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Posts posted by DnA
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On 2/24/2020 at 1:31 AM, UAV Operator said:@DnAAny chance to get gimbals on all helicopters ????
As with most changes or additions at this stage, it's not very likely due to the amount of developers we have available and very rigid back-compat. However, we of course still have Bohemians working on Arma 3 and we want to keep supporting it as much as we can, so making requests to Feedback Tracker is still the way to go. I'll admit the chances for non-fix changes are low, but we do have devs trawling FT for things in their area of expertise (next to QA triaging new issues). Currently our focus is on preparing the 1.98 update with the Old Man scenario.
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13 hours ago, EO said:Does this need a ticket or is it a design choice for Tanoa and Enoch?
Please do file the ticket and if you have values you think would work better, feel free to add them. It's likely there are intentional differences between those terrains, especially with regards to rabbits, but we can check if the approach is the right one.
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RC testing of a hotfix to update 1.96 has wrapped up - cheers!
Steam branch access code: Arma3Hotfix196Arma 3: ~60.7 MB / Arma 3 Server: ~17.9 MBAreas of focus (pseudo-changelog)
- Fixed: createVehicleLocal behavior restored to its prior state
- Fixed: Un-escaping double quotes in parseSimpleArray
- Fixed: Incorrect return type for unitsBelowHeight when null was passed as group
Spoiler07-11-2019 (notable changes)
- Fixed: Active camouflage on Box Trucks (broken distant LOD)
- Fixed: BattlEye -bepath parameter parsing (spaces)
- Added: Contact music tracks can be played by Zeus
12-11-2019 (notable changes)
- Fixed: Issues connected to V2 addon signatures
- Fixed: Script compilation memory handling restored to its prior state
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QuoteFROM: Tools Commissar
TO: Arma 3 Modders
MATERIEL CATEGORY: Tools
CIRCUMSTANCES: Contact Asset Samples
SIZE: ~980 MB
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RC testing of Update 1.96 has concluded - thank you!
Steam branch access code: Arma3Update196RCArma 3: ~7.1 GB / Arma 3 Server: ~841 MBAreas of focus (pseudo-changelog)
- Added: 6th anniversary music track
- Changed: Moved various Contact components to default platform data (e.g. music, animations, hand-written font, Spectrum Device, etc.)
- Changed: Decrypted Livonia object addons to PBO
- Fixed: Various issues in the "First Contact" campaign and on Livonia
Spoiler18-10-2019 (notable changes)
- Added: New BattlEye version also deployed to main branch
- Fixed: Various localization issues
22-10-2019 (notable changes)
- Fixed: Crash when using the in-game radio (calling in support)
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55 minutes ago, EO said:@DnA, Could you confirm if any changes have been made recently to the Skate Helmet
No targeted changes, but there was a full data pipeline cache clearing some weeks ago. It could be either a RVMAT is missing or it needs proper repacking. I'll ask an Artist to check.
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14-08-2019
EXE rev. 146002 (game)
EXE rev. 146002 (Launcher)
Size: ~140.2 MBDATA
- Added: Missing private keywords to BIS_fnc_3DENInterface (General Discussion - Dev-Branch)
- Tweaked: Alien Entity behavior routines
- Fixed: The Contact Welcome Screen counter was not working correctly in Contact mode
- Fixed: The Alien Entity waypoint was not working if the initial movement grid was not initialized
- Fixed: The Alien Entity was scanning its own (matter) balls on some occasions
- Fixed: Missing aircraft wing vortices (FT - T142848)
ENGINE
- Added: currentPilot command (returns the currently piloting unit)
- Added: getDiverState command (returns the current diver state of the unit)
- Fixed: A potential Backpack inventory glitch
- Fixed: An issue where "-name=aaa bbb" would create a profile folder "aaa bbb" instead of just aaa bbb (without quotes)
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07-08-2019
EXE rev. 145991 (game)
EXE rev. 145991 (Launcher)
Size: ~74 MBDATA
- Fixed: Further increased backward-compatibility with mods in Arsenal
ENGINE
- Added: New script command isActionMenuVisible
- Added: New script command isGameFocused
- Added: New new script command isGamePaused
- Added: New script command getMissionPath
- Added: New script command getPosWorldVisual
- Fixed: Compartments lights were drawing light flares in certain situations
- Fixed: The FOV of all vehicles would change when the player FOV changed
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RC testing of a hotfix to 1.94 has ended - thanks!
