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DnA

BI Developer
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Posts posted by DnA


  1. 26-05-2021
    EXE rev. 147661 (game)
    EXE rev. 147653 (Launcher)
    Size: ~559 MB

     

    DATA

    • Fixed: Military Coffin flag was not correctly synchronized in the multiplayer environment
    • Fixed: Russian and Polish radio protocols had "Diver" and "Enemy spotted" swapped
    • Fixed: Machinegunner callouts in the Polish radio protocol
    • Tweaked: Demining Drone collisions with terrain
    • Fixed: Van was missing string localization for its siren actions
    • Fixed: Some of the VR uniforms had incorrect side restrictions
    • Tweaked: Second shadow LOD of the 40mm UGL magazine proxy

     

    ENGINE

    • Added: setCruiseControl script command
    • Added: getCruiseControl script command
    • Fixed: playSound disableAttenuation parameter was not working properly
    • Added: allLODs script command - FT-T158617
    • Tweaked: Added support for the "ViewGeometry" LOD for both selectionNames and selectionPosition script commands - FT-T158617
    • Added: ropeType parameter to the ropeCreate command, so you can now create custom rope models / types - FT-T85042
    • Tweaked: selectionPosition command now supports LOD resolution as LOD parameter, in line with the selectionNames command - FT-T158617
    • Fixed: Changing PiP resolution resulted in a black screen (oops)
    • Tweaked: Added alternative syntax for selectionPosition, allowing to select LOD by index and change position visual mode - FT-T158617
    • Tweaked: Added alternative syntax to the deleteVehicleCrew script command, which allows to delete the entire crew - FT-T157300
    • Fixed: Players now cannot get in vehicles with disabled simulation via the action menu (scripting methods are unaffected) - FT-T157067
    • Added: A new script command ctrlMapSetPosition to help with CT_MAP positioning and centering - FT-T158730
    • Fixed: "Engine" Event Handler parameter was flipped if an engine change came in over network
    • Tweaked: +HashMap is now a deep copy (for Array / HashMap values); you can use merge for a flat copy
    • Like 14
    • Thanks 3

  2. 20-05-2021
    EXE rev. 147629 (game)
    EXE rev. 147629 (Launcher)
    Size: ~95 MB

     

    DATA

    • Fixed: Funds transfer feature in Warlords

     

    ENGINE

    • Like 11
    • Thanks 1
    • Confused 1

  3. 05-05-2021
    EXE rev. 147582 (game)
    EXE rev. 147582 (Launcher)
    Size: ~68.8 MB

     

    ENGINE

    • Fixed: kbTell messages were not showing subtitles for multiplayer clients - FT-T157946
    • Added: regexMatch, regexFind, regexReplace script commands - FT-T157406
    • Tweaked: Automatically add DLC tags to Workshop scenarios on DLC terrains
    • Fixed: _forEachIndex variable inside forEach over HashMaps was broken
    • Fixed: Crash when saving a singleplayer game while a forEach over a HashMap was running
    • Added: HashMap apply, values commands
    • Fixed: Sound volume resetting when switching audio output device - FT-T158124
    • Tweaked: Performance improvement for PBO file lookups
    • Fixed: Crash related to createSimpleObject
    • Fixed: TrackIR head rotation not synchronizing over multiplayer
    • Like 11
    • Thanks 5

  4. 21-04-2021
    EXE rev. 147535 (game)
    EXE rev. 147535 (Launcher)
    Size: ~83.1 MB

     

    DATA

    • Added: Translations for new audio options and other new strings
    • Fixed: Spawn protection invulnerability would not get terminated properly in some cases in Warlords

     

    ENGINE

    • Added: Warning if a server fails to bind to the BattlEye port
    • Fixed: Potential server crash
    • Like 8
    • Thanks 1

  5. 15-04-2021
    EXE rev. 147519 (game)
    EXE rev. 147522 (Launcher)
    Size: ~82.8 MB

     

    DATA

    • Tweaked: Increased vertical limits on UH-80 and CH-67 doorguns - FT-T157654
    • Fixed: BIS_fnc_selectDiarySubject was not working - FT-T142552
    • Fixed: Aperture set during scenario preview persisted when returning back to Eden Editor
    • Tweaked: Improved static weapon unflipping
    • Added: OnDisplayRegistered and OnDisplayUnregistered scripted Event Handlers
    • Fixed: BIS_fnc_fadeEffect was not unmuting music after fading out - FT-T156413
    • Added: Arsenal scripted Event Handler when a weapon is selected or removed (Weapon Config >> "VirtualArsenal" >> "Eventhandlers" >> "itemSelected" or "itemDeselected")
    • Fixed: An exploit in Warlords
    • Fixed: Unresponsive AI in some cases in Warlords
    • Added: Command Points failsafe restoration in Warlords
    • Fixed: Diary subject icon placeholders were made invisible by default
    • Added: New Audio Options for map volume reduction while in vehicles and output device selection

