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DnA

BI Developer
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Everything posted by DnA

  1. You should only have to Revert to the last scenario you've played from the Career menu (so not when already in the Heliport; though reverting to the Heliport should work fine also). Mid-scenario saves are not compatible between patches usually. Do not Revert to the start of the Career (this will for sure remove your progress).
  2. Please can you confirm if you did anything other than exiting your Heavy, getting in the Medium, exiting the Medium, and trying to enter your Heavy? Did you get into any other vehicles (which should all be locked), or did you perhaps get back into your Heavy after exiting the first time?
  3. Yes, the patch should work fine with overall Career progress, but mid-scenario saves cannot be guaranteed to work. Try to at least Revert to the start of the last scenario (not the whole Career) to avoid such issues after patching.
  4. You may also be interested in the new command to assign cargo to a specific index: _unit:Object assignAsCargoIndex [_vehicle:Object, _index:Scalar] ... and for turrets: _unit:Object assignAsTurret [_vehicle:Object, _turretPath:Array]
  5. http://www.brashgames.co.uk/2011/11/14/take-on-helicopters-pc-review/ (08 / 10)
  6. The entire character is the hot spot. Does the action also not appear after a few seconds? Once the action is there left mouse button should activate it by default. If you completely cannot find it, you can bypass the conversation and start the next contract immediately from the Esc > Heliport > Contracts menu (but you'll miss the introductory information).
  7. DnA

    Is a server.exe going to be released?

    The Windows Dedicated Server (without protection, so you can run it on your dedicated machine) will be part of Patch 1, due out as soon as possible. But don't let me stop you from buying additional copies ;)
  8. Good you have it working that way now :) We'll try to look into why it cannot save to this type of Documents location, if we can reproduce it in-house.
  9. DnA

    Ships

    The LHD ship is part of the environment. I don't have the coordinates here, but it's somewhere quite a bit West from downtown and the Larkin Heliport.
  10. They are not available from the start; you'll need to wait for the government and corporation contracts to become available :)
  11. That all sounds like somehow the game is not able to save any files to your HD (user profile, career saves, etc.). Does your user account in Windows have full write access in the My Documents folder for example? If you go to the Take On Helicopters folder there, are you able to manually edit the CFG file for example :confused:
  12. When playing this from Challenges, the helicopter assigned is random. When playing from the Career, the helicopter is whichever one you assign to yourself. One of our designers is currently in the process of documenting how to easily modify such scenarios to use specific helicopters for example.
  13. In the vehicle's config there are new parameters controlling this (where previously the head rotation angle limits were already defined). Look for parameters in classes like ViewPilot: minMoveX //How far can the head be moved to the sides left and right maxMoveX minMoveY //How far can the head be moved up and down maxMoveY minMoveZ //How far can the head be moved forward and backward maxMoveZ
  14. DnA

    dedicated server exe

    We are working on the Dedicated Servers currently. Stay tuned.
  15. What is the last scenario is your Career list? Is it Heliport or the 6th scenario? Try using 'Revert' on the last mission. This will remove your progress in just that scenario, but you can start it from the beginning.
  16. DnA

    My own music?

    This functionality does not currently exist in the game. You'd either have to just run a music player in the background, or make an add-on to add new tracks (not very flexible). You're aware of the various genres that come with the game? I like to chill out to the jazz music :cool:, and then switch to rock or electronic for the action segments.
  17. DnA

    Custom Joystick setting

    You can also save your controller scheme by using the 'saveJoysticks' script command. For example from the debug console in the editor (Esc > F1 after previewing a simple scenario with one playable unit). This will store the scheme in a special file next to your user profile, and you can then map the scheme later (marked as "User").
  18. Hi and welcome :) I'd like to laugh with you, but we consider this to be correct for helicopters. The throttle is used as collective and pulling that towards you (raising it) is what's being simulated. The main issue is that the X52 Pro throttle is an airplane throttle. If you'd like it to be the other way around, you're welcome to swap the axis, as you've pointed out ;) You are not forced to take on the training scenarios. Feel free to skip them entirely and start the first real Career contract. At any point when you do want to start a training scenario they are available at the Heliport, or from the separate Training section of the game.
  19. Once you've discovered all problems, they are automatically repaired (you'll see the maintenance option in the Helicopters menu says no further repairs are necessary). I'll admit this is not communicated very clearly, so we'll try to look at that for a patch. If you have not found all problems, or none at all, you can still do repairs, but it will costs some money. The more you find, the closer the cost goes to $0. We did not want finances to block normal career progression :) Also, the issues above will be looked at for sure (engine #2 and some hard-to-reach hatches for example).
  20. You should be able to clear the container by using maximum collective and first going straight up. Don't attach the load and immediately try to fly away. Once you've gained some altitude (and this may be slow), you can start to speed up and fly to the drop-off. Use auto-hover if keeping the bird steady while struggling with the load is a bit too much.
  21. DnA

    Only metric?

    Options > Game Options contains the option to control the analogue gauges system of units.
  22. Try to 'Revert' to the Heliport, and then selecting scenario 03 (The Cove). It should proceed as normal and you'll keep your progress. 'Replaying' the Heliport is causing this issue, so we're disabling the option in a future patch.
  23. These challenges were designed to be very much modular. One of our designers is currently already describing editing, functions, script commands and modules on the community BiKi. Much more documentation incoming! It should be really simple to make one of the existing challenges use a specific helicopter for example.
  24. DnA

    Problem when installing,

    The manual should include information on how to apply default schemes for your joystick, or generic schemes if your specific joystick is not listed yet. Please see if that helps you :)
  25. It could be one of the CfgPatches definitions in one of the add-ons changed since Beta. Can you check the list in the mission.sqm file? Possibly manually delete the list from the SQM, load the mission in the editor again, and then save it once more (back it up before to be safe).
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