Steam branch access code: Arma3Hotfix194RCArma 3: ~210 MB / Arma 3 Server: ~20 MBAreas of focus (pseudo-changelog - see Dev-Branch for more details, although some of those engine changes are not included)
- Fixed: Increased backward-compatibility with popular mods in Arsenal
- Fixed: Improved forward-compatibility between the new radio protocols and mods
- Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (https://feedback.bistudio.com/T142652)
- Fixed: Various "First Contact" campaign mission issues
- Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo
- Tweaked: Warlords are being rude to Eddie, tell him to leave the server 🤖
- Tweaked: waitUntil will now continue looping when incorrectly returning something instead of true / false, and show a warning. We strongly recommend fixing scripts, because we intend to force exiting the loop again in 1.96.
Spoiler05-08-2019 (notable changes)
- Tweaked: waitUntil now actually behaves as described in the changelog above
- Fixed: Further increased backward-compatibility with mods in Arsenal
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01-08-2019
EXE rev. 145961 (game)
EXE rev. 145961 (Launcher)
Size: ~222.6 MBDATA
- Fixed: The Spectrum Device detail screen was not positioned correctly when the FOV was manually overridden in a player's profile file (https://feedback.bistudio.com/T142652)
- Fixed: ED-1 Mini UGV probing multiplayer locality issues
- Fixed: Certain custom saved loadouts could not be loaded in Arsenal
- Fixed: Increased backward-compatibility with popular mods in Arsenal
- Fixed: Improved forward-compatibility between the new radio protocols and mods
"First Contact" (potential spoilers!)
Spoiler- Fixed: Pvt. Lane could be speaking while hidden in False Negative
- Fixed: Improved player traversal over the IFV at the end of False Negative
- Fixed: A sentry at the burn pit would speak and shout warnings while hidden in Going Dark
- Fixed: Ambient shouts, screams, and volumes were not correctly randomized during the return to Camp Kresnik in Close Encounters
- Fixed: An animation glitch of Pvt. Dillon at the beginning of Close Encounters
- Fixed: The next task was not correctly assigned when stealing the Astra van with Eddie in Anomalous Phenomena
- Fixed: An undefined global variable in a condition after loading a savegame in Anomalous Phenomena
- Fixed: A POI script was not correctly progressing when getting closer in Anomalous Phenomena
- Fixed: Script error in Carpe Noctem
- Tweaked: It was too easily possible to see the Russians in the camp in Anomalous Phenomena
Warlords
- Known Issue: There are issues caused by the attachTo optimizations
- Removed: The LDF mortar backpack is no longer available in Arsenal
- Removed: ED-1 Mini UGV backpacks are no longer available in Arsenal
- Fixed: Turrets can no longer be deployed under terrain
ENGINE
- Added: getResolution was extended with topFOV, leftFOV, and tripleHead
- Added: getObjectFOV command to get an object's FOV
- Fixed: tvSort and tvSortByValue would fail if an optional parameter was not passed to the command
- Fixed: Deleted EH would trigger when a unit enters a vehicle
- Fixed: getFuelCargo, getRepairCargo, getAmmoCargo will return -1 when the vehicle is not configured to supply fuel / repair / ammo
- Fixed: currentMuzzle and currentWeaponMode could return a number instead of a string
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22 hours ago, R3vo said:Contact welcome screen is shown every time the game is started.
This is in sandbox mode or Contact mode? It implies the counter is not stored; can you check the return of:
profileNamespace getVariable ["BIS_welcomeScreenContactShown", 0]
22 hours ago, R3vo said:Why do the new functions use the BIN tag instead of the default BIS tag?
Bohemia Interactive Netherlands (also used in Laws of War)
22 hours ago, R3vo said:When the new soundtracks get added to the base game
In a future update they will be indeed.
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26-07-2019
EXE rev. 145932 (game)
EXE rev. 145932 (Launcher)
Size: ~3.5 GBNOTES
- This update primarily updates to main branch 1.94 data, so it does not contain any truly new post-Contact changes.