     

    ENGINE

    • Fixed: Not being able to use scripts in Eden Editor that do not return Nothing 🤪
    • Tweaked: Using CfgWorlds OutsideTerrain >> colorOutside on a map display if available - FT-T156243
    • Fixed: RscEdit controls not rendering text if a parent container is scrolled down but the control is at a Y offset - FT-T157448

     

    LAUNCHER

    • Fixed: Launcher was not listing the official servers
    • Like 13
    • Thanks 3

  6. RC testing of update 2.04 has kicked off concluded - cheers!
    Steam branch access code: Arma3Update204RC
    Arma 3: ~882 MB / Arma 3 Server: ~102 MB

     

    Areas of focus (pseudo-changelog)

    • Added: Platform support for Arma 3 Creator DLC: S.O.G. Prairie Fire (actual DLC content is not part of this update)
    • Added: Support for precompiled SQF Bytecode (vanilla data is not currently precompiled, so this is initially to benefit mods)
    • Added: Ability to configure audio output device via the options
    • Added: Audio option to configure the volume reduction on the map screen while inside vehicles
    • Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins)

    • Fixed: Launcher was not listing the official servers

     

    Spoiler

    20-04-2021 (notable changes)

    • Added: Translations for new audio options and other new strings
    • Fixed: Potential server CTD

    23-4-2021

    • Fixed: kbTell messages not always showing subtitles for multiplayer clients - FT-T157946 (thanks Xeno!)

     

    • Like 2
    • Thanks 3

  7. 31-03-2021
    EXE rev. 147490 (game)
    EXE rev. 147490 (Launcher)
    Size: ~878 MB

     

    DATA

    • Fixed: Eden Editor attributes on Scientists and Parade Officers when changing loadouts
    • Fixed: Rotation of Diorama Units on Dedicated Servers
    • Tweaked: Made materials used on MBT-52 consistent with those used on Nyx (the new materials should also be more friendly for community retextures)
    • Tweaked: Position of Square Shades and Square Spectacles
    • Added: gunnerReversedGetOut parameter to the StaticWeapon class and inverted the pos and dir memory points responsible for get in actions. After this change, get in action should be visible as default action when the weapon is approached from the rear. If you are inheriting from the StaticWeapon class and you are overwriting memoryPointsGetInGunner or memoryPointsGetInGunnerDir parameters, please adjust your configs so your character disembarks in the correction direction.

     

    ENGINE

    • Added: setDefault parameter to the getOrDefault command - FT-T157359
    • Fixed: Crash caused by the array insert script command - FT-T155531
    • Added: toArray HashMap script command
    • Added: Alternative syntax to insert script command for HashMap
    • Fixed: Map volume reduction not working in 3rd Person Perspective
    • Tweaked: Map volume reduction in vehicles minimum value changed from 25% to 0%
    • Fixed: setObjectScale on static objects (f.e. houses) not synchronizing properly in multiplayer
    • Fixed: Game crash when changing the audio output device in multiplayer with VoN being active - FT-T157418
    • Fixed: Issue with camo face textures not loading in some cases - FT-T154485
    • Fixed: Car engine sounds not restarting when switching audio output device
    • Fixed: Possible freeze in the main menu when using a single/dual core CPU - FT-T156456
    • Fixed: Hide Terrain Module not working properly after loading a scenario in Eden Editor
    • Fixed: The language option sometimes failed to save (the changed language option would reset if the menu was accessed again before a game restart)
    • Added: Preprocessor definition __IS_DEDICATED__ on Dedicated Server / Client
    • Like 14
    • Thanks 3

  8. On 3/27/2021 at 7:53 AM, Davis Welder said:

    Hello everyone, can you tell me if it is currently possible to modify the texture of sports bags?

    Hi, it's technically possible and the official variants use this same technique; you mainly need to know the texture path and have a UV texture template. We are working to provide such templates, but cannot yet confirm a timeline.


