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Everything posted by DnA
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Good to hear it's working now
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I see no problems with that, what do you say Sith? Please confirm the information first though, those tutorials were written millenia ago ;-)
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This entry should definately work for any add-on, including your own ones. If it doesn't, please can you post a code snippet of your Library class for me to look at (or send it to me PM)?
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Is there any way to Force standing?
DnA replied to bangtail's topic in ARMA - MISSION EDITING & SCRIPTING
The setUnitPos command will work properly again in the next patch -
You can use this forum to discuss the latest news items and happenings in the OFP community. You can for example use it for feedback on newsitems from OFPN. If you find an interesting news item you want to share with us all, you can also post it here. Have fun
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My last post pretending to be a Brit... The third and final day of E3 brings us the great honor of revealing our next PC game, featuring new generation technology. Jump to our full press release for more information and plenty of in-game screenshots!
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Still having fun masquerading as Placebo... The second day of E3 has arrived and we are proud to announce the development of the first person combat game – ARMED ASSAULT. Head on over here for the full press release and more screenshots.
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Still having fun masquerading as Placebo... The second day of E3 has arrived and we are proud to announce the development of the first person combat game – ARMED ASSAULT. Head on over here for the full press release and more screenshots.
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Temporarily assuming the role of our PR manager, Mr. Placebo... On this first day of the E3 show, we are pleased to announce details of the military combat game for a current generation console. <a href="http://www.bistudio.com/games/xbox/Xbox1.jpg" target="_blank"> </a> <a href="http://www.bistudio.com/games/xbox/Xbox2.jpg" target="_blank"> </a> Click here for the full press release and more screenshots.
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I agree with Bratz; I don't see anything wrong with the code snippet you posted. Three questions/suggestions to try and narrow down the issue: 1. Have you put in a CfgModels-section and did it work? 2. Does the add-on work when you leave the whole Animations-class out of the config? Also try only having one of the animations defined ("DoorL" would be your best bet) and see if that works. 3. Have you tried different class names for your animations?
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I don't think event handlers work on weapons. The "Fired"-event is triggered when the unit with that event fires a weapon and a weapon itself can't really fire another weapon.
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If you remove the backslash (\) in front of your add-on name it should work. So in your case it would be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#include "<pbo name>\CfgMovesI44.hpp"
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">If u guys cant see anything change on main ofp2 page clear cache or press left shift button down while u go there (pressing enter).<span id='postcolor'> You can also try to hold your Ctrl-key and then press F5. This should completely reload the page and not use any previously stored material
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I know some people who have difficulty coping with airconditioning air or steady airstreams coming from things like ceiling fans, because it dries and irritates their eyes (I had the latter problem myself). If this is the case, I suggest finding an alternate way of cooling the room while you are in it.
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Rant and rafe about this mission editing project here I had a similar thread on the old OFPN forums, so I had to start a new one here (This thread is linked to from the Conquest page on our site). http://www.3dactionplanet.com/flashpoint/conquest.html
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Please leave your questions, comments, etc. for Jon Demrick's awesome OFP Diaries here
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This information is decades old If you go check out our TheGame-page (which has been there ever since OFPN launched), you see the exact same information lol.
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Hot on the heels of the last MP Test, the guys/gals from BIS come with yet another update to the public multiplayer test (with the improved Sockets netcode). Expect more fixes and improvemed stability in this latest version. Check it out here. Please discuss this here.
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Cheers for the mirrors Kegetys. I've added them to our newspost
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If that's how you want it, then that's how it shall be One comment: your mirror of the actual 1.58 MP Test appears to be corrupt. I tried downloading it twice and both time the ZIP gave an error. Can anyone else confirm this? The standalone server mirror works without any problems.
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Great! Thanks a lot for the mirror I've added it as a mirror called UKPUSHER if that's ok.
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Since it's not too easy to find good 1.55 servers to test the netcode right now, I'd like to ask everyone who's running a 1.55 test server to post IP and location of the server in this thread. Thanks.
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Jon will add new installments very frequently. Chapter 2 has been posted now for example </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Also, from chapter 3 on, Jon will involve several of the missions he found in the database in his writing. He will also include the names of the missions he used so you, as reader, can re-live the whole experience.<span id='postcolor'>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">i see hte moon and the sun all the time IRL<span id='postcolor'> Hehe yeah me too, although now both 'shining' or that close to eachother. I myself don't recall seeing this in OFP either.
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I've got an Asus v8200 Geforce 3 Deluxe and am very happy with it