in Iraq" kit by ICM (my realy first experience in plastic figures painting). Base is made of plaster on the photo frame. Paintbrush. More photos of M113 as a links (because of forum limitations)
  3. Nice! Very useful addon. Seriosly :) Take your attention to "geometry" lod. He must be a little lower, than the viewable part, becuz AIs are no firing well if "geometry" lod is high. This is a problem of all BIS fortifications, AI just does not shoot from there!
  4. PM me if you need some help with russian male and female voice.
  5. dead kennedy

    Arma forest generator

    Yep, GUI it would be cool :))
  6. dead kennedy

    Arma road generator

    Wonderfull...
  7. dead kennedy

    Community awards

    Agree. Ceasing offtopic :))
  8. dead kennedy

    Community awards

    I just wanna sarmat will not be a face of russian community. We just need to differentiate this Ukrainian mod team with 20-30 active members, and whole Russian-speaking community, which is one of the largest in Europe by number of people. Because the Sarmatians have long been spoiling the reputation of all russian ofp-arma space by stealing models, cheating vote and e.t.c., e.t.c.. And now we hear comments like and so on. We dont want to be associated with this. P.S. a little example of comments in sarmats forum about "best community website" nomination :D http://itrash.ru/idb/f4aaf79dc5d024cfe06172f9ac31121c/oBezymyannyj.PNG
  9. dead kennedy

    Community awards

    SMERSH, what democracy, what soviet, what are you talkin about? Over 5000 votes. Are you sure, that on your forum are so much active users? Or in western communities is so people, who played your campaign without subtittles and prefered it before others? Even in Russian cummunity your campaign is almost unknown. Oh, sarmat is so sarmat... Cheat, cheat never changes.
  10. dead kennedy

