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Everything posted by Doolittle
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I'm sorry to ask this.. :D So I see that missions I've played on someone else's server go here: C:\Users\Doolittle\AppData\Local\Arma 3\MPMissionsCache And I see that in the game if I go to Editor, I load and save missions as "User mission" they go here: C:\Users\Doolittle\Documents\Arma 3\missions "Export to single missions" here (as pbo): C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions "Export to multiplayer missions" here (as pbo): C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Now, in Arma2 I liked to go directly to Multiplayer, start my own LAN server, "Host new mission", and then from there I could pick a mission and do Edit. I have extracted a bunch of missions and put them into: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions They show up and I can select them, but when I click Edit to edit them, I just hear a click sound but nothing happens and I can't edit. Why? What am I doing wrong? (Note these are extracted pbo missions)(They used to show up in Arma2 as a diff color if pbo or folder) Note I tried to find info here before coming to the forums: http://community.bistudio.com/wiki/Missions http://community.bistudio.com/wiki/Mission_Editor:_External#Mission_Folder
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How edit already made missions?
Doolittle replied to Doolittle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No one uses the Edit button from the Multiplayer mission area?? -
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Hello, I've updated my old Arma DooACS to work with Arma2. This addon, only needed by servers, will boot any player if they try to connect to your server while running certain cheats. A message will be written to arma2server.RPT that says something like: DooACS: Doolittle (id=12345) caused a flagrant error! This means that user was caught cheating. Detects Da*, T*Mon, Lo*lost*k*, Bu*fas*, and Mor*gear You will also need Extended Eventhandlers found in CBA http://dev-heaven.net/wiki/cca File: http://www.armaholic.com/page.php?id=13125 Old Arma1 Version: http://forums.bistudio.com/showthread.php?t=63208 P.S. If you know of a .pbo hack that people are using, send me a PM with a link to it and I'll try to see if we can block it
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Simple Breath Fog Script
Doolittle replied to tpw's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry to dig up an old thread, but I'm lovin' I44 and they use this script, which brought me to this post. Problem is breath goes away when someone respawns, new people come in, etc. So I re-wrote the script. I also figured out you don't need a logic as particles can attach automatically. I tried to make the script not be too computation intense. It scans around the player and then if it finds someone, they start doing the cold breath. Have the player run this once when they log in: // Thanks to tpw for the particle params! doobreath = { private ["_pos", "_ps"]; sleep random 2; _pos = _this selectionposition "neck"; while {_this distance player < 800 and alive _this and vehicle _this == _this and _pos select 2 != 0} do { _pos = _this selectionposition "neck"; _ps = "#particlesource" createvehiclelocal getpos _this; _ps setparticleparams [["\ca\data\particleeffects\universal\universal.p3d", 16, 12, 13, 0], "", "Billboard", 0.5, 0.5, [_pos select 0, (_pos select 1) + 0.15, _pos select 2], [0, 0.2, -0.2], 1, 1.275, 1, 0.2, [0, 0.2, 0], [[1, 1, 1, 0.01], [1, 1, 1, 0.01], [1, 1, 1, 0]], [1000], 1, 0.04, "", "", _this]; _ps setparticlerandom [2, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10]; _ps setdropinterval 0.001; _this setvariable ["runningbreath", floor time + 5]; sleep 0.5; deletevehicle _ps; sleep 2 + random 2; }; }; [] spawn { while {true} do { sleep 5; _near = nearestobjects [player, ["Man"], 500]; { if (alive _x and vehicle _x == _x and _x getvariable ["runningbreath", -1] < time) then { _x setvariable ["runningbreath", floor time + 5]; _x spawn doobreath; }; } foreach _near; }; }; -
I noticed this in my ArmA.RPT and wondered what it meant: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No more slot to add connection at De61 (6952.9,8228.9) No more slot to add connection at Fh71 (11466.8,6127.8) No more slot to add connection at Fi71 (11613.7,6208.8) No more slot to add connection at Gh57 (13524.3,8896.8) No more slot to add connection at Hc39 (14473.8,12501.8) Anyone? Note, this is on a map with 60 playable slots. Doolittle
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I have a new version of the prior Anti-Cheat addon I'd made. This one doesn't require you to modify your maps to get it working! So, I apologize for all those people that modified the 100 or so maps. I've decided to name it officially and start releasing updates for it under the name DACS. The addon is being sent out to the mailing list I have of trusted server operators. This addon is not for clients, just server admins. If you want to receive the addon then PM me your server website and a contact name that is visible on the website. EDIT: Addon is now public dooacs6.zip EDIT2: Set dooacsUserActionsOff = "true"; for better cheat protection. Note this addon doesn't write to the server.log like the old version. It will also notify you that it has checked you as a player (with a PASS/FAIL message). Old msg: http://www.flashpoint1985.com/cgi-bin....t=68599 Doolittle
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Heh, Kremator. It allows you to make dialog boxes which for the longest time have been my most-hated-activity-in-all-of-life. You have to get out a calculator and figure out the coordinates, width, height, of everything, every button, text box, etc. It was a huge pain. I made a really cool map once, it took me like a few fun filled days to write the scripts up for it but then I had to do one dialog and it took like a month or so to get working. With this addon you can now do all that in like a good hour or so. Plus, the addon has a lot of nice things I've never seen done before, like cut and past from and to the game. That's some code I've gotta steal.