  9. 17-03-2021
    EXE rev. 147449 (game)
    EXE rev. 147449 (Launcher)
    Size: ~580 MB

     

    DATA

    • Fixed: Visibility of some Art of War DLC props in Zeus Game Master mode - FT-T156965
    • Tweaked: Replaced Chromatic Aberration Post Processing effects on ACRO, RCO, MRCO and Promet Modular Sight by Radial Blur (this effect can be tweaked via the Radial Blur slider in Video Settings > AA & PP) - FT-T156991

    Potential Spoilers

    Spoiler
    • Fixed: A flag marker for a hidden artwork was visible before any player interaction in Showcase Cultural Property
    • Added: Music to the outro scene in Showcase Cultural Property
    • Fixed: View distance is now automatically adjusted if required at the end of Showcase Cultural Property

     

    ENGINE

    • Added: New scenario config parameter AllowProfileGlasses - FT-T156414, FT-T155328, FT-T81911
    • Tweaked: Performance optimizations for CostMap generation
    • Added: Warning message when attempting to edit a scenario which was saved using a modded Eden Editor - FT-T154222
    • Fixed: Placing entities in Zeus was not always correctly deducting their price - FT-T156972
    • Fixed: magazinesTurret would produce an error when the turret path length was greater than 1 - FT-T156981
    • Tweaked: User profile CustomDifficulty aiLevelPreset is now stored by name instead of index
    • Fixed: Art of War DLC was not handled fully in Steam-based server browsing (this also affected Creator DLC servers)
    • Fixed: Field Manual 3D objects sometimes rendering as a pure white shape
    • Fixed: CTD in the SCENARIOS menu in case a mod deleted vanilla category entries
    • Fixed: CTD if there were errors in a file in the user profile directory and the user name contains a whitespace followed by "S" - FT-T156988
    • Fixed: The in-game official servers list not loading if the cache directory was not yet present
    • Tweaked: Performance optimization for handling map markers
    • Fixed: CTD when deleting a marker in the MarkerCreated Event Handler - FT-T157170
    • Fixed: CTD in the SCENARIOS menu while subscribed to Steam Workshop scenarios that have an incomplete filename - FT-T157230
    • Added: Ability to configure audio output device via the settings (pending full UI implementation) - FT-T75079
    • Added: Config parameters to control whether a vehicle GetOut direction is opposite of its GetIn direction
    • Added: Audio option to configure the volume reduction on the map screen while inside vehicles (pending full UI implementation)
    • Fixed: Player names not showing when hovering over map markers
    • Added: _local parameter to all marker Event Handlers
    • Added: affectedByWind CfgAmmo entry for flares to let them be affected by wind speed (off by default)
    • Fixed: CfgFunctions not found error in Eden Editor - FT-T154708
    • Fixed: Game option changes were not always saving into the user profile
    • Fixed: When using deadzone, the aim would sometimes autocenter when zoomed - FT-T119242
    • Fixed: Units that were assigned to a custom channel would not delete properly - forums
    • Added: openGPS script command - FT-T124710, FT-T157028, FT-T74039, FT-T78824
    • Fixed: Issues when trying to drag uniforms/vests from a dead body into a backpack container
    • Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins - https://steamcommunity.com/discussions/forum/14/2974028351344359625/)

     

    LAUNCHER

    • Fixed: Art of War DLC was not handled fully in Launcher server details
    • Added: Global Mobilization DLC banner
    • Like 11
    • Thanks 3

  10. 16 hours ago, coffeeshock said:

    Since the latest hotfix all sights now have an atrocious blur effect

    Hi, please can you provide some more information for us?

    1. Do you have any mods loaded, and if so, can you try it also without any mods?
    2. When precisely does the issue start? Right from a scenario start? When you switch to the optics and back out? When you've died? What are the exact steps leading to this issue?
    3. You mention "all sights", but not all of them were tweaked. Can you list the ones that are affected?

  11. 15 hours ago, Meds1 said:

    Will the templates be released or enough info for groups to create their own customs dress uniforms ?

    We hope to release these, but cannot confirm a timeline as we need artists available to clean up / prepare the PSD files.

    • Thanks 1

  12. On 2/24/2021 at 3:11 PM, joostsidy said:

    I couldn't get the FFV working for the coffin, is this a bug?

    Hoi! That clearly needs a mod 😎 There are some 'hidden' animations available for the coffin though ...

     

    1 hour ago, mcnools said:

    Quick question: Will missions using assets from the DLC (the paintings, coffins, uniforms etc.) still work for people who do not own it?

