Col.Flanders
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Everything posted by Col.Flanders
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I'm a leftie and have become accustomed to being a right-handed infantryman but every now and then it still flips my mind when I suddenly realise I'm using my weapons with the wrong hand. Who, (I'm refering to lefties here - because the rest of you "normal people" probably wouldn't care ), would like to see a left-handed option for player models? Not only would it serve to allow us lefties to feel more at home in our virtual bodies (and boy, it would), but could also serve tactically in the sense that a leftie, when in formation, could take up the left flank while leaning out to the left from behind cover etc. I realise there are implications here with ejection slots being on the right side of weapons and all that but I personally don't care about being hit in the virtual forehead by an expended virtual shell or two. Out of curiosity...to all the real military folk out there...How are lefties trained in the real world? Do they simply use the same weapons? Are they issued left-handed versions of rifles etc.? Or is it a case of what the education system does in my country and force you to write with your right hand from the moment you can draw with a crayon? (I resisted this bitterly so they gave up ) Sincerely, a die-hard leftie.
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Hey guys, loving my TIR in the game but I thought since this thread was up on the front page, I'd post something that I've been wondering for some time. Every now and then I get a sort of "twitch" where my view snaps back to what appears to be center for just a split second and then it resumes normally. It's almost not worth mentioning but I was just wondering whether anyone else experiences this. It's similar to the effect when you interfere with your tracking light source with an alternate light source in the BG and your tracking goes haywire momentarily. All my deadzones etc. are set up properly. Was just curious to know if it was possibly an Arma 2 thing or some weird glitch in the matrix. TIR4 pro + track clip pro & A2 1.05 vanilla
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I've been playing "War Welcome" in SP & MP. Nice idea but I'm getting confused - sometimes I can't buy units. I have enough money and I have the relevant building intact (eg. heavy vehicles factory) but it when I double click the unit I want, nothing happens and it doesn't queue. Is this for a reason or is it a bug? v1.05 vanilla. Also, in MP, can other players join a player's squad or must each human player be a squad leader?
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...I need to ask it! :D I've been playing the game for quite some time now so I really don't know how I haven't sorted this out yet but here it is: When I'm team leader and want each team member to target a specific target in the 'hold fire' mode for example, how do I do it without using the drop-down menu (flawed because it often contains duplicates which makes selecting the correct target a bit of a gamble). In OFP and A1 it was a simple matter of selecting your man, then right-clicking on the target with the cursor to get a "two, target that machine gunner" type scenario. The system seems to work differently now. Either that or I must be missing something.
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Amazingly stupid question, however...
Col.Flanders replied to Col.Flanders's topic in ARMA 2 & OA - GENERAL
That worked perfectly. Cheers! As a matter of interest, the option above 'back' is 'select'. What does 'select' do? -
Amazingly stupid question, however...
Col.Flanders replied to Col.Flanders's topic in ARMA 2 & OA - GENERAL
Aha! Thanks, I'll check that out. I've looked at the 'communicate' option but most of the time it's blank. So that in conjunction with right-click? Thanks again. -
Amazingly stupid question, however...
Col.Flanders replied to Col.Flanders's topic in ARMA 2 & OA - GENERAL
Sheesh, I guessed it probably was a stupid question but 36 views and no response. Obviously more stupid than I imagined! :p -
Why is this game not more popular?
Col.Flanders replied to LockDOwn's topic in ARMA 2 & OA - GENERAL
The funniest thing I've found is that when you read these other game forums for far more arcadey run-'n'-gun type FPS's, the issues that those guys bitch and moan about are never a problem in Arma2 yet hardly any of those gamers would consider A2 as an option. For example: To all the noobz who nade-spam, blah blah blah... "Nade-spam"? Okay. Is that like "bullet-spam"? Run along now. Noob-tOObers - you guys suck because... Receiving an M203 over range from a fellow human player in A2 would most likely elicit a "very nice shot, sir" response. I'm going to have a little cry now because my weapon of choice requires 10 rounds to kill a man at point blank... Again, not a problem in A2. And the list goes on. I would like nothing more than to round up a shitload of players for some CtI or whatever but in my part of the world, people seem to be more preoccupied with others "raping the uncapped" and other such BS. The epicness that is Arma seems to go amiss on most of the gaming community. -
sometimes i can't scroll around map with mouse
Col.Flanders replied to matt_gold's topic in ARMA 2 & OA - GENERAL
I had a similar issue in the earlier patches where my map would sometimes continuously scroll down on its own. I had to quit the game to rectify this but later I discovered that for some unknown reason, by clicking 'shift', the problem went away. My "shift" issue is not unique to map scrolling either, nor is it limited to earlier patches (still crops up in 1.05 but doesn't happen on the map anymore). Sometimes, for example, when I'm in optics I can't zoom out. By clicking 'shift', the problem goes away. It's almost as though the game somehow gets it in its "head" that 'shift' is toggled when clearly it isn't because I don't have a toggle keybind for that key. Strange one and I can't find anyone who has the same problem. It's a long shot but try hitting the shift key when you encounter this problem and see if it helps. -
No probs. :) I didn't actually update the mission (as in I never had the 1.0 version). I installed it only a few hours ago from the 1.3 link. Also, I didn't save at any point. Played straight through to the problem area and that was that (twice). My game also has no addons at all - plain vanilla 1.05.
