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clawhammer

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Posts posted by clawhammer


  1. intresting, this sounds familiar, i have three ryzen systems:

     

    1: Ryzen 3900x with 32GB RAM and RTX 2080

    2. Ryzen 3700x with 16GB RAM and RX 5700

    3. Ryzen 2700x with 16GB RAM and GTX 980ti

     

    i had some strange issues the past few days too on two of my systems with warlords.

     

    - With system two i had strange flickering of objects, first at big distance coming closer and closer until my own soldier started to deform. At this point the performance broke completly and only restarting the game helped.
    Today i upgraded the amd driver for the RX 5700, maybe next weekend i can test this again.

    - With system three i had this strange STACK_BUFFER_OVERRUN crash too and on the same day my system completly shuts off and rebooted two times while playing arma.

     

    Both systems had no issues with other games. For me this looks like some kind of memory issues 🤔

     

    I hosted the warlords mission on my own local server in my lan with an xeon 1231v3 and 32gb ram. Additional fact, after 6hrs my server had some issues too, the ai was lagging and full in zombie mode.


  2. iam playing around with the warlords maps and added rhs stuff. Iam playing now for some hours and was able to reach the big airfield of altis. I dont know why, but everywhere empty vehicles get spawned. What could be the reason for that?


  3. If i try to add rhs us ammo boxes to my warlord mission i get some errormessages:

     

    10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")>
    10:46:52   Error position: <select _i) >> "count"), if (_text == "")>
    10:46:52   Error Generic error in expression
    10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109
    10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")>
    10:46:52   Error position: <select _i) >> "count"), if (_text == "")>
    10:46:52   Error Generic error in expression
    10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109
    10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")>
    10:46:52   Error position: <select _i) >> "count"), if (_text == "")>
    10:46:52   Error Generic error in expression
    10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109
    10:46:52 Error in expression <splayName"), getNumber ((_transportMags select _i) >> "count"), if (_text == "")>
    10:46:52   Error position: <select _i) >> "count"), if (_text == "")>
    10:46:52   Error Generic error in expression
    10:46:52 File A3\Functions_F_Warlords\Warlords\fn_WLParseAssetList.sqf [BIS_fnc_WLParseAssetList]..., line 109

    My description.ext:

     

                class Gear {
                    class rhsusf_mags_crate {
                        cost = 200;
                        requirements[] = {};
                    };
                    
                    class rhsusf_gear_crate {
                        cost = 200;
                        requirements[] = {};
                    };
                    
                    class rhsusf_launcher_crate {
                        cost = 300;
                        requirements[] = {};
                    };
                                    
                    class rhsusf_weapon_crate {
                        cost = 350;
                        requirements[] = {};
                    };
    
                    class rhsusf_spec_weapons_crate {
                        cost = 500;
                        requirements[] = {};
                    };
                };

     

    Any suggestions? The same happens with the east stuff 😕 rhsusf_mags_crate and rhs_mags_crate seems to work.

    Thanks!


  4. Hi,

     

    iam back after a longer time, and iam now playing around with the warlords mode.

    It seems like the ai is unable to capture a zone after some time.

     

    On my testmap they are able to capture 1~2 zones, but after that it stops.
    The zone is full of my units.

     

    Strange effect, as soon as i visit the location, the zone is instant captured.

     

    Does capturing a zone requires a player in range?

     

    I wanted to play a match vs the ai

     

    thanks for help!


  5. On 5/7/2019 at 7:32 PM, clawhammer said:

    Which preset are you guys using ? With ULTRA i get 32FPS and with low iam around 43FPS

     

    Iam using Ryzen 2700x + RTX 2080.

    This is the ram that i use: 2x -> F4-3200C16D-16GVKB (16-18-18-38) @2800mhz

     

    Its horror that the i7 4790k i bought 2014 gets the same fps...

