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DnA

BI Developer
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Posts posted by DnA


  1. 11-5-2023
    EXE rev. 150620 (game)
    EXE rev. 150615 (Launcher)
    Size: ~69 MB

     

    DATA

    • Tweaked: More extreme low and high end values for various video options (WIP - thanks Greenfist for the inspiration)
    • Added: "Extreme" overall quality preset in the video options (WIP - thanks Greenfist for the inspiration)
    • Added: Extreme values warning indicator in video options interface

     

    ENGINE

    • Like 17
    • Thanks 2

  2. 5-4-2023
    EXE rev. 150442 (game)
    EXE rev. 150442 (Launcher)
    Size: ~66 MB

     

    ENGINE

    • Fixed: Changes of slider Control positions caused by the engine or scripting did not trigger the "SliderPosChanged" Event Handler
    • Fixed: UI to Texture Displays that contain another UI texture would not load the sub-UI when they are first rendered - FT-T170766
    • Tweaked: isFinal now accepts any argument type - FT-T170647
    • Added: forEachReversed script command
    • Fixed: AI group was not deleted when a UAV was disassembled - FT-T171264
    • Added: "EditChanged" Control Event Handler
    • Added: getSlotItemName script command
    • Fixed: Editor Editor's init script boxes did not correctly display compilation errors
    • Like 6
    • Thanks 1

  3. 30-3-2023
    EXE rev. 150408 (game)
    EXE rev. 150408 (Launcher)
    Size: ~66 MB

     

    ENGINE

    • Fixed: selectionVectorDirAndUp would print an error when querying proxy positions even if the proxy was found - FT-T167265
    • Fixed: Vehicle sensor detections (except Datalink) were ignored if a target was outside of visual range - FT-T166838
    • Added: New createHashMapObject command for OOP scripting - FT-T170647
    • Added: compileFinal HashMap to create a read-only copy of a HashMap - FT-T170647
    • Added: compileFinal now also takes Code as argument, to return a final copy of the passed Code - FT-T170647
    • Tweaked: getMissionLayerEntities now also returns non-empty groups inside the layer - FT-T171135
    • Fixed: Creating a new user profile now trims whitespace from the profile name
    • Added: Support for SubmunitionCoef/coneAngleCoef for muzzle attachments - FT-T169970
    • Added: "Committed" Control Event Handler - FT-T170616
    • Tweaked: Added time parameter to the "Committed" Event Handler
    • Fixed: Anti-Tank mines did not sync their position and damage in multiplayer - FT-T171095
    • Fixed: RPT error spam when loading a scenario that uses waypoints - FT-T171125
    • Fixed: "GetOut" Event Handler was not always firing - FT-T170613
    • Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742
    • Added: Support for submunitionConeCoef in muzzle/weapon configuration - FT-T169970
    • Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754
    • Tweaked: Added alternative syntax to getRelPos to return an attached object's offset - FT-T171193
    • Like 13
    • Thanks 1

  4. 22-3-2023
    EXE rev. 150371 (game)
    EXE rev. 150371 (Launcher)
    Size: ~1.2 GB

     

    DATA

    • Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact)
    • Fixed: Script error on mission selection in Tac-Ops
    • Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input
    • Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493
    • Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161
    • Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984
    • Fixed: "Tipping Point" in the "East Wind" campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit

    ENGINE

    • Like 13
    • Thanks 3

  5. 16-3-2023
    EXE rev. 150344 (game)
    EXE rev. 150344 (Launcher)
    Size: ~66 MB

     

    ENGINE

    • Fixed: Crash if a default user name could not be determined (now it displays a critical error message with workaround) - FT-T170710
    • Fixed: wheel_* animation sources would not animate for remote vehicles - FT-T150837
    • Added: vectorSide and vectorSideVisual commands - FT-T170775
    • Fixed: Eden Editor / Zeus placing units into vehicles would ignore locked turrets if they were also the primary gunner / commander turret
    • Like 7
    • Thanks 2

  6. 1-3-2023
    EXE rev. 150328 (game)
    EXE rev. 150328 (Launcher)
    Size: ~66 MB

     

    ENGINE

    • Like 6
    • Thanks 2

  7. 22-2-2023
    EXE rev. 150321 (game)
    EXE rev. 150321 (Launcher)
    Size: ~106 MB

     

    DATA

    • Added: 2.12 Translations
    • Tweaked: Translations of various texts (thanks to FT reporters)

    ENGINE

    • Like 11
    • Thanks 3

  8. 8-2-2023
    EXE rev. 150296 (game)
    EXE rev. 150299 (Launcher)
    Size: ~79 MB

     

