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DnA

BI Developer
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Posts posted by DnA


  1. Quote

    FROM: High Command
    TO: Arma 3 Users

    INFO: 9th Anniversary, Live Ops Status

    PRECEDENCE: Flash

     

    SITUATION

    Wow, another year has flown by since we last provided an official status update on Arma 3's Live Ops development. And that also means we're celebrating the game's 9th anniversary this month. 9 years since the release of 1.0 "Gamma", let that sink in! Even more special is the fact that a lot of new players are still joining the ranks. Welcome to you all! We hope you enjoy the vast amount of content available to you, official and from the community alike. You may not know this, but we used to publish these blogs every single week during prime-time development. Things have slowed down, as we've discussed in our preview reports, but the platform is still supported by a small crew. There have continued to be platform updates and many experimental branch releases. And the Creator DLC program is still seeing plenty of activity too. In the broader Armaverse, much has happened of course. The Enfusion era of Arma was started with the early access release of Arma Reforger. Many of Bohemia's developers are working on those projects now, working very hard to stabilize and expand that young platform. In this report we will try to provide a status update on how Arma 3's development was influenced, if at all. Read on and see you in-game!

     

    Full SITREP

    • Like 4
    • Thanks 1

  2. 14-09-2022
    EXE rev. 149941 (game)
    EXE rev. 149941 (Launcher)
    Size: ~75 MB

     

    ENGINE

    • Like 10
    • Thanks 1

  3. 07-09-2022
    EXE rev. 149907 (game)
    EXE rev. 149907 (Launcher)
    Size: ~97 MB

     

    ENGINE

    • Tweaked: fullCrew will now also return the assigned unit to the vehicle's position
    • Fixed: radioChannelCreate and radioChannelSetLabel did not localize the labels
    • Tweaked: EPEContactStart and EPEContact will now return the impact reaction force vector and point of impact in world coordinates
    • Fixed: Previous helicopter hopping fix was applied too soon during landing
    • Tweaked: isSameAs was renamed to isEqualRef
    • Added isNotEqualRef script command
    • Added: getCorpse script command - FT-T167380
    • Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux
    • Tweaked: lbSetSelected now accepts an array of indexes as well as an optional parameter to force the Event Handler - FT-T167375
    • Fixed: AI would ignore waypoint completion radius - FT-T167056
    • Fixed: AI pathing would try to reuse an old path even if it is far away
    • Fixed: Preprocessor handling of nested if/ifdef - FT-T166710
    • Fixed: canAddItemToUniform/Vest/Backpack alternate syntax did not check the correct container
    • Tweaked: Added alternative syntax to getDirVisual - FT-T167414
    • Like 8
    • Thanks 2

  4. 01-09-2022
    EXE rev. 149863 (game)
    EXE rev. 149863 (Launcher)
    Size: ~93 MB

     

    DATA

    • Tweaked: Various reported translation issues

    ENGINE

    • Fixed: Potential failure to auto detect CPUCount on Linux
    • Fixed: Thermal Imaging not working if airTemperature is negative
    • Fixed: Crash when navigating a multiselect ListBox using arrow keys
    • Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316
    • Fixed: Broken old syntax of allowCrewInImmobile - FT-T165584
    • Fixed: The incoming missile sound tweak affected some community mods in an undesired way - FT-T163245
    • Fixed: LBSelChanged fired when there was no actual selection change
    • Fixed: LBSelChanged did not fire in multiselect ListBox on Ctrl + Space
    • Fixed: lbSelection was not updated inside the LBSelChanged Event Handler - FT-T167219
    • Fixed: nearestObjects did not detect some types - FT-T167313
    • Tweaked: LBSelChanged Event Handler will return an additional array of multi-selections for LB_MULTI controls
    • Fixed: lbSelection returned the wrong index for the first row
    • Added: New script command isSameAs - FT-T167311
    • Tweaked: Both laserTarget and isLaserOn can now be used with vehicle turrets - FT-T167317
    • Tweaked: It is now possible to override the volume of played sound via the SoundPlayed Event Handler by returning a number from 0 to 5 - FT-T167315
    • Tweaked: allObjects is extended to include triggers and ordered vehicles
    • Tweaked: Default Thermal Imaging contrast reduced a little bit again
    • Added: getTIParameters / setTIParameter script commands to adjust Thermal Imaging contrast
    • Added: assignedVehicles script command - FT-T153136
    • Added: assignedGroup script command
    • Tweaked: addVehicle will now soft-force the correct group on the already added vehicle
    • Tweaked: leaveVehicle will not unassign the group from the vehicle, if the group is not the same group the vehicle is removed from
    • Like 10
    • Thanks 1