    Community awards

    Here is some proofpics about cheat voting of sarmat members In russian language. On the first image - members of arma.at.ua are offered the "right" voting options. Administrators explain, that the counting of votes is conducted by IDEA games, but not BIS. It also contains a call (in red color) to vote actively and only for "right" candidates. I really would not like to cheat play associated with whole Russian comunity. And i hope, that whole russian community should not have the moral responsibility for dishonesty of the team with Ukrainian domain name .ua. Where average age of the members is about 16. I only hope, a shadow of their actions will not fall on whole russian community in future. I mean not only this cheat voting of sarmat, i know that this studio is constantly in trouble with copyright. I say this is only their troubles, rather than the all russian teams. Thank you.
  11. Thank you, i know :)) Idea is to make two resps - one on the base and one mobile, just like in some warfare. AFAIK if just simply create two respawn markers - they will be selected randomly. But i think, you are right, this is realy not a task for Revive script. Revive script must revive player, but no respawn :))
  12. Take it little easy, people, this is simply discussion about addons features, not about personal relations.
  13. Nevertheless, in a realistic game units must be at least logically justified. Fictional Chernarus - is a poor country. Not richer than the U.S. to use newest equipment that is not yet used in the U.S. If you want to simulate army of a puppet pro-american country with western equipement - pay attention to the Georgian special forces at first. and even http://www.epochtimes.com.ua/rus/images/stories/03/world/ia2202082.jpg
  14. Only medic can revive? Can i assign other units? Will be mobile respawn supported in future?
  15. Im russian. Can help with Russian and russian accent voice (in any language, just give me text :D). Can record female russian voice too. Can speak and write on fictional Chernarussian language - not Chech, but authentic mix of all slavic languages :D Anybody remember "Rpublic - The revolution" game? :)) Have no problems with Adobe Audition and have basic skills in sound editing, cleaning and mastering.
  16. Lol Sarmat in its repertoire again :D
  17. Russian army tactical signs for ArmA2 (click to download) mirror 2, wait 10 seconds, download starts automaticaly This addon adds in game big (more than 150) pack of tactical signs, which are accepted in designing work map of a commander in Russian Army, which can be set on a map as markers (F6). Befits for easy creation of your own missions on the base of tactic of subdivisions of RA. Following markers entered in set: Armament and armor vehicles. Artillery, aviation, rearward services. Knots of connection and management points in a range platoon-regiment. Positions, actions, battle-orders of motorized infantry and tank subdivisions in a range platoon-battalion. Mine-explosive barrages, actions of airbourne troops and diversion groups. Demo missions are not included in this version. See version for Armed Assault. 1. Installation and system requirements. system requirements - any version of ArmA2 To install, copy folder @DK in a folder, where your ArmA2 is installed, for example, "C:\Program Files\Bohemia Interactive\ArmA" folder. After that, add to your ArmA2 shortcut mod=@DK. If you have some mods already installed, then it may look like this "C:\Program Files\Bohemia Interactive\ArmA2\arma2.exe" -nosplash -mod=@FDF;@STUFF;@DK Or you can just put dk_znaki.pbo in your ArmA2/Addons folder (not recommended). 2. How to use. In an order to place markers in an editor press F6 and choose a sign you want from a list. In RA it is accepted to use next colors of signs on a map: Red - all what belongs to Friendly forces – subdivisions, armored vehicles, positions, actions, HQs and etc. Black - designate the Friendly artillery, air defense forces, contacts, engineer and mine-explosives barrages. Blue - mark all information about Enemy – subdivisions, positions, character of actions and etc. Including his artillery, air defense and other. 1st mech. inf. company with tank pltn HQ friendly 122-mm enemy radar By default, colors are proposed for Friendly forces, but the color of marker can be changed by opening his menu. Remember (!), that signs can be scaled. Some markers(such as “battle-orderâ€, â€squad in defenseâ€", minefields and other "long" signs) must be set on a map in scale not 1:1, but 1:2 or 2:1, they must be stretched in length or in width. Scale is choosing in the menu of marker. Mechinf. combat order 1:2 Addon contains built-in support of the Russian and English languages, so they can be used for creation of multiplayer missions. 3. Realism in addon. Unfortunately there is no possibility to inflict the signatures of different colors to signs. Except for it, I didn’t include possibility to plot the bars of fire and sectors of fire on a map – on ArmA2 map it won’t be pleasure to watch on it. In other, the set of markers ideally befits for creation of realistic missions, based on tactical tasks, which can be given for subdivisions of RA. Field manuals of military forces or Russian Federation for motorized infantry and tank subdivisions foresee two types of action – offensive and deffensive. The enclosed demo missions contain the decision of two tactical tasks of motorized infantry subdivision with given and support forces. They, except for it, can be used as example of making “commander’s work map†and brifieng. Briefing and map contains: Information about a situation on the area of action. Known information about composition and character enemy’s action, available data about the location of his points of management and fire weapons. Composition and task of our subdivision. Information about neighbours and interactive subdivisions. These information is also plotted on map as conventional tactical signs, whereupon, a stage-by-stage standing before subdivision task follows in a kind "objectives". 4. Versions history. 2.0 - compatible with ArmA2 - fixed bugs in config, tank platoon and marines landing markers are aviable. - added different car markers, cralwler tractor marker. - added markers for MRLS, AA gun, recoilless AT. - added markers of nuclear strike, tatctical missile strike, flare and flare bomb. - added marcer for checkpoint, secret. - added marker for dismounted subdivisions. - added markers of single soldiers for squad level maps. - demo missions are not included. 0.9 First release. 5. Therms of distributions. Addon distributes “as isâ€, author does not carry responsibility for the result of using this product. Please remember that developers of game does not carry responsibility too. With questions and suggestions contact the author. Feel free to use this addon for creation of missions and campaigns and also on playing servers. You can freely place it on internet resources and other transmitters on condition of saving of content of original archive with an information of readme and pointing the name of author. If you want to use this addon or its part in some modification or to make part of a project please contact with author on e-mail or icq and specify his name in readme of your product. 6. Contacts. Idea and realisation - Dead_Kennedy. e-mail: dead_kennedy@rambler.ru ICQ#: 334695034
  18. I saw Kedr from non-military police units (economic crime, drug police, etc). http://www.gewehr.ru/2007/07/16/pp91_kedr.html I have not seen a Kashtan. They write, Kashtan used in very special units f.e. president security. Anyway, it's very particularized, very "special" weapon.
  19. Vote for add Vilas East weapon pack to ACE. http://dev-heaven.net/issues/show/7751 Fast register.
  20. dead kennedy

    Russian army tactical signs v2.0

    Press "free" button in bottom. http://slil.ru/28433596 - another mirror in any way.
  21. dead kennedy

    Russian army tactical signs v2.0

    Demo missions would be in future. I just in a hurry. Many people, including mapfact, ask me for these signs before new year.
  22. What about Zastava M76 for east-european theme? :))
  23. dead kennedy

    Winter Pomegratskaya

    Winter vegetation is on Klurs island.
  24. dead kennedy

    Air Support Scripts

    Keshman Not seen this :)
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