- We have also plugged in the Global Mobilization owner depot, so it should not delete / re-download when switching branches. Please note that the Arma 3 platform Dev-Branch does not actually contain tweaks to GM data. For information on Creator DLC public testing, check this page (RC-Branch section at the bottom).
DATA
- Added: Contact expansion**
- Added: "First Contact" campaign*
- Added: Large Alien Entity*
- Added: Small Alien Entity*
- Added: Alien Network*
- Added: Spectrum Device (Jammer / Military / Experimental antennas)*
- Added: Cutscene and ambient animations*
- Added: Contact in-game music tracks*
- Added: Contact campaign characters and roles*
- Added: Livonia topographic map PDF (Digital Deluxe Edition)
- Added: Contact OST MP3 / FLAC (Digital Deluxe Edition)
* Content requires ownership of Arma 3 Contact expansion.
** Restrictions apply to those who don't own Arma 3 Contact.- Added: Missing suitpack textures for the Farmer Outfit and NATO Woodland uniforms
- Added: 3DEN Steam Workshop tags for Livonia, Contact, and Contact (Platform)
- Tweaked: Improved skinning on the right arm of a Scientist Outfit
- Tweaked: Various LDF loadouts
- Fixed: Material for Scientist ID tags to fix an issue with shadow not being cast on them
- Fixed: Re-added a missing selection in the Mini UGV shadow LOD and assigned a correct geometry to it
- Fixed: Moved Promet GL eye memory points closer to its sight to fix clipping issues with some of the uniforms
- Fixed: Promet GL shadow animation
- Fixed: HEMTT Transport, Box, Repair and Medical were missing part of their mesh when they were used as Simple Objects
- Fixed: HEMTT Transport was missing part of its fire geometry
- Fixed: HEMTT Transport (Covered) and Medical variant canvas covers were too effective at stopping bullets
- Fixed: HEMTT Medical mirrors in the driver LOD
- Fixed: Various Livonia object placement issues
- Fixed: Ambient SFX on terrains other than Livonia were incorrectly overridden
- Fixed: Ambient SFX near the Livonia water should no longer be muted
- Fixed: The Rugged Laptops did not have their user texture set in a LOD
- Fixed: Livonia Combat Patrol would sometimes use AAF instead of LDF
- Fixed: Livonia ZGM missing location type error
ENGINE
- Added: Support for 'any' and '<null>' to parseSimpleArray
- Removed: toArrayAnsi and toStringAnsi
- Fixed: Server did not restart with missionsToServerRestart set
- Fixed: #monitor and #monitorDS were showing wrong memory usage
- Fixed: #monitor and #monitorDS were not transferred after server restart
- Fixed: Passing controlNull to tvExpandAll caused a CTD
- Fixed: tvDelete returns "" when it should return NOTHING when the control is null
- Fixed: The game would not load a scenario directly in the editor with <path> passed via the command line
LAUNCHER
- Tweaked: Shortened the text for the PLAY CONTACT button in the Russian translation
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6 hours ago, Chyroxis said:Currently it's not working when trying to set up an official zeus server from the multiplayer tab.
Hi, this should work fine (and there should be also Warlords and Combat Patrol listed). Are you running with or without mod contact? For Livonia MP, it's better to run just vanilla Arma 3.
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Now that the Arma 3 Contact expansion is out, owners finally get to play the "First Contact" singleplayer campaign. We’re definitely still interested to hear your feedback. If you encounter specific issues, please consider filing a Feedback Tracker ticket. Of course other playable content, meaning the Livonia multiplayer modes, can be discussed here as well. For general expansion feedback we prefer this thread.
While it may be hard to avoid spoilers entirely in this thread, try to use the spoiler widget to encompass plot points.
SpoilerThanks! 👽
How to access the campaign?
The campaign can only be played using Contact's 'Total Conversion' mode. This mode makes changes to various parts of Arma 3 and is primarily intended for the campaign, not for regular sandbox usage nor multiplayer. Once in, you simply press PLAY.There are several ways to launch Arma 3 in that mode:
- In the Launcher: press the PLAY CONTACT button.
- In the Launcher, open the DLC page, select and enable Contact, then press PLAY.