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Hi Jelliz, great mission so far but I'm also having the and I'm using the filefront 1.3 download.
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Hi laggy. Last night I played this with one other player and all I can say was it was bloody epic! I ordered my game from the UK 6 or so days after the German release and received it about 2 weeks ago (big screw up in the post) so I have very few hours in A2 but for me, I can confidently say that it was one of my best co-op experiences since OFP. Great stuff!
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And enable/disable one or more axes on the fly! (yes, I'm the guy who keeps nagging about that!):p
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
Col.Flanders replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
Thanks, Nate. With this you answered a question I posted earlier. On this point, when switching back to your original position of being team leader, I take it you are once again in control of the team? Also, take this scenario for example - if you're playing a mission where you need your sniper to be in a very specific position, watching a very precise direction, by switching to the sniper and getting into position and then switching back to team leader, does he (the sniper) behave himself and stay exactly where you left him? (even perhaps by ordering a 'halt' command before switching to him?) Lastly, does this principle apply throughout the game or is it only with Razor team? Thanks. -
Tried to ask this in the impressions thread but seems it was overlooked during another big squabble. I think I remember seeing a new feature where as squad leader you could switch to 1st person control between the various AI members of your team. Is this fact? If so, is it all squads or only Razor team in the campaign?
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ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here
Col.Flanders replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
I've been wondering about something and haven't seen anything in the vids and other coverage. I think I remember seeing a new feature where as squad leader you could switch to 1st person control between the various AI members of your team. Is this fact? If so, is it all squads or only Razor team in the campaign? -
What the hell is a game logic?
Col.Flanders replied to NoxNoctum's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah! Dankie, Matt! Ok, so I do feel stupid now.:o Just never heard the term until the release of this game. -
What the hell is a game logic?
Col.Flanders replied to NoxNoctum's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm also a bit new to this concept so sorry if this is a dumb question but are the game logics "set in stone" or can modders edit them or write new ones? -
I don't own flight pedals but I'm wondering if it's possible to assign pedals for rudder in aircraft and then brake/accelerate for ground vehicles?
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Hi Walker, Thanks, but I meant while still being able to lean. Guess I'll have to keep nagging the naturalpoint devs to implement a 'disable/enable axis/axes' hotkey. I think Vincent knows me as the axis hotkey guy by now. :p
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Who feels like supplying some templates for us eager beavers to play with while we wait? :D
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So, any thoughts worth mentioning with regard to TIR in Arma2? Is there any way to lock head movement when you're aiming in ironsight?
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Not directly related to the dynamic converations system but something I've noticed from the new game footage is the voice system in general, sadly, seems to be very much like Arma1. I'd like to think that this could change but I just don't see it happening. Still very unnatural, stitched-together voices and what baffles me is that OFP's system seemed to be far better than A1's system and now Arma2 seems to have followed suit. For years after OFP's release, my mates and I would jokingly throw out OFP one-liners at appropriate times (and not mockingly, either!). It was just that believable. Not perfect, but believable. My heart sank a bit when I watched the SP mission vid on youtube. There was this beautiful forest with such ambience and even the ambient sound seemed just right. It was somewhat killed by the "Front, 200 metrMAN!" nonsense. I understand it is a complex problem. I wish even the tempo could be improved. It's like how I typed it - words are said as though there's no space between them, amongst other things. I just can't figure out why it seems inferior to what we had 8-9 years ago. Anyway, I'll be optimistic and hope for the best. Looking forward to getting my copy!
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Col.Flanders replied to EricM's topic in ARMA 2 & OA - GENERAL
That water looks really good! Bring on Farmaâ„¢ and Anglaâ„¢! :p They mention at the bottom of the page: PS: Yes, we know that there is grass in pond, we will finallize clutter mask tommorow. I think it looks completely natural having grass in the water. It looks very good actually. At least that's how it looks in my part of the world.;) -
I never really flew planes much in Arma1 but the lack of yaw ability really pissed me off with helos. I can understand it to a degree with the bigger, heavier ones but a littlebird having barely any rudder authority at 60km/h+? It forced us to use the littlebird and the cobra like hind gunships. Fast, calculated gun runs or death was around the corner. The only other way to get around this was to attack from a distance in nothing much faster than a hover. I remember the OFP helo flight model being far superior in this regard.