    DATA

    • Fixed: Some distant shot sounds from SPG9 were not audible
    • Fixed: Potential respawn disabled glitch in Apex Protocol
    • Fixed: MRAP tire sound was 2D instead of 3D - FT-T150796

    ENGINE

    • Tweaked: Added building_exterior to enableAudioFeature for objects
    • Fixed: enableAudioFeature would not reset on mission restart
    • Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030
    • Fixed: Drowned cars could not start their engines when fully repaired - FT-T169734
    • Added: "Drowned" mission Event Handler
    • Like 11
    • Thanks 1

  9. RC testing of update 2.12 is now in progress over - thank you!

    Steam branch access code: Arma3Update212RC
    Arma 3: ~114 MB / Arma 3 Server: ~54 MB

     

    Area of focus (pseudo-changelog)

    • Added: Text to Texture (procedural textures with text)
    • Added: UI to Texture (procedural textures with UI)
    • Added: Flashlight / laser capability on optics (tech support only, not on vanilla assets)
    • Added: Visible lasers via config (idem)
    • Added: Various new script commands and Event Handlers

     

    Spoiler

    13-02-2023 (notable changes)

    • Fixed: Crash if a script error occurs in a config file at game start - FT-T170230

    22-02-2023 (notable changes)

    • Added: 2.12 Translations

    • Tweaked: Translations of various texts (thanks to FT reporters)

    • Tweaked: BattlEye anti-cheat update

     

    • Like 5
    • Thanks 4

  10. 1-2-2023
    EXE rev. 150284 (game)
    EXE rev. 150284 (Launcher)
    Size: ~80 MB

     

    ENGINE

    • Like 12
    • Thanks 1

  11. 25-1-2023
    EXE rev. 150258 (game)
    EXE rev. 150258 (Launcher)
    Size: ~83 MB

     

    ENGINE

    • Added: TreeFilterUpdated Event Handler for Tree controls - FT-T169148
    • Added: Alternative groupId syntax to retrieve the ID number of a unit - FT-T169781
    • Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838
    • Added: getVideoOptions script command
    • Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879
    • Tweaked: Improved performance of nular commands and variables
    • Fixed: RscPicture texture paths were always forced to be lowercase
    • Added: UI to Texture displays now fire the OnDraw Event Handler
    • Like 8
    • Thanks 2

  12. 18-1-2023
    EXE rev. 150223 (game)
    EXE rev. 150223 (Launcher)
    Size: ~107 MB

     

    DATA

    • Fixed: SPG9 tail sound was 2D only - FT-T167073
    • Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago - FT-T167523
    • Fixed: Huron would lose hidden selections in distant LODs - FT-T167384
    • Fixed: Potential group spam during initialization of modules - FT-T167804
    • Fixed: Ifrit brake lights were always on - FT-T169348
    • Added: UI channel slider to the audio options

    ENGINE

    • Added: Engine support for weapon optics with an integrated flashlight / laser
    • Added: modifierBlocking property to CfgUserActions - FT-T164496
    • Fixed: selectionPosition would print an error when querying proxy positions, even if the proxy was found - FT-T167265
    • Added: insideBuilding script command - FT-T169652
    • Added: Map factor to getAudioOptionVolumes command - FT-T169741
    • Added: getTowParent script command - FT-T163653
    • Added: direction animation source for weapons - FT-T169291
    • Added: directHit parameter to "HandleDamage" Event Handler - FT-T79970
    • Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128
    • Added: findDisplay alternative syntax to find UI to Texture Displays by their unique name
    • Added: Ability to specify vectorUp for scripted particle effects - FT-T151354
    • Added: "ScriptError" Mission Event Handler - FT-T161933

    LAUNCHER

    • Fixed: Launcher did not handle presets that ended with a whitespace character - FT-T169701
    • Like 11
    • Thanks 5

  13. 11-1-2023
    EXE rev. 150196 (game)
    EXE rev. 150196 (Launcher)
    Size: ~76 MB

     

    DATA

    • Tweaked: Removed a legacy filter of GM content in Warlords Arsenal

    ENGINE

    • Fixed: Linux server was not correctly handling large numbers in config files
    • Fixed: Random numbers on Linux servers were not always random - FT-T169575
    • Tweaked: objectParent command is extended to return the rope parent from a rope segment - FT-T169666
    • Fixed: UI to Texture text was stretched according to game window aspect ratio
    • Added: setTurretLimits / getTurretLimits script commands - FT-T164568
    • Like 8
    • Thanks 2

  14. 4-1-2023
    EXE rev. 150168 (game)
    EXE rev. 150168 (Launcher)
    Size: ~75 MB

     