    Yes, that has always been the pillar of our DLC strategy. All props can be freely used by anyone without restrictions whatsoever. Premium items (such as uniforms) can still be included in the scenario, but will be some restrictions to non-owners. They will see DLC notifications while wearing them for example. But you should not have any problems including them in your missions.

    • Like 5

  13. 18-02-2021
    EXE rev. 147279 (game)
    EXE rev. 147279 (Launcher)
    Size: ~341 MB

     

    DATA

    • Tweaked: The displays on the Diorama Units now have a more generic sandbox texture
    • Fixed: Incorrect animation sources were used on the Type-115 - FT-T121686

     

    ENGINE

    • Tweaked: Active server browser tabs after disconnecting from a server - FT-T156008
    • Added: Ability to grab magazines out of weapons on the ground - FT-T155812
    • Fixed: setObjectScale on Simple Objects scaling relative to the current scale instead of the original scale
    • Fixed: "left" align on drawIcon3D was not working correctly - FT-T82067
    • Fixed: It was possible to activate the Get In action multiple times if a vehicle is using slow opening door animations (precise get in)
    • Fixed: Serialization of most showHUD parameters was absent
    • Added: Optional parameter to the showHUD command to show drawIcon3D even when the HUD is hidden - FT-T154136, FT-T116714, FT-T154180, FT-T154138
    • Tweaked: addForce can now be applied to objects of simulation class Man, while forcing an unconscious ragdoll state
    • Added: Server-side log message when mods / signatures do not fit into the Steam Query data limit
    • Tweaked: Added optional offsets for text drawing to drawIcon3D
    • Added: New script command focusedCtrl - FT-T154790
    • Added: Parameter to playSound / say3D to disable attenuation without changing sounds to speech
    • Tweaked: drawIcon3D now has an option to separate the icon and text colors
    • Tweaked: Added an addMissionEventHandler parameter to pass optional arguments to the Event Handler code
    • Fixed: Zeus not initializing unit prices for activeAddons when using the curatorObjectRegistered Event Handler
    • Like 14
    • Thanks 2

  14. 10-02-2021
    EXE rev. 147253 (game)
    EXE rev. 147254 (Launcher)
    Size: ~589 MB

     

    DATA

    • Fixed: Formal Suit and Parade Uniform shoe soles were red
    • Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633
    • Tweaked: Regenerated various UI images for Art of War DLC assets
    • Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War
    • Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners
    • Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs
    • Tweaked: Improved skinning on Civilian Backpack
    • Tweaked: Passenger occluders on MH-9 and AH-9

    Potential Spoilers

    Spoiler
    • Fixed: Disabled actions on ED-1E in the Lars Blanken Gallery (RIP Eddie, stop touching him)
    • Fixed: Incorrect string used in the drones display composition for Showcase Art of War

     

    ENGINE

    • Fixed: Crash on startup when the installation path contained Unicode characters - FT-T156271
    • Fixed: Art of War Achievements could not be unlocked
    • Fixed: attachTo bone following rotation was not being saved in savegames
    • Fixed: Preprocessor #if __has_include was not properly processing macro commands inside #if blocks
    • Fixed: Radio protocol messages were showing in the language of the sender - FT-T156062
    • Added: Diagnostics EXE commands to live-edit terrain heightmap (results may lead to unknown and glitched consequences) - FT-T156093
    • Added: localize and isLocalized now support $STR prefixes
    • Added: GroupCreated / GroupDeleted Event Handlers - FT-T156211
    • Fixed: CEdit mouse selection was not able to select text that is on the left outside of the view area - FT-T156218
    • Fixed: CfgEnvSound sound when used as trigger effect would not stop on trigger deactivation
    • Added: forceMapOutsideColor config parameter to CfgWorlds>>OutsideTerrain to disable rendering of outside terrain on the 2D map - FT-T156243
    • Tweaked: HandleChatMessage Event Handler now also returns unlocalized string names where applicable
    • Added: combatBehaviour and setCombatBehaviour commands - FT-T71588
    • Added: ropeSegments script command - FT-T153606
    • Fixed: setSoundEffect envSound did not delete with its trigger
    • Added: setWeaponZeroing script command and currentZeroing alternative syntax
    • Added: diag_localized command
    • Like 13
    • Thanks 5

  15. RC testing of update 2.02 has begun finished - thanks everyone!
    Steam branch access code: Arma3Update202RC
    Arma 3: ~1.5 GB / Arma 3 Server: ~220 MB

     

    Areas of focus (pseudo-changelog - see Dev-Branch for more details)

