Dark Knight
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Everything posted by Dark Knight
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Cannot complete Campaing mission called "Invasion"
Dark Knight replied to Zorasht's topic in ARMA - OFFICIAL MISSIONS
i had that problem the first time i played.. i simply restarted the mission and was able to complete with the stryker intact another way to do it is dont get in the stryker at the beginning and wait for the other team to destroy the near by enemy so your stryker is safe -
Got the new RSC? i have the latest RSC and i get this bug too also on the jeeps with teh mounted machineguns.. the gun itself is not there, also on some of the APCS (cant remember which) the driver view in firstperson u cant see out the window enless you turn out.. apart from that im having great fun with theses ty
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we didnt have a lot of people working on the starwars mod and since there was mroe work on the warhammer mod being dont we decided to postpone the starwars mod. but a new sort of freelance group is working on a version of the starwars mod so look towards them
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im sure the loader would secure them somewhere so there not out the way and maybe disposse of the shells when out of the danger zone
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ill see if  ican find one but i saw a clip of it happening on tv but it wasnt a T-55 Edit: sorry couldnt find one
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i think it comes out where u load it
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well wat ever uve done guys the sound works again.. thanks
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i have that file in the folder CSLA_RIP and i dont run Csla_rip with CSLA could u tell me wat ive done wrong?
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i love the hind u have in this absolutly perfect including the other vehicles and soldiers.. although i came across a bug with the weapons the soldiers use when u fire them u get no sound this seems to mainly happen to the rifles.. but i can live with this bug as i use the hinds mostly
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good job on this tank guys i love it to bits as i no this is a beta u may already no about this little bug.. but incase u dont ill point it out when iwas testing the AI to see how good they are against 4 black eagals the out come was impressive 4-0 when iwas testing this i was riding in the back and found the view was above the tank and that u can also see the person in cargo when in commander veiw here is a pic of the shell i was talking about any way as u can see there is a shell but like i said this is only a minor thing which i can live with since ill be commanding these keep up the good work guys
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first time posting in here so hope u like the pic http://dark-knight.the-spectrum.org/uploads/OFP.JPG
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wat is she holding onto?... i think there smiles says it all.. lol
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i can get the tornado out of the hanger ok with AI all i do is have its nose poking out just enough for the plane to move..u have to place it in  a special place coz if u do to close to the taxi way he tries to turn whil inside the shelter.. just play around till its right failing that .. shoot the pilot and fly it for him there was one thing i miss on the G8's Hanger.. and thats Animated Doors.. i would love to have the front doors to open and close and the rear Exit door to open..
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Actually it deployed air brakes and opened ramp but none of the groups inside left the plane. They were assignAsCargoed and moveInCargoed. Anyway, the thing is perfect for HALO drops using Toadlife´s real_halo. its quite simple all you have to do is make 2 triggers 1st <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[nameofplane] exec "\HWK_c130\script\parasoldiers.sqs" this preps for the jump (ramp opens, slows down) 2nd <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nameofplane animate ["jump",1] this makes the contents of the plane jump hope this helps
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great stlye.. and good to see another Ayu Fan!
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umm.... k?
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Try putting flaps all the way down. I managed to take off from the main Nogova airstrip by doing that and then applying full acceleration. The plane lifted off without any upward movement of the mouse, although it was just before the end of the runway so shorter ones may not be so easy. Isn't the c-130 designend to take off from short runwways in real life? All i hope is that the parachute scripts that were in last version (or maybe version before) now work in MP. it will only take off from short runways is it has JATO (Jet Assisted Take Off) installed basicly its a couple of rockets attached the sides of the hull of the plane when this is being used it can make the Herc go to a steep climb to get to a higher altitude
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Hawk's nimitz class aircraft carrier
Dark Knight replied to miles teg's topic in ADDONS & MODS: COMPLETE
this carrier is awsome.. well done to the both of u.. one thing id like to see altered on this carrier tho is the 4th catapult (the one near the back) this one should be further back and not beside the other catapult.. apart from that i like this carrier and am able to get 3 Hornets to fly off it! (would be 4 but its to do with the problem above) i have found a top down view of the Nimitz if u want to to ideas from it.. it has labled out all the parts that are needed for the carrier im just helping out.. u dont have to do this if u dont have time or dont want to once again this is a brillient carrier Edit: Forgot to mention.. are u gonna do the decks inside the carrier? coz if u are this pic may also help u -
yea i have had a look at the build scrip and have noticed its supposed to create 8 Crew Units for each gun.. but for some reason it dosent create these.. i have enve tried to by-pass this but no luck hope some with with a better understanding of the scripts can sort it out
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hey smith i dunno if u can help but its worth a try.. i would like to no the following: 1. how to get the men in the Defences 2. how to get AI to use the Catapults 3. a Readme on all the features and wat they do
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Hi Im Dark Knight One of the Admins for Operation Sci-Fi Center As some of u should know we are making 2 main mods. One is a Starwars Mod and the other is a Warhammer 40K Mod the purpose of this thread is because we want your feedback from our addons aswell as ure ideas. to get this Thread started id just like to announce that Lordhorus one of our proud members has acomplished Walking For the At-St This addon isnt released asof yet and is entirely upto Lordhorus on when it gets released from this great founding i can tell you all that there maybe a chance into making the AT-AT Walk aswell!! incase ypu havent downloaded any of our Addons and would like to you can find all the latest downloads here Once again your Feedback is Apreciated
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so far for starwars we have released the Ties andu can find the At-St some where (very early beta) as for the X-wing thats comming along so should be here some time.. dunno when but soon as for the B-wings, Ys and the rest they are in early construction so dont expect them soon.. there are no rebel/imperial pilots released as of yet but when we update the Tie Pack we will be sure to add them in aswell i (or any other team member) will tell u the progress of the addons in this link or on our Mod Site although if u have any experise in scripting textureing etc.. we could use ypur help just drop a line in our fourms
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the x-wing just needs some scripting done and it will be reasdy for reales just bare with us it shall be ehre
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there are being a little rushed to get them released but it will be fully functional.. so expect these critters in the near future no release date for them as of yet
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Archangel has just posted some more pics for all the warhammer fans Pic 1 Pic 2 Pic 3 Enjoy