  5. RC testing of update 2.10 has begun ended - thanks!

    Steam branch access code: Arma3Update210RC
    Arma 3: ~520 MB / Arma 3 Server: ~132 MB

     

    Area of focus (pseudo-changelog)

    • Tweaked: Thermal Imagery enhancements
    • Added: Editing terrain heightmaps by script (use with care)
    • Added: Editing terrain Locations by script
    • Added: Local-only Eden Editor objects
    • Added: Plenty of new script commands and Event Handlers

     

    Spoiler

    16-08-2022 (notable changes)

    • Various smaller fixes / tweaks
    • Added: Translations for new texts

     

    • Like 9
    • Thanks 2

  6. 13-07-2022
    EXE rev. 149685 (game)
    EXE rev. 149685(Launcher)
    Size: ~82 MB

     

    ENGINE

    • Like 8
    • Thanks 1

  7. Quote

    UNIT: Savage Game Design
    TO: Arma 3 Creator DLC Users
    OPSUM: Review of the S.O.G. Prairie Fire 1.2 Update

     

    EVALUATION

    Hello Arma 3 players!

     

    The team behind S.O.G. Prairie Fire is excited to be rolling out our second major update, with new assets, factions, missions and terrain to expand your Vietnam War experience.

     

    The 1.2 update was released on July 12, 2022, and your game should update normally on Steam. Please remember, after large updates, to verify Arma 3 local file integrity in your Steam library.

     

    Full Report

    • Like 1
    • Thanks 1

  8. 06-07-2022
    EXE rev. 149645 (game)
    EXE rev. 149645 (Launcher)
    Size: ~114 MB

     

    DATA

    • Fixed: Player rank in 2 "First Contact" scenarios
    • Fixed: Script error on Eden Editor undo for the decon showers - FT-T162775
    • Added: Local-only objects to Eden Editor statistics
    • Fixed: Modules always being listed as 0 in Eden Editor statistics
    • Added: Helper script function BIS_fnc_setRain

     

    ENGINE

    • Added: Savegame serialization for terrain heightmap editing
    • Tweaked: Thermal Imaging temperature offset of trees
    • Fixed: setTerrainHeight adjustObjects parameter being ignored
    • Added: "OnChildCreated" Display Event Handler
    • Added: isSteamOverlayEnabled script command
    • Added: ctrlSetURLOverlayMode and ctrlURLOverlayMode script commands
    • Added: overlayMode Control config parameter
    • Tweaked: isEqualTypeAll and isEqualTypeArray will return false instead of an error if input is not an array
    • Tweaked: Excluded footsteps from the "EntityCreated" event
    • Tweaked: lineIntersectsSurfaces now returns selections as an array - FT-T166368
    • Added: ctrlSetShadow and ctrlShadow script commands
    • Tweaked: ctrlSetAngle and ctrlAngle now support CT_ACTIVETEXT Controls
    • Tweaked: Lights with dayTime and flare now automatically increase their brightness during daytime in order to stay visible - FT-T161893
    • Tweaked: Objects attached to a unit now stay attached when entering a vehicle - FT-T162552
    • Like 9
    • Thanks 2

  9. 29-06-2022
    EXE rev. 149605 (game)
    EXE rev. 149605 (Launcher)
    Size: ~75.5 MB

     

    DATA

    • Fixed: Static weapon visibility in spectator mode - FT-T165786

    ENGINE

    • Fixed: Buildings with an empty replaceDamaged parameter, but with a destruction animation, did not trigger the "BuildingChanged" Event Handler - FT-T122234
    • Added: Terrain Locations can now be edited like dynamically created ones (see createLocation for relevant commands) - FT-T154323
    • Fixed: Clicking on scrollbars in ControlGroups was not working
    • Like 9
    • Thanks 2

  10. 22-06-2022
    EXE rev. 149590 (game)
    EXE rev. 149590 (Launcher)
    Size: ~90 MB

     

    ENGINE

    • Tweaked: Added alternative syntax for allowCrewInImmobile - FT-T165584
    • Fixed: Freeze when calling nearestObject with a position that was close to the edge of the terrain
    • Tweaked: Voice over Net is now by default handled via the server instead of peer-to-peer (a server option exists to switch it back)
    • Tweaked: Vehicles now change locality to the effective commander if no driver or copilot are available - FT-T153212
    • Fixed: Combobox entries were not properly clickable if the list was bigger than its parent control
    • Tweaked: Publishing a scenario to Steam Workshop now adds tags for used DLCs by default
    • Fixed: Redundant nulls returned by the agents script command - FT-T75506
    • Fixed: isNull did not support agents
    • Fixed: Floating ground weapon holders after building collapses (WIP) - FT-T63050
    • Added: Ability to edit the terrain heightmap via script (setTerrainHeight / getTerrainHeight - please read the disclaimers)
    • Added: getTerrainInfo script command - FT-T151907
    • Removed: diag_setTerrainHeight / diag_getTerrainHeight were replaced by non-diag variants
    • Like 11
    • Thanks 2