    • Added: Art of War DLC (feedback and more info)
    • Added: 2 Showcases*
    • Added: Formal Suits*
    • Added: Parade Uniforms*
    • Added: Parade Caps*
    • Added: Civilian Backpacks*
    • Added: Art T-Shirts
    • Added: Art Gallery Objects
    • Added: Memorial Objects
    • Added: 8 Steam Achievements
    • Tweaked: Better gunner animations for various vehicles (f.e. helicopter doorgunners)
    • Added: Improved support for Challenges (Firing Drills / Time Trials) via Steam Workshop
    • Added: setObjectScale (technical restrictions apply; scale responsibly)
    • Added: attachTo optional bone rotation
    • Added: HashMap for scripting

    * Restrictions apply to those who don't own Arma 3 Art of War DLC.

     

    Spoiler

    11-02-2021 (notable changes)

    • Fixed: Formal Suit and Parade Uniform shoe soles were red
    • Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633
    • Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War

    • Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners

    • Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs

    • Tweaked: Improved skinning on Civilian Backpack

    19-02-2021 (notable changes)

    These were mostly smaller or cosmetic fixes and tweaks.

    • Fixed: Issue progressing in Showcase Zeus

     

    • Like 11

  16. 8 hours ago, Leopard20 said:

    Can we have the gallery building available as a composition?

    I could imagine this being a Workshop composition that we can publish post-release. Do you imagine it being with / without the artworks and such, or just the structures?


  17. Dear community,

     

    On behalf of its primary initiator and developer, Scott Alsworth, we'd like to welcome you to the Arma 3 Art of War DLC. This charity DLC is the result of the Art of War contest we hosted last year. One of its highlights is therefore a showcase of the splendid creative contributions by many of you. Thank you again for your pieces of art! 🎨

     

    Arma 3 Art of War DLC

     

    As we covered in our most recent SITREP, we decided to add to the content of this DLC by producing a set of assets related to the contest themes. We hope you'll enjoy this mix of premium and platform content!

     

    We invite you to buy this DLC and in doing so offer your contribution to the International Committee of the Red Cross (all of our revenue from this DLC will be donated to them). After a fundraising period of about 10-12 months, this DLC will become free to all players.

    Note: owners of the Supporter Edition of Arma 3 (no longer available) will receive this DLC for free, though they could still consider buying a copy for a friend as gift 👼

     

    How to access the showcases?

    While spoilers may be less applicable to the showcases in this DLC, please consider using the spoiler widget when discussing the gameplay moments.

    • Main Menu: SINGLEPLAYER > SHOWCASES
      • Art of War (anyone can visit)
      • Cultural Property (owners only)

     

    How to access the assets?

    • Main Menu: Shift + P
      • In the DLC Content Browser, select Art of War, and explore its contents.
        • Some assets have a TRY button that will open the asset in …
    • Main Menu: TUTORIALS > VIRTUAL ARSENAL
      • Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification.
        • Use Sort by mod to make it even easier to find them.
      • Note: in this mode you should be able to preview the assets without DLC ownership.
    • Main Menu: EDITOR
      • In the Asset Browser on the right, all assets are marked by the DLC / mod icon.
        • Use the Filter by mods option and select Arma 3 Art of War.

     

    What assets are available?

    Spoiler

    Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)

    Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)

    Added: Parade Cap (US / CSAT / AAF / LDF)

    Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)

    Added: Art T-Shirt (6 prints)

    Added: Coffin

    Added: Military Coffins

    Added: Folded Flags

    Added: Memorial Wreaths

    Added: Flower Bouquets

    Added: Portrait Photo Frames

    Added: Easels

    Added: Canvases

    Added: Gallery Frames

    Added: Gallery Labels

    Added: Gallery Dioramas

    Added: Gallery Interiors (special-purpose structures with interiors only)

     

    • Like 13
    • Thanks 1

  18. 03-02-2021
    EXE rev. 147201 (game)
    EXE rev. 147201 (Launcher)
    Size: ~690.3 MB

     

    NOTES

    • We've opened a general Arma 3 Art of War DLC feedback thread, where we invite you to discuss the charity DLC in general, as well as its playable content and assets. Specific bugs are most welcome on Feedback Tracker.
    • Arma 3 Art of War DLC will not use pre-ordering, so it cannot be purchased until its release. Arma 3 Supporter Edition owners should receive now have ownership however (please allow some time for this to propagate in Steam).
      • This also means in-game links to store and other web pages do not work yet.
      • Remember that even premium assets can be tried without restriction in Virtual Arsenal!

