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DnA

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Posts posted by DnA


  1. 8 hours ago, Leopard20 said:

    Can we have the gallery building available as a composition?

    I could imagine this being a Workshop composition that we can publish post-release. Do you imagine it being with / without the artworks and such, or just the structures?


  2. Dear community,

     

    On behalf of its primary initiator and developer, Scott Alsworth, we'd like to welcome you to the Arma 3 Art of War DLC. This charity DLC is the result of the Art of War contest we hosted last year. One of its highlights is therefore a showcase of the splendid creative contributions by many of you. Thank you again for your pieces of art! 🎨

     

    Arma 3 Art of War DLC

     

    As we covered in our most recent SITREP, we decided to add to the content of this DLC by producing a set of assets related to the contest themes. We hope you'll enjoy this mix of premium and platform content!

     

    We invite you to buy this DLC and in doing so offer your contribution to the International Committee of the Red Cross (all of our revenue from this DLC will be donated to them). After a fundraising period of about 10-12 months, this DLC will become free to all players.

    Note: owners of the Supporter Edition of Arma 3 (no longer available) will receive this DLC for free, though they could still consider buying a copy for a friend as gift 👼

     

    How to access the showcases?

    While spoilers may be less applicable to the showcases in this DLC, please consider using the spoiler widget when discussing the gameplay moments.

    • Main Menu: SINGLEPLAYER > SHOWCASES
      • Art of War (anyone can visit)
      • Cultural Property (owners only)

     

    How to access the assets?

    • Main Menu: Shift + P
      • In the DLC Content Browser, select Art of War, and explore its contents.
        • Some assets have a TRY button that will open the asset in …
    • Main Menu: TUTORIALS > VIRTUAL ARSENAL
      • Each asset category shows the appropriate DLC / mod icons behind each asset for easy identification.
        • Use Sort by mod to make it even easier to find them.
      • Note: in this mode you should be able to preview the assets without DLC ownership.
    • Main Menu: EDITOR
      • In the Asset Browser on the right, all assets are marked by the DLC / mod icon.
        • Use the Filter by mods option and select Arma 3 Art of War.

     

    What assets are available?

    Spoiler

    Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)

    Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)

    Added: Parade Cap (US / CSAT / AAF / LDF)

    Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)

    Added: Art T-Shirt (6 prints)

    Added: Coffin

    Added: Military Coffins

    Added: Folded Flags

    Added: Memorial Wreaths

    Added: Flower Bouquets

    Added: Portrait Photo Frames

    Added: Easels

    Added: Canvases

    Added: Gallery Frames

    Added: Gallery Labels

    Added: Gallery Dioramas

    Added: Gallery Interiors (special-purpose structures with interiors only)

     

    • Like 13
    • Thanks 1

  3. 03-02-2021
    EXE rev. 147201 (game)
    EXE rev. 147201 (Launcher)
    Size: ~690.3 MB

     

    NOTES

    • We've opened a general Arma 3 Art of War DLC feedback thread, where we invite you to discuss the charity DLC in general, as well as its playable content and assets. Specific bugs are most welcome on Feedback Tracker.
    • Arma 3 Art of War DLC will not use pre-ordering, so it cannot be purchased until its release. Arma 3 Supporter Edition owners should receive now have ownership however (please allow some time for this to propagate in Steam).
      • This also means in-game links to store and other web pages do not work yet.
      • Remember that even premium assets can be tried without restriction in Virtual Arsenal!

     

