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Posts posted by DnA
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5-4-2023
EXE rev. 150442 (game)
EXE rev. 150442 (Launcher)
Size: ~66 MBENGINE
- Fixed: Changes of slider Control positions caused by the engine or scripting did not trigger the "SliderPosChanged" Event Handler
- Fixed: UI to Texture Displays that contain another UI texture would not load the sub-UI when they are first rendered - FT-T170766
- Tweaked: isFinal now accepts any argument type - FT-T170647
- Added: forEachReversed script command
- Fixed: AI group was not deleted when a UAV was disassembled - FT-T171264
- Added: "EditChanged" Control Event Handler
- Added: getSlotItemName script command
- Fixed: Editor Editor's init script boxes did not correctly display compilation errors
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- 1
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30-3-2023
EXE rev. 150408 (game)
EXE rev. 150408 (Launcher)
Size: ~66 MBENGINE
- Fixed: selectionVectorDirAndUp would print an error when querying proxy positions even if the proxy was found - FT-T167265
- Fixed: Vehicle sensor detections (except Datalink) were ignored if a target was outside of visual range - FT-T166838
- Added: New createHashMapObject command for OOP scripting - FT-T170647
- Added: compileFinal HashMap to create a read-only copy of a HashMap - FT-T170647
- Added: compileFinal now also takes Code as argument, to return a final copy of the passed Code - FT-T170647
- Tweaked: getMissionLayerEntities now also returns non-empty groups inside the layer - FT-T171135
- Fixed: Creating a new user profile now trims whitespace from the profile name
- Added: Support for SubmunitionCoef/coneAngleCoef for muzzle attachments - FT-T169970
- Added: "Committed" Control Event Handler - FT-T170616
- Tweaked: Added time parameter to the "Committed" Event Handler
- Fixed: Anti-Tank mines did not sync their position and damage in multiplayer - FT-T171095
- Fixed: RPT error spam when loading a scenario that uses waypoints - FT-T171125
- Fixed: "GetOut" Event Handler was not always firing - FT-T170613
- Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742
- Added: Support for submunitionConeCoef in muzzle/weapon configuration - FT-T169970
- Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754
- Tweaked: Added alternative syntax to getRelPos to return an attached object's offset - FT-T171193
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22-3-2023
EXE rev. 150371 (game)
EXE rev. 150371 (Launcher)
Size: ~1.2 GBDATA
- Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact)
- Fixed: Script error on mission selection in Tac-Ops
- Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input
- Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493
- Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161
- Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984
- Fixed: "Tipping Point" in the "East Wind" campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit
ENGINE
- Fixed: Flashlight quadratic attenuation had no effect (engine would always overwrite it) - FT-T170990
- Fixed: Tank number plates were not syncing over the network
- Tweaked: Added basic number plate support to airplanes and helicopters - FT-T171021
- Tweaked: Added config support for ctrlCreate - FT-T170687
- Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493
- Tweaked: create3DENEntity command now supports "comment"
- Tweaked: Eden Editor "OnHistoryChange" events are now called after the editor is cleared (because the history is cleared too)
- Fixed: Error messages on Linux servers did not print a timestamp to the log - FT-T171037
- Fixed: namedProperties did not work on objects without a config (some terrain objects) - FT-T159828
- Added: Alternative syntax for namedProperties that allows to select a LOD and returns HashMap - FT-T166739
- Added: setMarkerDrawPriority / markerDrawPriority script commands - FT-T171059
- Added: boundingBoxReal alternative syntax that can specify a LOD - FT-T166687
- Tweaked: vectorAdd / vectorDiff / vectorDotProduct / vectorMultiply / vectorMagnitude / vectorMagnitudeSqr now accept arbitrary length vectors - FT-T156984
- Tweaked: vectorNormalized now accepts arbitrary length vectors - FT-T156984
- Fixed: Linux servers were limited to 2GB of RAM usage (thanks FrozenDroid) - FT-T80680
- Added: maxFileCacheSize command line parameter
- Tweaked: Array insert command can now use a negative index to insert relative to the end - FT-T170977
