Dark Knight
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Gunnery Sergeant
core_pfieldgroups_3
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aviation and photography
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Cannot complete Campaing mission called "Invasion"
Dark Knight replied to Zorasht's topic in ARMA - OFFICIAL MISSIONS
i had that problem the first time i played.. i simply restarted the mission and was able to complete with the stryker intact another way to do it is dont get in the stryker at the beginning and wait for the other team to destroy the near by enemy so your stryker is safe -
Got the new RSC? i have the latest RSC and i get this bug too also on the jeeps with teh mounted machineguns.. the gun itself is not there, also on some of the APCS (cant remember which) the driver view in firstperson u cant see out the window enless you turn out.. apart from that im having great fun with theses ty
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we didnt have a lot of people working on the starwars mod and since there was mroe work on the warhammer mod being dont we decided to postpone the starwars mod. but a new sort of freelance group is working on a version of the starwars mod so look towards them
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im sure the loader would secure them somewhere so there not out the way and maybe disposse of the shells when out of the danger zone
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ill see if  ican find one but i saw a clip of it happening on tv but it wasnt a T-55 Edit: sorry couldnt find one
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i think it comes out where u load it
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well wat ever uve done guys the sound works again.. thanks
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i have that file in the folder CSLA_RIP and i dont run Csla_rip with CSLA could u tell me wat ive done wrong?
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i love the hind u have in this absolutly perfect including the other vehicles and soldiers.. although i came across a bug with the weapons the soldiers use when u fire them u get no sound this seems to mainly happen to the rifles.. but i can live with this bug as i use the hinds mostly
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good job on this tank guys i love it to bits as i no this is a beta u may already no about this little bug.. but incase u dont ill point it out when iwas testing the AI to see how good they are against 4 black eagals the out come was impressive 4-0 when iwas testing this i was riding in the back and found the view was above the tank and that u can also see the person in cargo when in commander veiw here is a pic of the shell i was talking about any way as u can see there is a shell but like i said this is only a minor thing which i can live with since ill be commanding these keep up the good work guys
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first time posting in here so hope u like the pic http://dark-knight.the-spectrum.org/uploads/OFP.JPG
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wat is she holding onto?... i think there smiles says it all.. lol
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i can get the tornado out of the hanger ok with AI all i do is have its nose poking out just enough for the plane to move..u have to place it in  a special place coz if u do to close to the taxi way he tries to turn whil inside the shelter.. just play around till its right failing that .. shoot the pilot and fly it for him there was one thing i miss on the G8's Hanger.. and thats Animated Doors.. i would love to have the front doors to open and close and the rear Exit door to open..
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Actually it deployed air brakes and opened ramp but none of the groups inside left the plane. They were assignAsCargoed and moveInCargoed. Anyway, the thing is perfect for HALO drops using Toadlife´s real_halo. its quite simple all you have to do is make 2 triggers 1st <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[nameofplane] exec "\HWK_c130\script\parasoldiers.sqs" this preps for the jump (ramp opens, slows down) 2nd <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nameofplane animate ["jump",1] this makes the contents of the plane jump hope this helps
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great stlye.. and good to see another Ayu Fan!