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Chris_Acrobat

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Posts posted by Chris_Acrobat


  1. Does someone know a way to get all triggers that is linked (synced, grouped or what ever) to an object. I'm making a new mission and when I do I like to do them so they are easy to expand, in this case that means that I would like to avoid overusing global variables that only will be used ones.

     

    Alternative: A way to get all Triggers that are present in the mission.


  2. Maze Runners, is a symmetrical (15 vs 15 vs 15, minimum 2 players recommended) and is based on running around in a constant changing labyrinth. You can play it as free-for-all or Team Deathmatch, with either soft or hard walls. Soft walls allow bullets to penetrate and injury players on the other side. You can chose how to win before the game begins, either with the most points after a timelimit or the last team standing.

    Subscribe: Steam Workshop

    Download: Anrop.se

  3. I have asked a similar question, without any luck yet.

    //(group SDV) setBehaviour "CARELESS";
    _waypoint = (group effectiveCommander SDV) addWaypoint [boat, 0];
    _waypoint setWaypointType "FOLLOW";

    When I try to make a SDV to follow a boat in a script, nothing happens. I do know that "FOLLOW" is NOT in setWaypointType, but it is an option if you create a waypoint in the GUI-editor. Any ideas?

    Hope that the answer isn't to far away.


  4. Steal the Vehicles is a symmetrical (32 vs 32, minimum 2 vs 2 players recommended) and is based on two sides, CSAT and AAF, fights about the control over a target-vehicle(s). To their aid they can spawn MH-9:s (Hummingbird) but it cost time, time that is collected by controlling a target-vehicle. First to reach a changeable timer (default 10 minutes) wins!
    In default this mission takes place during the day, but if desired it is possible to change it to night-time.

    Subscribe: Steam Workshop

    Download: Anrop.se


  5. Do you have any, long or short term, plans on adding Nogova to the mix, at a side or anything? Because that would mean, in theory, that the entire OFP-campaign would be replayable from a single map, and I have to say that would be awesome.

    Actually, I do not expect that to happen, but nothing can make me stop dreaming. ^^ (And yes, I do see the "4". :))


  6. BXA0q2x.jpg

    Subscribe: Steam Workshop

    Download: Anrop.se

    A re-imagine of the Arma 2 mission "Detector", a deathmatch with a distance viewer to your closest enemy.

    Prepare for a fast-paced mission with up to 24 players and a lot of panic.
    In this mission you will spawn at a randomized position, with a randomized weapon (even weapons from loaded mods!) with only one or two magazines. So make every shot count!

    For variation, you can select from three different spawn types:
    * Old school - Spawn on ground, nothing special.
    * With parachute - Spawn in the air and choose where you want to fight.
    * With thunder - Madness and a lot of fun.

    This mission take place during the night, so avoid streetlights if you do not want to be seen. But be aware: there is a small chance to spawn with night vision goggles, so your clever hiding spot may not be as clever as you think.

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