- For advanced use cases, launch the game with -mod=Contact
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Likely not; we've not merged anything non-critical (i.e. new functionality) to 1.94 for well over a week. So that's more likely going into 1.96.
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We are looking into that. The current public RC is not going to be the one released on Thursday; we've since updated it with more fixes, but do not have capacity to update the public branches (branching with the optional Contact data has pre-release complications with the Steam back-end). We are also going to be working on a post-release 1.96 update with anything else found, but of course our first goal is to make 1.94 as solid as possible.
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The PLAY CONTACT button will indeed only work properly after the release on July 25. The Launcher uses Steam SDK queries for ownership and installation status, which do not work fully pre-release. After release it will be the quickest way to launch Arma 3 in its Contact 'Total Conversion' mode for the campaign 👽
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17-07-2019
EXE rev. 145895 (game)
EXE rev. 145895 (Launcher)
Size: ~2 GBDATA
- Added: Hidden selections to garbage barrels and the garbage pile
- Added: New function BIS_fnc_hasItem to find out if a queried item is in the given inventory or container
- Changed: Moved new Scientist and Looters uniforms to be part of the (free) platform
- Fixed: Missing Looters textures
- Fixed: Combat Patrol Russian SF Team Leader loadout
- Fixed: Offroad dashboard artifacts when HBAO is turned on
- Fixed: LDF tracer colors on some vehicles
- Fixed: Granit and Farmer outfit TI textures
- Fixed: Few missing Polish Radio Protocol words
- Fixed: Miscellaneous Livonia object placement issues
- Fixed: 2D map icons of the new HEMTT variants
ENGINE
- Added: enableAI / disableAI "RADIOPROTOCOL"
- Added: toUpperAnsi, toLowerAnsi, toArrayAnsi, toStringAnsi
- Added: diag_deltaTime
- Tweaked: Improved performance of toString
- Tweaked: Improved performance when attaching Simple Objects to other objects
- Fixed: Potential memory corruption when creating an empty string
- Fixed: The set command would allow creation of arrays with an over-the-limit size
- Fixed: append would not check for infinite recursion when adding an array to another array
- Fixed: CTD when calling ropeCreate (FT - T139425)
- Fixed: CTD when using callExtension callback
- Fixed: Potential CTD when calling entities
- Fixed: Potential CTD when processing AI
LAUNCHER
- Fixed: Command-line parameters were not working well when using the 'without mods' button
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48 minutes ago, stburr91 said:Also, can anyone tell me, what is the purpose of the new cargo platform?
It is perhaps the most powerful asset of the expansion, yet nobody seems to have unlocked its full potential yet 😈
We use it to create a flat surface / composition on any sloped terrain. The idea is to have at least one side at the same height as the terrain, and then the legs should lower themselves to support the platform wherever the terrain is lower. The side panels can be rotated / hidden to snap them together for larger constructions. Go nuts! 😎
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11-07-2019
EXE rev. 145849 (game)
EXE rev. 145846 (Launcher)
Size: ~3.2 GBDATA
- Added: Siren to police variants of Offroad and Van
- Added: Attendant property to the medical variant of the Rugged Cabinet
- Tweaked: Separated siren and beacon light actions for Offroad and Van
- Tweaked: Reduced reflectivity of Offroad's interior metal parts that were standing out too much
- Tweaked: Promet fire mode selector
- Fixed: Promet MR barrel in TI
- Fixed: Various loadout issues for Contact assets
- Fixed: Various Livonia object placement issues
- Fixed: Missing object / texture errors on Livonia
- Fixed: Granit Suit geometry clipping through the insignia patch on the left upper arm
- Fixed: Offroad (Comms) beacon light in resolution LODs
ENGINE
- Added: #monitor and #monitorDS are now retained after server restarts
- Added: Extended checkAIFeature and enableAIFeature to support the enableAI / disableAI feature set
LAUNCHER
- Fixed: Unlocalized PLAY CONTACT button
- Tweaked: Spanish localization of new Launcher texts
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General Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
It's similar to what's described in the most recent SITREP (OPERATIONS section). There are not many developers assigned to it full-time anymore, but there are a lot Arma 3 dev veterans who keep an eye on it and pitch in where needed or there is time. We are also exploring some new ways of still continuing limited development work, while keeping the vanilla game stable.