    ENGINE

    • Like 11
    • Thanks 1

  15. 14-12-2022
    EXE rev. 150151 (game)
    EXE rev. 150151 (Launcher)
    Size: ~75 MB

     

    ENGINE

    • Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys)
    • Fixed: In modded keybindings, key combinations would block the main key - FT-T164496
    • Fixed: Non-IR pointer lasers would become IR lasers on Alt+Tab

    LAUNCHER

    • Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
    • Like 10
    • Thanks 1

  16. RC testing of a small potential patch to 2.10 is now available has ended.

    Steam branch access code: Arma3LauncherFix210RC
    Arma 3: ~15 MB

     

    Area of focus (pseudo-changelog)

    • Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
    • Like 2
    • Thanks 1

  17. 07-12-2022
    EXE rev. 150132 (game)
    EXE rev. 150132 (Launcher)
    Size: ~80 MB

     

    DATA

    • Fixed: Possible Eden Editor composition error - FT-T167270
    • Fixed: Possible script error in a respawn function

    ENGINE

    • Fixed: Tweaked the waypoint completion radius rule for non-player group AI - FT-T167056
    • Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses - FT-T168103
    • Fixed: Large Eden Editor trigger intervals were not working correctly - FT-T167798
    • Tweaked: Added a sanity check to setFog parameters to avoid visual glitches - FT-T123262
    • Fixed: doStop in an init script could break AI behavior in multiplayer
    • Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would be deleted locally but not remotely
    • Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor
    • Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)
    • Like 12
    • Thanks 2

  18. 30-11-2022
    EXE rev. 150092 (game)
    EXE rev. 150093 (Launcher)
    Size: ~78 MB

     

    DATA

    • Tweaked: Arma Invaders now supports a mod whitelist, and ACE is whitelisted (very minimal main menu tweaks)
    • Tweaked: Arma Invaders now works without a loaded world (-skipIntro / -world=Empty)
    • Tweaked: Laws of War DLC level artillery RoF reduced a bit (Arma Invaders)
    • Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders)
    • Fixed: Some SFX had bad volume applied (Arma Invaders)

    ENGINE

    • Added: New MapType for "river" object rendering on 2D map
    • Fixed: UI to Texture crash when changing to windowed mode
    • Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923
    • Added: Optional windyCoef parameter to the enableEnvironment command - forums
    • Tweaked: Added alternative syntax to the allObjects script command - FT-T164242
    • Like 10
    • Thanks 1

  19. 23-11-2022
    EXE rev. 150080 (game)
    EXE rev. 150080 (Launcher)
    Size: ~75 MB

     

    ENGINE

    • Fixed: "text" procedural texture alignment and text size
    • Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle - FT-T168176
    • Fixed: Crash when a vehicle has more magazineslot proxies than muzzles
    • Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles - FT-T166242
    • Tweaked: Added texture type parameter to "ui" procedural texture
    • Fixed: .mdmp and .bidmp files were not cleaned up from the log folder
    • Fixed: LandedTouchDown / LandedStopped Event Handlers would never find dynamic airports (carriers) - FT-T168958
    • Fixed: Possible crash on a script error inside Unicode script files - FT-T167570
    • Like 13
    • Thanks 1

  20. 16-11-2022
    EXE rev. 150030 (game)
    EXE rev. 150030 (Launcher)
    Size: ~80 MB

     

    DATA

    • Fixed: Minor clipping of fingers on the right hand when using the Promet rifle
    • Added: Black variant of Carryall backpack - FT-T167324

    ENGINE

    • Tweaked: Added textColor to text procedural textures and changed the color order to RGB(A)
    • Added: ctrlAt script command
    • Added: displayUpdate script command (part of UI to Texture)
    • Added: displayUniqueName script command (part of UI to Texture)
    • Added: UI to Texture support
    • Fixed: allMissionObjects returning an empty array when running on Proton
    • Added: groups <side> script command - FT-T164521
    • Added: targets script command syntax for groups - FT-T168408
    • Like 11
    • Thanks 2

  21. Quote

    UNIT: ČSLA Studio
    TO: Arma 3 Creator DLC Users
    OPSUM: Review of the CSLA Iron Curtain 1.1 Update

     

    EVALUATION

    Comrades-in-arms! The long-awaited Arma 3 Creator DLC: CSLA Iron Curtain 1.1 content update is here!

     

    We will not be listing in detail all the fixes, improvements, and minor additions to CSLA Iron Curtain here. It would probably take the same amount of time as we worked on them, even in addition to updating the unique OPERATIONS Pack available on the Steam Workshop, which recently received a significant extension, including the new Polanek map as a free bonus for all our supporters and subscribers.

     

    So let’s focus on some highlights of update 1.1.

     

    Full Report

    • Like 1
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