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16-3-2023
EXE rev. 150344 (game)
EXE rev. 150344 (Launcher)
Size: ~66 MBENGINE
- Fixed: Crash if a default user name could not be determined (now it displays a critical error message with workaround) - FT-T170710
- Fixed: wheel_* animation sources would not animate for remote vehicles - FT-T150837
- Added: vectorSide and vectorSideVisual commands - FT-T170775
- Fixed: Eden Editor / Zeus placing units into vehicles would ignore locked turrets if they were also the primary gunner / commander turret
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1-3-2023
EXE rev. 150328 (game)
EXE rev. 150328 (Launcher)
Size: ~66 MBENGINE
- Added: "CuratorSelectionPresetLoaded" and "CuratorSelectionPresetSaved" Event Handlers - FT-T170238
- Added: stopSound script command - FT-T170618
- Added: soundParams script command - FT-T170618
- Tweaked: Added offset parameter to playSoundUI - FT-T170618
- Tweaked: unitIsUAV now also checks if a given unit is a UAV pilot or is remote controlling a UAV pilot - FT-T170425
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QuoteFROM: High Command
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update 2.12 (Text to Texture, UI to Texture, Platform Support)
SIZE: ~54 MB / ~48 MB (depends on Contact ownership)- 5
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QuoteFROM: Tools Commissar
TO: Arma 3 Modders
MATERIEL CATEGORY: Tools
CIRCUMSTANCES: Update 1.034 (Publisher, Binarize, BankRev)
SIZE: ~16.4 MB
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22-2-2023
EXE rev. 150321 (game)
EXE rev. 150321 (Launcher)
Size: ~106 MBDATA
- Added: 2.12 Translations
- Tweaked: Translations of various texts (thanks to FT reporters)
ENGINE
- Tweaked: BattlEye anti-cheat update
- Tweaked: Helicopters can now be carefully submerged without turning into an instant wreck
- Fixed: Crash if a script error occurs in a config file during game start - FT-T161933
- Added: waterDamaged script command
- Fixed: emptyPositions incorrectly reported the total empty positions
- Tweaked: Added a "Turret" filter to emptyPositions - FT-T75127
- Added: setCuratorSelected and addCuratorSelected script commands - FT-T170238
- Added: curatorSelectionPreset script command - FT-T170238
- Added: inAreaArrayIndexes script command - FT-T170535
- Added: setCuratorSelectionPreset and loadCuratorSelectionPreset script commands - FT-T170238
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8-2-2023
EXE rev. 150296 (game)
EXE rev. 150299 (Launcher)
Size: ~79 MBDATA
- Fixed: Some distant shot sounds from SPG9 were not audible
- Fixed: Potential respawn disabled glitch in Apex Protocol
- Fixed: MRAP tire sound was 2D instead of 3D - FT-T150796
ENGINE
- Tweaked: Added building_exterior to enableAudioFeature for objects
- Fixed: enableAudioFeature would not reset on mission restart
- Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030
- Fixed: Drowned cars could not start their engines when fully repaired - FT-T169734
- Added: "Drowned" mission Event Handler
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RC testing of update 2.12 is
now in progressover - thank you!Steam branch access code: Arma3Update212RC
Arma 3: ~114 MB / Arma 3 Server: ~54 MBArea of focus (pseudo-changelog)
- Added: Text to Texture (procedural textures with text)
- Added: UI to Texture (procedural textures with UI)
- Added: Flashlight / laser capability on optics (tech support only, not on vanilla assets)
- Added: Visible lasers via config (idem)
- Added: Various new script commands and Event Handlers
Spoiler13-02-2023 (notable changes)
- Fixed: Crash if a script error occurs in a config file at game start - FT-T170230
22-02-2023 (notable changes)
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Added: 2.12 Translations
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Tweaked: Translations of various texts (thanks to FT reporters)
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Tweaked: BattlEye anti-cheat update
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1-2-2023
EXE rev. 150284 (game)
EXE rev. 150284 (Launcher)
Size: ~80 MBENGINE
- Added: Predefined preprocessor definition __A3_DIAG__ when running the diagnostics executable
- Fixed: Script errors inside the "ScriptError" Event Handler could crash the game - FT-T161933
- Tweaked: Added ability to remove a single item from containers with script - FT-T76533
- Added: backpacks scripting command - FT-T72038
- Added: ctrlMapDir scripting command - FT-T169976