    DATA

    • Added: Showcase Art of War
    • Added: Showcase Cultural Property**
    • Added: Formal Suit (Black / Gray / Blue / Khaki / Black T-Shirt / Gray T-Shirt)*
    • Added: Parade Uniform (regular and decorated - US / CSAT / AAF / LDF)*
    • Added: Parade Cap (US / CSAT / AAF / LDF)*
    • Added: Civilian Backpack (Blue / Red / Green / Black / Vrana / Astra / IDAP)*
    • Added: Art T-Shirt (6 prints)
    • Added: Coffin
    • Added: Military Coffins
    • Added: Folded Flags
    • Added: Memorial Wreaths
    • Added: Flower Bouquets
    • Added: Portrait Photo Frames
    • Added: Easels
    • Added: Canvases
    • Added: Gallery Frames
    • Added: Gallery Labels
    • Added: Gallery Dioramas
    • Added: Gallery Interiors (special-purpose structures with interiors only)
    • Added: 8 Steam Achievements
    • Added: Art of War Welcome Screen
    • Tweaked: Credits (kudos to all Art of War contest contributors!)
    • 149706: Fixed: In some cases inspectable text was covered by scrollbars
    • 149857: Fixed: Players could see a Get In action when a MQ-12 drone had no AI crew - FT-T156500
    • 149843: Fixed: Several economy imbalance issues in "Old Man"
    • 149799: Fixed: Collision shape of unarmed characters when moving to the left while crouched
    • 149655: Fixed: Incorrect font heights in Warlords
    • 149565: Fixed: CoF: Gray fireworks now work better on other locations for those wanting to re-use the scripts (ASL compatibility)
    • 149861: Fixed: CSAT ammo bearers had a wrong type of 7.62 magazines in their backpacks - FT-T156431

    * Restrictions apply to those who don't own Arma 3 Art of War DLC.
    ** Content requires ownership of Arma 3 Art of War DLC.

     

    ENGINE

    • Tweaked: Optimized configClasses command performance if condition is "getNumber (_x >> 'scope') == 2"
    • Fixed: magazinesAmmoFull only returning empty arrays on Linux servers - FT-T155504
    • Fixed: onTreeExpanded/onTreeCollapsed event not firing when an item was double clicked - FT-T154819
    • Added: Preprocessor support for the #pragma directive
    • Tweaked: Preprocessor #if now does not require an operator
    • Added: Preprocessor __has_include macro/operator - FT-T153547
    • Fixed: setObjectScale resetting object rotation
    • Added: compileScript script command
    • Fixed: HandleChatMessage Event Handler not working properly for system messages
    • Added: #captureSlowFrame server command
    • Added: Logging to attachTo for invalid memory points or invalid arguments
    • Fixed: Crash/freeze when sending a chat message from within a HandleChatMessage Event Handler
    • Fixed: Crash/freeze when calling setAccTime from within a HandleAccTime Event Handler
    • Added: getMarkerShadow, setMarkerShadow, setMarkerShadowLocal script commands - FT-T155728
    • Added: New allControls script command syntax that takes a Controls Group - FT-T154801
    • Fixed: ctrlSetURL would display a wrong tooltip when called multiple times - FT-T155806
    • Tweaked: Some in-game help command descriptions were improved and corrected - FT-T155675
    • Added: New script command apertureParams - FT-T154354
    • Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660
    • Tweaked: Added taskName command alias to the type command, which returns the task name (for consistency)
    • Added: Ability to configure outside terrain generation
    • Added: setDiarySubjectPicture script command
    • Added: server.cfg option to ignore errors that would otherwise abort scenario starts
    • Added: Missing speechVolume command - FT-T72093
    • Tweaked: ppEffectEnabled can now take an effect name as an argument
    • Fixed: selectDiarySubject was not working - FT-T154260
    • Fixed: createDiarySubject picture parameters would have no effect (known issue: we've not yet updated CfgDiary to hide white placeholder icons) - FT-T154260
    • Added: allDiarySubjects command - FT-T154260
    • Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted
    • Fixed: "Sound listener position not following the camera while the map screen is open" was not actually enabled previously
    • Added: merge script command
    • Fixed: processDiaryLink was not working during briefings
    • Fixed: Backpack duplication issue
    • Fixed: When diary records share the same title, some records could not be selected
    • Fixed: UI control sounds being affected by fadeRadio - FT-T156517
    • Fixed: playSound3D would not play remotely if volume was set over 5
    • Fixed: xxxVolume commands would not return the current volume
    • Fixed: Some fadeXXX commands would not check for the allowed sound volume level
    • Added: fadeEnvironment and environmentVolume script commands
    • Fixed: diag_exportTerrainSVG railways not being exported correctly
    • Fixed: Not being able to use scripts in Eden Editor that do not return Nothing
    • Added: -language= command line option

     

    LAUNCHER

    • Added: Art of War DLC as default DLC

    • Like 21
    • Thanks 3

  4. 17-12-2020
    EXE rev. 147055 (game)
    EXE rev. 147055 (Launcher)
    Size: ~134 MB

     

