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Col.Flanders

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Everything posted by Col.Flanders

  1. Col.Flanders

    AT specialist.. is... "special"

    Hehe...yea, and the flying gear on my avatar comes from my IL2 days. Not too shabby nick there yourself.
  2. Col.Flanders

    AT specialist.. is... "special"

    In 1.05 what I normally do if possible is make the AT guy my pack mule. He carries the ammo - I carry the launcher. And because he's such a dunce I punish him by making him carry as many AT rounds as possible. When I get to where i'm going I tell him to dump all the rounds somewhere convenient for me. He gets clips for his sidearm but his assault rifle is, well...extra weight. I agree though, an issue that needs fixing. If 1.06 has that right then that's awesome. Also, the not holding fire part needs addressing.
  3. Col.Flanders

    TrackIR

    Ya look I'm not saying they should revert it. I realise now that many like it and it's a matter of personal preference but I really would like the ability to lock my view on the fly once in gunsight view. I think if it was defaulted to 'unlocked' when you enter that view then everyone should be happy - just means one extra key press for me.
  4. Col.Flanders

    Armed Assault AI

    Hahaha! Just add the blank stare and the odd blink and you've got it, man!
  5. Col.Flanders

    TrackIR

    I was just trying a couple of things in-game again and something I've realised is that the problem seems to be a lot less severe when you have really decent framerate. On missions where your framerate is lower (for me it's that "attack the convoy" one in single player), like if I'm looking into the sunlight zoomed in, my framerate drops a lot and this makes it almost impossible to control. It actually makes me feel a little dizzy. On a mission like say "desert ambush", my framerate is way better. It seems to make the whole thing so much more managable.
  6. Col.Flanders

    TrackIR

    bish0p, I don't have a problem with leaning and zooming. The problem is that when I zoom, my "head" becomes too sensitive and I can't keep it still enough to look through the sight effectively. Everything jitters so if I could keep my gunsight central and steady enough, I wouldn't have a problem. It has nothing to do with the mouse btw, I can leave my mouse alone and if I go to ironsight it's still hard to keep it still. If you could compare it to a mouse though, it would be as if your mouse was waaay to sensitive and you had a jackhammer pounding away on your desk - very difficult to handle. Could you describe your TIR profile? Or maybe post it here?
  7. Col.Flanders

    Hold fire

    1-"2, move to Ec36! 2, hold fire!" 2-"2, roger." *badda-da-da!* *badda-da-da!* 3-"11 o'clock, LOOSE CANNON, 100m!" *bang!* 1-"*cough* oh no. two is down." 3-"RRRRRRROGER!"
  8. Col.Flanders

    TrackIR

    I tried adding a dead zone to my left/right/up/down but it felt a little strange - almost like I was the terminator t800 scanning my peripheral for targets. Leeeeeft-*CENTER*-riiiiiiiight-*CENTER* Just seemed jerky and unnatural. I've practiced a lot and I really got into it prior to getting the full version but now I gotta admit I'm battling. My argument lies here: Optics view is/was designed to look down ironsight/scope and take aim upon the enemy. Nothing more, nothing less. No peripheral vision should be included aside from the peripheral vision achieved by looking at the situation through your other eye - without moving your head. sigh - I'll dream, I'll dream.
  9. Col.Flanders

    Hold fire

    I've noticed this too but with AT soldiers. I give the 'hold fire' command...move him into position...and then he simply engages the armour on his own. You'll notice that the units with 'hold fire' issued to them have a sort of no-smoking icon over the unit icon. At some random point this icon dissappears and he goes John Rambo on the situation. In the demo it worked properly...why not now? Another thing I wish they'd fix in a hurry, is the AT-using-up-all-his-valuable-AT-rounds-on-one-infantryman bug. Do not use those #$%&^ing rounds, soldier! You will die before you use all my AT ammunition on one rifleman running away into the treeline at 200m! Do you understand, son!??!
  10. Col.Flanders

    TrackIR

    DMarkwick, hi! My problem is not leaning with the TrackIR - that part I really enjoy. Gives me something of a pc workout too. The problem is looking through the ironsight, keeping my head still enough to keep the ironsight central and also track a target with my mouse. Essentially, I want natural head movement - I don't want to devote 90% of my concentration to keeping my eyeball on the target. In real life this isn't even a consideration. I hate to harp on about it but the way they had it in demo with regard to TIR was spot on.
  11. Col.Flanders

    TrackIR

    Rogue, howzit! Ya, I'd thought of that but I really liked what they had going in the demo. When you go to optics, the purpose of it is to be looking straight down your sight and not be looking all over the place. If I want to look around, I should be able to come out of optics view and look around from there - it's really that simple. The fact that TrackIR gives you an unprecedented system of leaning in an FPS title is ruined by this new system that is currently in place. What made it so special is that it is an analogue system of leaning (ie. I lean just as much as I want to so that my target is revealed - all whilst in gunsight view). Now, I've gone and spent R2000 on a trackIR only to have to set up keys again for leaning with a non-analogue type style. In other words, either I lean all the way or nothing at all - with keys I want to be using for other things. Can you disable multiple axes on the fly whislt in-game with a hotkey? Probably a big ask but that would be a rough solution to this problem. If not that, then what would be needed is an option to do it from the controls setup in-game ie. freelook in optics on/off. I want my TIR lean dammit...I was loving it! They had it perfect and then they just took it over the top.
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