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Chris_Acrobat

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Everything posted by Chris_Acrobat

  1. Thanks! Yes, this will do. And thanks to the "someone else"! :)
  2. Does someone know a way to get all triggers that is linked (synced, grouped or what ever) to an object. I'm making a new mission and when I do I like to do them so they are easy to expand, in this case that means that I would like to avoid overusing global variables that only will be used ones. Alternative: A way to get all Triggers that are present in the mission.
  3. Chris_Acrobat

    [MP, SC 64] Steal the Vehicles

    Update 1.17 is released. 1.15 * Added parameter: Who can repair vehicles - "Everyone" or "Only repair specialists". * Fixed two bugs in the repair-script. 1.16 * Hotfix 1.17 * Minor update.
  4. Steal the Vehicles is a symmetrical (32 vs 32, minimum 2 vs 2 players recommended) and is based on two sides, CSAT and AAF, fights about the control over a target-vehicle(s). To their aid they can spawn MH-9:s (Hummingbird) but it cost time, time that is collected by controlling a target-vehicle. First to reach a changeable timer (default 10 minutes) wins! In default this mission takes place during the day, but if desired it is possible to change it to night-time. Subscribe: Steam Workshop Download: Anrop.se
  5. Chris_Acrobat

    [MP, DM 24] Detector {Redux}

    Subscribe: Steam Workshop Download: Anrop.se A re-imagine of the Arma 2 mission "Detector", a deathmatch with a distance viewer to your closest enemy. Prepare for a fast-paced mission with up to 24 players and a lot of panic. In this mission you will spawn at a randomized position, with a randomized weapon (even weapons from loaded mods!) with only one or two magazines. So make every shot count! For variation, you can select from three different spawn types: * Old school - Spawn on ground, nothing special. * With parachute - Spawn in the air and choose where you want to fight. * With thunder - Madness and a lot of fun. This mission take place during the night, so avoid streetlights if you do not want to be seen. But be aware: there is a small chance to spawn with night vision goggles, so your clever hiding spot may not be as clever as you think.
  6. Chris_Acrobat

    [MP, DM 24] Detector {Redux}

    Added a direct download.
  7. Chris_Acrobat

    [MP, DM/TDM] Maze Runners

    Maze Runners, is a symmetrical (15 vs 15 vs 15, minimum 2 players recommended) and is based on running around in a constant changing labyrinth. You can play it as free-for-all or Team Deathmatch, with either soft or hard walls. Soft walls allow bullets to penetrate and injury players on the other side. You can chose how to win before the game begins, either with the most points after a timelimit or the last team standing. Subscribe: Steam Workshop Download: Anrop.se
  8. Chris_Acrobat

    [MP, DM/TDM] Maze Runners

    Added a download link.
  9. Chris_Acrobat

    [MP, SC 64] Steal the Vehicles

    Yes, first post updated!
  10. Chris_Acrobat

    [MP, SC 64] Steal the Vehicles

    Steal the Vehicles 1.14 is live on Steam Workshop. Changes: How the repair-script worked. Now everyone can repair, but specialist do it faster and for free. Added: Time acceleration, play during both at night and day. Removed: A few unnecessary bugs.
  11. Chris_Acrobat

    Domination Redux by Champy and Tankbuster

    Haha, no problem! :)
  12. Chris_Acrobat

    Domination Redux by Champy and Tankbuster

    I am well aware of the story, if you are talking about Xeno. I use to play Domination on Arma 2 and then forgot about it when Arma 3 released. Your link seems to work, I'll try it. But I was looking for a Workshop-link so I could get auto-updates when updates releases. /me like automation. ^^
  13. Chris_Acrobat

    Domination Redux by Champy and Tankbuster

    Is this mission on Steam Workshop? Workshop has a lot of "Domination"-missions, so if it is I can't find it. EDIT: Is this one from j0k3r5s an official release?
  14. Chris_Acrobat

    Make a normal car to autonomous

    MK30A! I don't know how, but I have never seen the A-versions before. :blink: EDIT: Thanks!
  15. Chris_Acrobat

    Make a normal car to autonomous

    I just spotted one interesting thing the Arma 3 Showcase NATO mission, that the MK30 can be controlled by a Operator Terminal in the autonomous-section. I did not know about this and I can't find a way to reproduce it. Does anyone know how? NOTE: I'm currently running on RC 1.54, so can someone confirm that this still is the case in the stable branch also?
  16. I will! I was going to do that soon anyway, just wanted to confirm it first. EDIT: Done. #24030
  17. //(group SDV) setBehaviour "CARELESS"; _waypoint = (group effectiveCommander SDV) addWaypoint [boat, 0]; _waypoint setWaypointType "FOLLOW"; When I try to make a SDV to follow a boat in a script, nothing happens. I do know that "FOLLOW" is NOT in setWaypointType, but it is an option if you create a waypoint in the GUI-editor. Any ideas?
  18. attachTo? What? No, absolutely not. And I am already using setVelocity with unsatisfying results. Thanks for trying to help, but if you do not know, please stop answering.
  19. That would be obvious, if it wouldn't be for that I am asking how to do this in a script. No, the SDV (submarine, read torpedo) is spawned and is supposed to move as close as possible to the boat and possibly hitting it. The later "hitting"-part can be hardcoded later.
  20. I have asked a similar question, without any luck yet. Hope that the answer isn't to far away.
  21. Already tried and JShock is right, they does not seem to work if the objects aren't in the same group (as they shall not be). Can a GameLogic or anything (invisible, not just hidden) be part of a group?
  22. Chris_Acrobat

    M.S.K.E. 4 Islands Map Version 2017

    Do you have any, long or short term, plans on adding Nogova to the mix, at a side or anything? Because that would mean, in theory, that the entire OFP-campaign would be replayable from a single map, and I have to say that would be awesome. Actually, I do not expect that to happen, but nothing can make me stop dreaming. ^^ (And yes, I do see the "4". :))
  23. Chris_Acrobat

    M.S.K.E. 4 Islands Map Version 2017

    I have only done a light test on this, but moust airplanes (non-stock) I sent out to landAt (script) different airbases did not arrive. Most flew in different mountains. The Wipeout managed a landing just fine, but maybe fine tune the waypoints for AI-landing is needed? (Does mapmaking include airbase WP arrangment?)
  24. Chris_Acrobat

    M.S.K.E. 4 Islands Map Version 2017

    I have only one thing on my mind right know: Capture the Islands!
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