    DATA

    • Fixed: Incorrect loadouts were used for some Livonia ZGM instances
    • Added: New animation for Speedboat minigunners
    • Tweaked: Qilin minigun barrel and gunner animation

     

    ENGINE

    • Added: New parameter to the attachTo command that causes the attached object to follow the rotation of the memory point / bone it was attached to
    • Added: Script commands setObjectScale and getObjectScale (note: not fully supported in all contexts; enjoy with caution 😈)
    • Added: SQF HashMap container
    • Added: insert script command - FT-T155531
    • Added: tooltipPerColumn property to ListNBox - FT-T154380
    • Fixed: Sound listener position not following the camera while the map screen is open (seeking feedback on these map versus sound changes)
    • Fixed: Vehicle sound attenuation being disabled while the map screen is open
    • Added: Volume reduction while in vehicles with the map screen opened
    • Added: Basic preprocessor #if support
    • Added: New predefined preprocessor macros
    • Fixed: Groups in Eden Editor custom compositions not always correctly being placed into a separate layer
    • Tweaked: BattlEye update
    • Like 28
    • Thanks 3

  5. 03-12-2020
    EXE rev. 147002 (game)
    EXE rev. 147002 (Launcher)
    Size: ~176.5 MB

     

    DATA

    • Tweaked: CH-67 and UH-80 minigun ammo belt skinning
    • Tweaked: Minigun limits on the UH-80

     

    ENGINE

    • Tweaked: Rendering/Handling performance of Edit control text - FT-T154837
    • Tweaked: Rendering performance of Edit controls that have a large portion of their text off-screen - FT-T154837
    • Fixed: markerChannel not correctly synchronizing in multiplayer
    • Added: Script command diag_exportConfig (diagnostics executable only)
    • Added: Script command fileExists
    • Added: allVariables support for Display type namespace
    • Fixed: allVariables always returning an empty array on the Control namespace
    • Added: trim script command
    • Added: flatten script command - FT-T155186
    • Fixed: The URL set with menuSetURL was not activating when clicked - FT-T155161
    • Fixed: Drawing straight lines on the map did not show a preview while drawing - FT-T154931
    • Added: tvSortAll and tvSortByValueAll script commands
    • Fixed: Tree UI control rendering performance with many items - FT-T154837
    • Fixed: say script command not properly playing lip sync files
    • Tweaked: Optimized configClasses command performance if the condition is "true" or "getNumber (_x >> 'scope') > 0"
    • Tweaked: Optimized configProperties command performance if the condition is "true" or not provided
    • Fixed: Not being able to remove a picture with lnbSetPicture - FT-T155366
    • Fixed: Eden Editor move widget behaving erratically when moving the cursor off-axis - FT-T155172
    • Tweaked: Optimized configProperties command performance if the condition is "isClass _x" or starts with "isClass _x &&"
    • Fixed: ListBox item shadow was offset incorrectly when rowHeight is used - FT-T154442
    • Fixed: RscEdit would not adjust text width during or after resizing - FT-T154710
    • Like 18
    • Thanks 4

  6. 19-11-2020
    EXE rev. 146950 (game)
    EXE rev. 146950 (Launcher)
    Size: ~88 MB

     

    DATA

    • Tweaked: Increased proximity fuse on SAM missiles to 40 meters
    • Tweaked: Improved support for Steam Workshop Firing Drills / Time Trials (selection menu will show personal records)
    • Added: Ability to override loading screen world information in scenario or campaign configs
    • Fixed: Eden Editor camera bank did not reset properly - FT-T127549
    • Fixed: Malformed diver animation when swimming to the right
    • Fixed: Splendid Camera presets did not all properly save - FT-T127572
    • Fixed: RPT error caused by BIS_fnc_animType - FT-T152922

     

    ENGINE

    • Added: "PostInit" Event Handler - FT-T118235
    • Fixed: menuShortcutText did not return key combinations - FT-T154395
    • Added: getAllPylonsInfo command with added support for [-1] driver turret for consistency. The currently used empty array [] for the driver turret is supported as well for backward compatibility - FT-T147576
    • Fixed: Bug in setPylonLoadout when no optional turret was given, the current turret was reset to the driver - FT-T154307
    • Fixed: The hideText config property was not working with multiline versions of CT_EDIT
    • Tweaked: The toString script command now supports a code argument and will return a source string expression
    • Fixed: ComboBox scrollbars did not update on resizing
    • Added: Missing script commands for menu strip control: menuSetUrl, menuSetShortcut, menuSetText - FT-T154366
    • Fixed: Script-created markers not being properly propagated in multiplayer
    • Fixed: Being able to place units into locked vehicle turrets in Eden Editor / Zeus
    • Fixed: CTD when using splitString on an empty string
    • Fixed: Zeus not allowing placement of units after addCuratorAddons was executed remotely - FT-T155042
    • Like 21
    • Thanks 3