  11. 15-06-2022
    EXE rev. 149538 (game)
    EXE rev. 149537 (Launcher)
    Size: ~89.5 MB

     

    KNOWN ISSUES

    • Using the nearestObject command at the [0, 0, 0] position will freeze the game

     

    DATA

    • Tweaked: Ambient temperatures on Livonia, Malden and Tanoa to match their geolocation better (especially in relation to recent Thermal Imagery improvements) - FT-T160044
    • Fixed: Nyx returned an incorrect number of available seats for some of the variants
    • Tweaked: Rear view camera on AMV-7 - FT-T164530
    • Fixed: DAR rocket pod was missing its MFD icon on AH-99 Blackfoot - FT-T164611
    • Added: SQFC Bytecode files for Functions_F and UI_F were reintroduced

     

    ENGINE

    • Fixed: Modded Eden Editor compositions are now also listed in Zeus
    • Tweaked: "EntityCreated" Event Handler now does not fire for CfgNonAIVehicles types
    • Fixed: Thermal Imaging adjustment during nighttime and overcast skies
    • Added: filePatchingExceptions[] server config option
    • Added: CargoTypeWhitelist for Vehicle-in-Vehicle transport
    • Added: Turret config ballisticsComputerOverride option that can force turret ballistics computer capabilities regardless of the used weapon
    • Added: "Unlisted" visibility setting to Scenario and Composition Workshop uploads - FT-T163573
    • Fixed: Ammo "HitPart" Event Handler received mixed up normal/components parameters when hitting terrain
    • Fixed: Helicopters 'hopping' when landing due to telling AI to disembark
    • Fixed: Placing custom compositions in Zeus not working since the previous update
    • Fixed: Linux server autodetecting cpuCount as the number of threads instead of the number of cores
    • Tweaked: Improved performance of nearestObject if the desired object is close to the source position
    • Tweaked: Improved performance of nearestObjects, nearObjects, nearestTerrainObjects when scanning a large area
    • Fixed: onUnload was not called when a title effect display was destroyed - FT-T78917
    • Tweaked: Improved performance of isFlatEmpty when objects blocking the space are close to the center
    • Tweaked: Improved performance of nearSupplies when scanning a large area
    • Tweaked: Improved performance of nearRoads when scanning a large area
    • Added: Alternative syntax to the resize command - FT-T165862

     

    LAUNCHER

    • Tweaked: Header text of Launcher HTML preset files in order to better explain how to import a preset
    • Like 14
    • Thanks 2

  12. 02-06-2022
    EXE rev. 149421 (game)
    EXE rev. 149421 (Launcher)
    Size: ~77 MB

     

    KNOWN ISSUES

    • Missing bin/Cfg3DEN/Compositions pop-up when opening Eden Editor (you can just click it away)

     

    ENGINE

    • Tweaked: setPiPEffect now supports all possible Thermal Imaging modes
    • Fixed: Thermal Imaging could get stuck as a dark image
    • Added: Ability for mods to distribute Eden Editor Compositions in their data
    • Tweaked: Unauthorized Headless Client log messages now also include the IP address
    • Like 12
    • Thanks 1

  13. 25-05-2022
    EXE rev. 149405 (game)
    EXE rev. 149405 (Launcher)
    Size: ~85 MB

     

    DATA

    • Fixed: Script error on the Military Coffin (Flag) on Eden Editor undo - FT-T162775
    • Tweaked: Environmental sounds of insects and birds are muted when RainParticles snow=1 (mod support, no vanilla snow coming) - FT-T64553
    • Tweaked: BIS_fnc_scriptedMove now supports a group parameter - FT-T164620
    • Added: Arma Reforger menu color preset
    • Added: Arma Reforger controls preset (in so far possible to replicate)

     

    ENGINE

    • Tweaked: "IncomingMissile" Event Handler now provides the actual missile as argument
    • Fixed: Flag cloth would not animate on vehicles in 1st person view in some cases - FT-T164798
    • Added: "EntityCreated" and "ProjectileCreated" mission Event Handlers - FT-T124460, FT-T155096
    • Added: autoAdjustTexture config parameter to RscShortcutButton to improve texture alignment - FT-T164820
    • Fixed: Eden Editor script error when the undo action is used - FT-T162775
    • Tweaked: RscShortcutButton TextPos class has received an optional forceMiddle config parameter - FT-T165085
    • Added: title attribute support for <img> and <a> HTML and diary tags - FT-T156361
    • Fixed: Diagnostics binary unable to start due to a shader error
    • Tweaked: onFlare.sqs script now receives the flare projectile as argument
    • Tweaked: Added an explosion source projectile parameter to the "Explosion" entity Event Handler
    • Added: Support for a diary record icon to createDiaryRecord and setDiaryRecordText - FT-T160326
    • Added: setTurretOpticsMode and getTurretOpticsMode commands
    • Added: allDiaryRecords script command
    • Fixed: Weapon OpticsInfo thermalResolution / noise parameters were not read
    • Fixed: "OpticsSwitch" Event Handler did not trigger when animations changed the camera view - FT-T165310
    • Fixed: The amount of surface dust generated from ammo impacts ignored surface humidity
    • Like 17
    • Thanks 3