     

    DATA

    • Added: Showcase Art of War
    • Added: Showcase Cultural Property**
    • Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)*
    • Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)*
    • Added: Parade Cap (US / CSAT / AAF / LDF)*
    • Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)*
    • Added: Art T-Shirt (6 prints)
    • Added: Coffin
    • Added: Military Coffins
    • Added: Folded Flags
    • Added: Memorial Wreaths
    • Added: Flower Bouquets
    • Added: Portrait Photo Frames
    • Added: Easels
    • Added: Canvases
    • Added: Gallery Frames
    • Added: Gallery Labels
    • Added: Gallery Dioramas
    • Added: Gallery Interiors (special-purpose structures with interiors only)
    • Added: 8 Steam Achievements
    • Added: Art of War Welcome Screen
    • Tweaked: Credits (kudos to all Art of War contest contributors!)
    • 149706: Fixed: In some cases inspectable text was covered by scrollbars
    • 149857: Fixed: Players could see a Get In action when a MQ-12 drone had no AI crew - FT-T156500
    • 149843: Fixed: Several economy imbalance issues in "Old Man"
    • 149799: Fixed: Collision shape of unarmed characters when moving to the left while crouched
    • 149655: Fixed: Incorrect font heights in Warlords
    • 149565: Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility)
    • 149861: Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks - FT-T156431

    * Restrictions apply to those who don't own Arma 3 Art of War DLC.
    ** Content requires ownership of Arma 3 Art of War DLC.

     

    ENGINE

    • Tweaked: Optimized configClasses command performance if condition is "getNumber (_x >> 'scope') == 2"
    • Fixed: magazinesAmmoFull only returning empty arrays on Linux servers - FT-T155504
    • Fixed: onTreeExpanded/onTreeCollapsed event not firing when an item was double clicked - FT-T154819
    • Added: Preprocessor support for the #pragma directive
    • Tweaked: Preprocessor #if now does not require an operator
    • Added: Preprocessor __has_include macro/operator - FT-T153547
    • Fixed: setObjectScale resetting object rotation
    • Added: compileScript script command
    • Fixed: HandleChatMessage Event Handler not working properly for system messages
    • Added: #captureSlowFrame server command
    • Added: Logging to attachTo for invalid memory points or invalid arguments
    • Fixed: Crash/freeze when sending a chat message from within a HandleChatMessage Event Handler
    • Fixed: Crash/freeze when calling setAccTime from within a HandleAccTime Event Handler
    • Added: getMarkerShadow, setMarkerShadow, setMarkerShadowLocal script commands - FT-T155728
    • Added: New allControls script command syntax that takes a Controls Group - FT-T154801
    • Fixed: ctrlSetURL would display a wrong tooltip when called multiple times - FT-T155806
    • Tweaked: Some in-game help command descriptions were improved and corrected - FT-T155675
    • Added: New script command apertureParams - FT-T154354
    • Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660
    • Tweaked: Added taskName command alias to the type command, which returns the task name (for consistency)
    • Added: Ability to configure outside terrain generation
    • Added: setDiarySubjectPicture script command
    • Added: server.cfg option to ignore errors that would otherwise abort scenario starts
    • Added: Missing speechVolume command - FT-T72093
    • Tweaked: ppEffectEnabled can now take an effect name as an argument
    • Fixed: selectDiarySubject was not working - FT-T154260
    • Fixed: createDiarySubject picture parameters would have no effect (known issue: we've not yet updated CfgDiary to hide white placeholder icons) - FT-T154260
    • Added: allDiarySubjects command - FT-T154260
    • Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted
    • Fixed: "Sound listener position not following the camera while the map screen is open" was not actually enabled previously
    • Added: merge script command
    • Fixed: processDiaryLink was not working during briefings
    • Fixed: Backpack duplication issue
    • Fixed: When diary records share the same title, some records could not be selected
    • Fixed: UI control sounds being affected by fadeRadio - FT-T156517
    • Fixed: playSound3D would not play remotely if volume was set over 5
    • Fixed: xxxVolume commands would not return the current volume
    • Fixed: Some fadeXXX commands would not check for the allowed sound volume level
    • Added: fadeEnvironment and environmentVolume script commands
    • Fixed: diag_exportTerrainSVG railways not being exported correctly
    • Fixed: Not being able to use scripts in Eden Editor that do not return Nothing
    • Added: -language= command line option

     

    LAUNCHER

    • Added: Art of War DLC as default DLC

    • Like 21
    • Thanks 3
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