  7. 12-11-2020
    EXE rev. 146926 (game)
    EXE rev. 146926 (Launcher)
    Size: ~800 MB

     

    DATA

    • Fixed: Duplicated civilian characters in Zeus
    • Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories)
    • Fixed: ACRO, RCO, MRCO and Promet Modular Sight were using non-existing optics Post Processing effects
    • Fixed: Demining waypoint - FT-T154841
    • Tweaked: Removed the ability to use telekinesis from UH-80 and CH-67 side door gunners
    • Added: Muzzle flashes to UH-80 and CH-67 miniguns

    Old Man (potential spoilers)

    Spoiler
    • Fixed: Disable autonomous turrets quest: unfinished uploads and a script error when the player picks up the USB stick

     

    ENGINE

    • Fixed: Short game freeze when searching in Tree controls (including Zeus)
    • Added: Firing Drills and Time Trials from Steam Workshop are now listed in the Challenges menu (consider updating Workshop tags to avoid confusion)
    • Added: New syntax for the units script command that returns all units of a specific side
    • Fixed: Crash when RscDisplayInsertMarker had multiple ComboBoxes
    • Like 14
    • Thanks 4
    • Haha 2

  8. 11 hours ago, Vidikk said:

    Breathing/fatigue is broken in 2.0. No mods used, basically even pistols are unusable because of the hands shaking.

    Hi, do you have any more details? So far we're not seeing this and are not aware of changes in this area, but it will be good to be sure nothing changed.


  9. RC testing of update 2️⃣.0️⃣0️⃣ has commenced ended - thanks for the feedback!
    Steam branch access code: Arma3Update200RC
    Arma 3: ~1.7 GB / Arma 3 Server: ~560 MB

     

    Areas of focus (pseudo-changelog):

    • Added: "CoF: Gray" Firing Drill
    • Added: Black P07
    • Added: CTRG-13 insignia
    • Added: Arid CTRG Stealth Uniforms*
    • Added: Arid CTRG Stealth Combat Helmet*
    • Added: Various (pop-up) target pictures
    • Added: "Eau de Combat" Aftershave (bottle / boxed)
    • Added: Publishing / subscribing Eden Editor custom compositions to / from Steam Workshop
    • Added: Many new script commands
    • Added: 64-bit Linux Dedicated Server
    • Added: 3 new Steam Achievements
    • Tweaked: Eden Editor compositions are now placed in a new layer (this behavior can be switched off via the preferences)

    * Restrictions apply for those who don't own Arma 3 Apex expansion.

     

    Spoiler

    30-09-2020 (notable changes)

    • Tweaked: Keystone has made improvements and additions to his Fortress of Fun in "CoF: Gray"
    • Fixed: Extreme weapon sway when stamina was fully disabled
    • Fixed: Broken multiplayer chat

    08-10-2020 (notable changes)

    • Added: 3 new Steam Achievements
    • Tweaked: Keystone enhanced the 2.00 celebration in his Fortress of Fun
    • Fixed: Signature verification errors on various addons in the server package
    • Fixed: The HandleChatMessage Event Handler did not work as expected

     

    • Like 20
    • Thanks 7

  10. On 9/13/2020 at 10:03 PM, lexx said:

    Did this slip in by accident and / or can we expect it to be updated soon™?