  14. 18-05-2022
    EXE rev. 149361 (game)
    EXE rev. 149361 (Launcher)
    Size: ~82 MB

     

    DATA

     

    ENGINE

    • Tweaked: getOpticsMode and setOpticsMode now support changing the optic mode of the primary weapon, secondary weapon, or sidearm - FT-T124258
    • Tweaked: R2T now supports all Thermal Imaging modes (previously only BHOT/WHOT/GHOT)
    • Added: playSoundUI script command
    • Tweaked: Thermal Imaging overhaul (thanks also to Dslyecxi)
    • Tweaked: awake script command is extended to add the ability to nudge dead characters in a temporary ragdoll state - FT-T73168
    • Fixed: Second argument in say, say2D and say3D was not optional - FT-T164790
    • Fixed: awake script command was not always waking up EPE objects
    • Fixed: Floating dead characters and PhysX objects after a building collapse - FT-T63050
    • Like 12
    • Thanks 2

  15. 04-05-2022
    EXE rev. 149299 (game)
    EXE rev. 149299 (Launcher)
    Size: ~85.5 MB

     

    DATA

     

    ENGINE

    • Like 8
    • Thanks 1

  16. 26-04-2022
    EXE rev. 149274 (game)
    EXE rev. 149274 (Launcher)
    Size: ~76 MB

     

    DATA

    • Fixed: Zeus side selection in UI was not working properly - FT-T156738
    • Fixed: Missing include in hold action functions

     

    ENGINE

    • Like 9
    • Thanks 1

  17. 21-04-2022
    EXE rev. 149224 (game)
    EXE rev. 149224 (Launcher)
    Size: ~281 MB

     

    ENGINE

    • Fixed: EnableAttackChanged group Event handler did not fire
    • Fixed: Fleeing group Event Handler always provided true as argument
    • Added: CommandChanged group Event Handler
    • Fixed: High Command not working - FT-T163682
    • Added: Config Init Event Handler for CfgAmmo
    • Like 8
    • Thanks 1

  18. 13-04-2022
    EXE rev. 149201 (game)
    EXE rev. 149213 (Launcher)
    Size: ~332 MB

     

    DATA

    • Fixed: LDF mine specialist was created with the wrong backpack type -  FT-T163192
    • Fixed: LDF weapons crate spawning with an incorrect .45 magazine - FT-T163190
    • Fixed: Bearing mismatch in the Rhino MGS commander sight - FT-T163946
    • Fixed: Init script error in some objects types
    • Fixed: Some of the CTRG units were missing role icons in the command bar - FT-T163146
    • Fixed: Init script error for Taru pods - FT-T164036
    • Fixed: Script error in a AI spawn module - FT-T154991
    • Tweaked: Hit registration on swimming and diving animations - FT-T163263
    • Tweaked: Materials on Kamysh and Gorgon turrets - FT-T163395
    • Fixed: NATO's speedboat minigun had a wrong rear gunner perspective when in aiming mode - FT-T163134
    • Tweaked: Expanded Virtual Arsenal itemSelected and itemDeselected Event Handlers so they also work with items and accessories
    • Fixed: Error when stacked Event Handler code was too large - FT-T164036
    • Fixed: Graphical glitches in the damaged model of Land_i_Stone_HouseSmall_V2_F - FT-T163748
    • Fixed: Typo in RscDisplayMain - FT-T164000
    • Fixed: NFOV UI indicator on Titan launcher - FT-T71386

     

    ENGINE

    • Added: weaponsInfo script command
    • Fixed: AI would calculate a path even if "PATH" is disabled via disableAI (experimental builds only) - FT-T160446
    • Fixed: Uniform/Vest/Backpack containers not listed in a dead character's inventory - FT-T163668
    • Fixed: triggerAmmo on grenades did not deal any damage - FT-T163630
    • Fixed: Mines did not trigger their "Deleted" Event Handler on explosion or deactivation
    • Tweaked: Added a new alternative syntax for the emptyPositions script command
    • Tweaked: New position names added to emptyPositions in favor of an alternative syntax
    • Like 11
    • Thanks 2
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