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This is so beautiful. I think I'm going to cry. This addon alone should have been DLC for $25 and I would buy it :o
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Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
New version 1g New option to block dialogs that have controls with certain text in them. Useful for when hackers post their cheats in screenshots and that's all you know about the hack. dooacsDisabledText = "['GodMode', 'God Mode', 'You Items&cash']"; Note this takes about ten seconds to check. If you don't wish to run this particular check, just set dooacsDisabledText = "[]" -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
New version 1f Now you can specify what addons you don't want allowed on your server as well as what user actions. This is done by loading a file called dooacsconfig.sqf that you'd place in the root of your game directory. Mine is "C:\Program Files\Bohemia Interactive\ArmA 2" Within this file you can have: dooacsDisabledPatches = "['myCheat', 'CHN_TroopMon']"; dooacsDisabledActions = "['Open cheat menu', 'Set viewdistance']"; If someone fails a patch or action check, you will see in-game and on arma2server.RPT: ..and they will get kicked. Note if you clear out the recommended dooacsDisabledPatches and dooacsDisabledActions that I have listed, you will not be protected from known cheats, so just add to these arrays. Also note there is a new CBA it would seem, and a quickfix here that should make it easier to read your server logfile. P.S. My arma2server.RPT is here (Win XP): "C:\Documents and Settings\Doolittle\Local Settings\Application Data\ArmA 2" -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Send me PM and link to addon if you think it's a cheat New version 1e Blocks two new cheats: A* and MR* -
Doolittle's Example Scripts
Doolittle posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've made a Training Map that we use at 1st Infantry Division. I decided to rip it up and turn it into a bunch of example missions in case anyone was interested in the scripting I used. Here's the list of sample missions with scripts: Armaholic download page -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You could download TroopMon2, which is a legitimate addon, but nefarious people sometimes use it in multiplayer. Then try to connect to your server with it loaded. Just having it in your addons folder "loads" it into memory. You should NOT see a "DooACS: Pass" but be disconnected instead, after you start the mission. Note if you try to test this by having dooacs.pbo on your computer and then starting a mission, it will never disconnect you from your own computer because you are the server. Please let me know how it goes, Spayker. I've been hoping for feedback from server operators for some time now! -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Spayker, that is a good question. I use cba_extended_eventhandlers.pbo. I think that requires cba_main.pbo though. You should be able to put that up on your server without requiring clients to run it. If you aren't able to then let me know because I want to make this easy for you to use. I don't want to have to require clients to download anything. That would ruin the whole point... which is to move towards having more open servers that aren't locked down, passworded, and have check signatures on. -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Spayker, I don't understand your question? It uses the Extended Eventhandler feature in CBA. I thought this was the library everyone was using so I went with that. rexehuk, thanks for letting me know about Lost Key! -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So sorry to release another one so soon. By the way, Armaholic rules! Thanks for putting these up for me, Foxhound! Version 1d Player ID as well as name is now printed when someone is caught cheating Detects Lo*lost*k*, Bu*fas*, and Mor*gear now Thanks to those who pointed Lo*lost out to me Public .pbo cheats that are detected: 5 Not detected: 0 -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
New version 1c Kicks users who are using T*Mon (note this is a valid addon but probably not appropriate for multiplayer) -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wherever you want. Doesn't matter -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
New version 1b Fixed to work with OA finally (it was booting anyone who joined) Removed use of a config file Remember this is only needed by servers, not clients! Note if you can point me (via PM) to the place to find the hack I may be able to stop it. I just need to be aware of the hack -
Doolittle Anti-cheat System
Doolittle replied to Doolittle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So, not to sound dumb or anything, but is this working for you guys who had cheater problems, or are they able to bypass this? I don't run a server so I need feedback. Thanks! Note: Sounds like this addon might not work with OA!! So please do not use until I'm able to further investigate. Thanks! -
Serf asked me to help, so I dug up the ol' Arma2 script manual and came up with DooACS for Arma2.. the same day they release a beta patch.. doh.
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Hah! Just made another one. This is fun! Okay, this time I figured out transitions and I wasn't planning to make a video but I spliced a bunch of stuff together to make it look like a story WRaAGVG2uqs
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Mando Missile ArmA for ArmA 2
Doolittle replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Doh! How'd I miss that? Yeah the "TargetGrenade" can be locked... prob is any friendly AI shoots at it too. -
Mando Missile ArmA for ArmA 2
Doolittle replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mandoble, I tried to get the most out of your scripts. I integrated the addon into my Ranger School map. Take the Ranger Instructor slot, last slot on the list, and drop a UAV on the map, then you can go up to UAV terminal and view from it. I cheated and used your code to make it an addAction rather than having to be in some vehicle. I also made it so you can drop a "Remote-targeting friendly" on the map that can launch at targets highlighted with the UAV. If you put a radio backpack on you can call the Support Console. I tried to limit how powerful you can be if you have one of these... it would be nice if you could limit the Gunships call to just send in one... sending in two AC-130s is too decimating. I ditched the idea of making the "TargetGrenade" a remote target... too bad you can't just have something lockable, but not have other things shoot at it. Now we just have to train everyone on the squad how to use all your stuff!