    The black P07 is part of a few 2.00 reskins were adding. It has the correct inventory icon in the internal version. We've had Dev-Branch paused for some "logistical issues", but look to resume it soon (along with the 2.00 RC) 😎

    • Like 9

  11. 20-08-2020
    EXE rev. 146606 (game)
    EXE rev. 146606 (Launcher)
    Size: ~ 120 MB

     

    DATA

    • Added: "GameOptionsExited" scripted Event Handler
    • Tweaked: VLS launch sound range
    • Fixed: Removed duplicate AT mines from Virtual Arsenal - FT-T152995
    • Fixed: Potential script error in the animal behavior FSM
    • Fixed: Adjusted stance while being armed animations had broken interpolations - FT-T152304
    • Fixed: Increased lifetime of GPR-T 40mm rounds so they can reach targets beyond 2.5km - FT-T127965
    • Fixed: Missing editor preview for NATO post-EMP Ammo Bearer

     

    ENGINE

    • Like 14
    • Thanks 5

  12. RC testing of a hotfix for 1.98 has started finished - cheers!
    Steam branch access code: Arma3Hotfix198
    Arma 3: ~66 MB / Arma 3 Server: ~37 MB

     

    Known Issue: there is an issue loading some UI colors from profiles. This results in black task titles for example. Try to avoid changing your UI colors in the game options in this version, otherwise you may have to reset them in the next update.

     

    Areas of focus (pseudo-changelog):

    • Fixed: Severe cases of multiplayer vehicle desync after the recent update (thanks for your testing of various solutions)
    • Fixed: Zeus server CTD
    • Fixed: The APERS Mine Dispenser and Training Mine could not be placed onto the ground anymore - FT-T150289 / FT-T150529
    • Fixed: Virtual Arsenal entities did not display certain damaged body regions anymore - FT-T150350
    • Fixed: Various new M2 static HMG backpacks would disassemble into the wrong variants - FT-T150335
    • Fixed: arsenalRestrictedItems[] did not check for weapons
    • Fixed: Incorrectly referenced string in the Old Man Welcome Screen
    • Tweaked: "Old Man" saves could grow massively and should now do so less (we hope to also provide an experimental fix to those with broken saves in another branch)

     

    Spoiler

    28-04-2020 (notable changes)

    • Fixed: UI colors were not correctly read from user profiles and configs

     

    • Like 1
    • Thanks 3

  13. 10 hours ago, satt said:

    good afternoon. is there a plan to add a co-op mode for 2-4 players? that would be really cool.

    Co-op is generally cool for sure, but unfortunately we will not be developing such version of Old Man (it would be also very complex, given the large-scale open-world nature) 😓

    • Like 1
    • Sad 3

  14. 16 hours ago, tomthetank said:

    Can anyone point me to instructions how to back up / continue playing with the old version? I believe I'm close to the end of the mission and just lost the ability to play due to the update making savegaves not work anymore.

    At the moment the beta is still on Workshop, but we'll remove the data there today or tomorrow, so consider copying it somewhere manually (or else Steam will automatically update it).

    You can use the Legacy Branch for 1.96 on Arma 3 itself to have a compatible game version (see the SPOTREP with details).


  15. RC testing of update 1.98 has ended - thanks for the reports!
    Steam branch access code: Arma3Update198RC
    Arma 3: ~2.7 GB / Arma 3 Server: ~1.1 GB

     

    Areas of focus (pseudo-changelog):

    • Added: "Old Man" open-world singleplayer scenario* (unsubscribe or disable the Workshop mod ⚠️)
    • Added: Static M2 (low / raised), with optional ballistic shield and collimator sight
    • Added: Updated to PhysX 4.1.1

    * Content requires ownership of Arma 3 Apex expansion

     

    Spoiler

    12-03-2020 (notable changes)

    • Fixed: Various "Old Man" issues
    • Fixed: Various localization issues and improvements
    • Changed: Red Beret moved to the platform data

    20-03-2020 (notable changes)

    • Fixed: Issues with despawning "Old Man" open world content leading to potential performance degradation
    • Fixed: Various "Old Man" issues
    • Fixed: Many "Old Man" localization issues
    • Fixed: Shadows on CSAT APR masks - FT-T149715

    26-03-2020 (notable changes)

    • Fixed: Various "Old Man" localization issues

    31-03-2020 (notable changes)

    • Fixed: Ability to equip vehicle weapons as a player (has been disabled)
    • Fixed: Various potential exploit vectors
    • Fixed: Various "Old Man" issues
    • Fixed: Various "Old Man" localization issues

    09-04-2020 (notable changes)

    • Added: BattlEye anti-cheat update
    • Fixed: Various "Old Man" issues
    • Fixed: Various "Old Man" localization issues

     

    • Like 9
    • Thanks 2
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