    Wow

    with Ryzen 3700X and F4-3866C18D-32GTZR iam now with 50fps at standard and 40 with High. Rams currently only run with 3600mhz and 18-18-18-38 timings. I hope that soon a new bios give me these rams with 3866. Wished to get the jucy 60FPS but no luck with that :D


  6. Just now, reyhard said:

    Do you have Mavericks equipped? That little screen is called TVM - TV Maverick - and is showing view from missile seeker itself

    Oh my bad, i belived this is for the guided bombs. I just had GBU12 equiped. If this is not the laser marker pod how do i open this on the rhs a10? I want to drop some bombs! :D

    Thanks!


  7. 6 hours ago, reyhard said:

    There is no A10C atm in RHS. As for A10A follow this instruction
    RwZszDz.png

     

    From our tests it seems chances to hit something with those unguided heat munition is actually very low, unless you release 2 or more bombs at once

    It has max range ~1100m if I remember correctly

     

    could you create ticket here? http://feedback.rhsmods.org/view_all_bug_page.php

     

    If i press N nothing happens after zooming intho this screen, this screen stays blury green. And yes N is the key for my nvg.


  8. 17 minutes ago, kremator said:

    @clawhammer have you ACTUALLY tried VR because it doesn't sound like it?  

     

    In  VR there is a massive sense of immersion. Just look at the latest release of Star Trek : Bridge Crew for instance! Or using Google Earth! 

     

    The reason we can't have VR for us here is because ARMA 3 brings even massive rigs to their knees normally. It is not made for VR. However look at the amount of money being invested in VR and AR.... Billions! 

     

    Sure the technology is still first generation but it is massively impressive, and more than good enough to convince your brain that you are THERE! Just been walking on Mars today :) 

     

    If certainly is NOT 'putting screens on your eyes'! We don't need that Luddite view. 

     

     

    For me the immersion breaks if i start to walk in vr while in real life i sit in my chair. Maybe this star trek game would be ok (If you sit all the time at your station, i haddnt the oppertunity to test this game) or games where you are in a cockpit like elite, dcs or racinggames (as long as their are not to fast or hectic). Thats why i said 'putting screens on your eyes'! because the truth is, only the eyes get pleased by this "VR". And if you ask me, the eyes are the totaly wrong interface for VR in my opinion. Compare this VR tech with VR tech from fictional movies like matrix or sword art online. They all directly inject the vr into our brains, so we have our full body and can feel the enviroment. We are so far away from that

     

    If we finally someday get this kind of technolgy i would say we have a real vr tech. I want to see that. Glasses that only joy the eyes are allready a dead technology, we only use it because we have nothing better. And lets not forget the resolution issue, motion sickness, eye focus problems etc etc

     

    Sry that iam "personally" not that immersed with this tech so far.

     

     


  9. Currently vr glasses have too much childhood diseases. I have no problem if bi waits until theses glasses are finally really usable. But iam skeptical. Simply putting screens on your eyes and ignoring that the rest of your buddy is not part of the vr will never be a immersive solotuion.


  10. I must say that iam really a fan of this cheap cpu. If you are on a budget it is made for you. Just 50 bucks and you can play all actual titels with it. And since it is the newest socket, you can upgrade to an i7 7700k at any time (Maybe Cofee Lake too soon) and it can run with DDR4 RAM. The Pentium G4650 is very close to the i3 6100 (Even with 2 Cores + 2 HT Threads instead of 4 Cores like the i3 has) which cost 50 bucks more. So dont buy the i3, go for the Pentium!


  11. 29 minutes ago, Tankbuster said:

    For the last 10 years, when Intel took the lead in the value stakes, AMD have hyped and excited the market with promises of Intel busting performance and raised our hopes of a price war, and every time, we've been disappointed. It seems this is no different. Their brand new £500 CPU is comfortably outperformed by the 4790K, a 3-year-old, £300 chip that's on a superseded architecture.

    Just in applications that only use not more then 4 cores.

     

    I see it more as a software problem. If all games would use 8 cores we would have a different result.

    Look at the crysis 3 benchmarks, here is the ryzen performance very good because the engine is well written for multicore cpu's

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