- Tweaked: Added alternative syntax to the enableAudioFeature scripting command
- Tweaked: ropeCreate command is extended with a number of rope segments parameter - FT-T170046
- Added: as keyword to the import directive - FT-T170074
- Tweaked: select range for the array count argument is now optional - FT-T170083
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25-1-2023
EXE rev. 150258 (game)
EXE rev. 150258 (Launcher)
Size: ~83 MBENGINE
- Added: TreeFilterUpdated Event Handler for Tree controls - FT-T169148
- Added: Alternative groupId syntax to retrieve the ID number of a unit - FT-T169781
- Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838
- Added: getVideoOptions script command
- Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879
- Tweaked: Improved performance of nular commands and variables
- Fixed: RscPicture texture paths were always forced to be lowercase
- Added: UI to Texture displays now fire the OnDraw Event Handler
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18-1-2023
EXE rev. 150223 (game)
EXE rev. 150223 (Launcher)
Size: ~107 MBDATA
- Fixed: SPG9 tail sound was 2D only - FT-T167073
- Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago - FT-T167523
- Fixed: Huron would lose hidden selections in distant LODs - FT-T167384
- Fixed: Potential group spam during initialization of modules - FT-T167804
- Fixed: Ifrit brake lights were always on - FT-T169348
- Added: UI channel slider to the audio options
ENGINE
- Added: Engine support for weapon optics with an integrated flashlight / laser
- Added: modifierBlocking property to CfgUserActions - FT-T164496
- Fixed: selectionPosition would print an error when querying proxy positions, even if the proxy was found - FT-T167265
- Added: insideBuilding script command - FT-T169652
- Added: Map factor to getAudioOptionVolumes command - FT-T169741
- Added: getTowParent script command - FT-T163653
- Added: direction animation source for weapons - FT-T169291
- Added: directHit parameter to "HandleDamage" Event Handler - FT-T79970
- Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128
- Added: findDisplay alternative syntax to find UI to Texture Displays by their unique name
- Added: Ability to specify vectorUp for scripted particle effects - FT-T151354
- Added: "ScriptError" Mission Event Handler - FT-T161933
LAUNCHER
- Fixed: Launcher did not handle presets that ended with a whitespace character - FT-T169701
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11-1-2023
EXE rev. 150196 (game)
EXE rev. 150196 (Launcher)
Size: ~76 MBDATA
- Tweaked: Removed a legacy filter of GM content in Warlords Arsenal
ENGINE
- Fixed: Linux server was not correctly handling large numbers in config files
- Fixed: Random numbers on Linux servers were not always random - FT-T169575
- Tweaked: objectParent command is extended to return the rope parent from a rope segment - FT-T169666
- Fixed: UI to Texture text was stretched according to game window aspect ratio
- Added: setTurretLimits / getTurretLimits script commands - FT-T164568
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QuoteFROM: High Command
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix 2.10 (Launcher)
SIZE: ~15 MB- 1
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4-1-2023
EXE rev. 150168 (game)
EXE rev. 150168 (Launcher)
Size: ~75 MBENGINE
- Added: needService script command
- Added: "Service" mission Event Handler - FT-T167446
- Added: allowService / allowedService script commands
- Tweaked: fullCrew was extended with position names
- Tweaked: Added an alternative syntax to the canSlingLoad command - FT-T169481
- Fixed: PhysX vehicle suspension reaction on setDamage - FT-T167797
- Tweaked: AIPathOffset added to getRoadInfo - FT-T166542
- Fixed: Hidden vegetation would still trigger collision sounds - FT-T153969
- Added: getForcedSpeed script command - FT-T169525
- Added: equipmentDisabled script command - FT-T167466
- Added: getUnloadInCombat script command - FT-T165935
- Tweaked: Added support for CT_OBJECT creation using ctrlCreate - FT-T165245
- Fixed: Copy-pasted units in Zeus did not have their origin waypoints set - FT-T164049
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14-12-2022
EXE rev. 150151 (game)
EXE rev. 150151 (Launcher)
Size: ~75 MBENGINE
- Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys)
- Fixed: In modded keybindings, key combinations would block the main key - FT-T164496
- Fixed: Non-IR pointer lasers would become IR lasers on Alt+Tab
LAUNCHER
- Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
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A fix should now be available via RC-Branch:
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RC testing of a small potential patch to 2.10
is now availablehas ended.Steam branch access code: Arma3LauncherFix210RC
Arma 3: ~15 MBArea of focus (pseudo-changelog)
- Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
- 2
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07-12-2022
EXE rev. 150132 (game)
EXE rev. 150132 (Launcher)
Size: ~80 MBDATA
- Fixed: Possible Eden Editor composition error - FT-T167270
- Fixed: Possible script error in a respawn function
ENGINE
- Fixed: Tweaked the waypoint completion radius rule for non-player group AI - FT-T167056
- Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses - FT-T168103
- Fixed: Large Eden Editor trigger intervals were not working correctly - FT-T167798
- Tweaked: Added a sanity check to setFog parameters to avoid visual glitches - FT-T123262
- Fixed: doStop in an init script could break AI behavior in multiplayer
- Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would be deleted locally but not remotely
- Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor
- Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)
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30-11-2022
EXE rev. 150092 (game)
EXE rev. 150093 (Launcher)
Size: ~78 MBDATA
- Tweaked: Arma Invaders now supports a mod whitelist, and ACE is whitelisted (very minimal main menu tweaks)
- Tweaked: Arma Invaders now works without a loaded world (-skipIntro / -world=Empty)
- Tweaked: Laws of War DLC level artillery RoF reduced a bit (Arma Invaders)
- Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders)
- Fixed: Some SFX had bad volume applied (Arma Invaders)
ENGINE
- Added: New MapType for "river" object rendering on 2D map
- Fixed: UI to Texture crash when changing to windowed mode
- Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923
- Added: Optional windyCoef parameter to the enableEnvironment command - forums
- Tweaked: Added alternative syntax to the allObjects script command - FT-T164242
- 10
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23-11-2022
EXE rev. 150080 (game)
EXE rev. 150080 (Launcher)
Size: ~75 MBENGINE
- Fixed: "text" procedural texture alignment and text size
- Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle - FT-T168176
- Fixed: Crash when a vehicle has more magazineslot proxies than muzzles
- Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles - FT-T166242
- Tweaked: Added texture type parameter to "ui" procedural texture
- Fixed: .mdmp and .bidmp files were not cleaned up from the log folder
- Fixed: LandedTouchDown / LandedStopped Event Handlers would never find dynamic airports (carriers) - FT-T168958
- Fixed: Possible crash on a script error inside Unicode script files - FT-T167570
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16-11-2022
EXE rev. 150030 (game)
EXE rev. 150030 (Launcher)
Size: ~80 MBDATA
- Fixed: Minor clipping of fingers on the right hand when using the Promet rifle
- Added: Black variant of Carryall backpack - FT-T167324
ENGINE
- Tweaked: Added textColor to text procedural textures and changed the color order to RGB(A)
- Added: ctrlAt script command
- Added: displayUpdate script command (part of UI to Texture)
- Added: displayUniqueName script command (part of UI to Texture)
- Added: UI to Texture support
- Fixed: allMissionObjects returning an empty array when running on Proton
- Added: groups <side> script command - FT-T164521
- Added: targets script command syntax for groups - FT-T168408
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QuoteUNIT: ČSLA Studio
TO: Arma 3 Creator DLC Users
OPSUM: Review of the CSLA Iron Curtain 1.1 UpdateEVALUATION
Comrades-in-arms! The long-awaited Arma 3 Creator DLC: CSLA Iron Curtain 1.1 content update is here!
We will not be listing in detail all the fixes, improvements, and minor additions to CSLA Iron Curtain here. It would probably take the same amount of time as we worked on them, even in addition to updating the unique OPERATIONS Pack available on the Steam Workshop, which recently received a significant extension, including the new Polanek map as a free bonus for all our supporters and subscribers.
So let’s focus on some highlights of update 1.1.
- 1
Development Branch Changelog
in ARMA 3 - DEVELOPMENT BRANCH
Posted
11-5-2023
EXE rev. 150620 (game)
EXE rev. 150615 (Launcher)
Size: ~69 MB
DATA
ENGINE